1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/hammer_dispensor_button.h"
namespace Titanic {
CHammerDispensorButton::CHammerDispensorButton() : CStartAction(),
_fieldF8(0), _fieldFC(0), _field100(0), _field104(56),
_field108(6), _field10C(0), _field110(0) {
}
void CHammerDispensorButton::save(SimpleFile *file, int indent) const {
file->writeNumberLine(1, indent);
file->writeNumberLine(_fieldF8, indent);
file->writeNumberLine(_fieldFC, indent);
file->writeNumberLine(_field100, indent);
file->writeNumberLine(_field104, indent);
file->writeNumberLine(_field108, indent);
file->writeNumberLine(_field110, indent);
CStartAction::save(file, indent);
}
void CHammerDispensorButton::load(SimpleFile *file) {
file->readNumber();
_fieldF8 = file->readNumber();
_fieldFC = file->readNumber();
_field100 = file->readNumber();
_field104 = file->readNumber();
_field108 = file->readNumber();
_field110 = file->readNumber();
CStartAction::load(file);
}
} // End of namespace Titanic
|