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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/service_elevator_window.h"
#include "titanic/core/room_item.h"
#include "titanic/npcs/doorbot.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CServiceElevatorWindow, CBackground)
ON_MESSAGE(ServiceElevatorFloorChangeMsg)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(EnterViewMsg)
END_MESSAGE_MAP()
static const int FACTORS[4] = { 0, 20, 100, 0 };
CServiceElevatorWindow::CServiceElevatorWindow() : CBackground(),
_fieldE0(0), _fieldE4(0), _fieldE8(0), _fieldEC(0) {
}
void CServiceElevatorWindow::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_fieldE0, indent);
file->writeNumberLine(_fieldE4, indent);
file->writeNumberLine(_fieldE8, indent);
file->writeNumberLine(_fieldEC, indent);
CBackground::save(file, indent);
}
void CServiceElevatorWindow::load(SimpleFile *file) {
file->readNumber();
_fieldE0 = file->readNumber();
_fieldE4 = file->readNumber();
_fieldE8 = file->readNumber();
_fieldEC = file->readNumber();
CBackground::load(file);
}
bool CServiceElevatorWindow::ServiceElevatorFloorChangeMsg(CServiceElevatorFloorChangeMsg *msg) {
if (getView() == findView()) {
CDoorbot *doorbot = dynamic_cast<CDoorbot *>(findRoom()->findByName("Doorbot"));
int val = (_fieldE8 && doorbot) ? 65 : 15;
CMovieClip *clip = _movieClips.findByName("Going Up");
if (!clip)
return true;
int count = _endFrame - _startFrame;
setMovieFrameRate(1.0 * count / val);
int startFrame = clip->_startFrame + count * FACTORS[msg->_value1] / 100;
int endFrame = clip->_startFrame + count * FACTORS[msg->_value2] / 100;
if (_fieldE4) {
playMovie(startFrame, endFrame, MOVIE_NOTIFY_OBJECT);
} else {
playMovie(startFrame, endFrame, 0);
if (_fieldEC)
playClip("Into Space");
}
}
_fieldE0 = msg->_value2;
return true;
}
bool CServiceElevatorWindow::MovieEndMsg(CMovieEndMsg *msg) {
CServiceElevatorMsg elevMsg(5);
elevMsg.execute(findRoom()->findByName("Service Elevator Entity"));
return true;
}
bool CServiceElevatorWindow::EnterViewMsg(CEnterViewMsg *msg) {
if (_fieldEC) {
playClip("Fade Up");
playMovie(1, 2, 0);
} else {
CMovieClip *clip = _movieClips.findByName("Going Up");
if (clip) {
int frameNum = clip->_startFrame + (clip->_endFrame - clip->_startFrame)
* FACTORS[_fieldE0] / 100;
loadFrame(frameNum);
} else {
loadFrame(0);
}
}
return true;
}
} // End of namespace Titanic
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