1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/gondolier/gondolier_base.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CGondolierBase, CGameObject)
ON_MESSAGE(PuzzleSolvedMsg)
END_MESSAGE_MAP()
bool CGondolierBase::_chestOpen;
bool CGondolierBase::_puzzleSolved;
int CGondolierBase::_volume1;
int CGondolierBase::_slider1;
int CGondolierBase::_volume2;
int CGondolierBase::_slider2;
bool CGondolierBase::_rightSliderHooked;
bool CGondolierBase::_leftSliderHooked;
bool CGondolierBase::_priorLeftSliderHooked;
bool CGondolierBase::_priorRightSliderHooked;
void CGondolierBase::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_chestOpen, indent);
file->writeNumberLine(_puzzleSolved, indent);
file->writeNumberLine(_volume1, indent);
file->writeNumberLine(_slider1, indent);
file->writeNumberLine(_rightSliderHooked, indent);
file->writeNumberLine(_volume2, indent);
file->writeNumberLine(_slider2, indent);
file->writeNumberLine(_leftSliderHooked, indent);
file->writeNumberLine(_priorLeftSliderHooked, indent);
file->writeNumberLine(_priorRightSliderHooked, indent);
CGameObject::save(file, indent);
}
void CGondolierBase::load(SimpleFile *file) {
file->readNumber();
_chestOpen = file->readNumber();
_puzzleSolved = file->readNumber();
_volume1 = file->readNumber();
_slider1 = file->readNumber();
_rightSliderHooked = file->readNumber();
_volume2 = file->readNumber();
_slider2 = file->readNumber();
_leftSliderHooked = file->readNumber();
_priorLeftSliderHooked = file->readNumber();
_priorRightSliderHooked = file->readNumber();
CGameObject::load(file);
}
bool CGondolierBase::PuzzleSolvedMsg(CPuzzleSolvedMsg *msg) {
_puzzleSolved = true;
return true;
}
} // End of namespace Titanic
|