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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game_state.h"
#include "titanic/game_manager.h"
#include "titanic/screen_manager.h"
namespace Titanic {
CGameState::CGameState(CGameManager *gameManager) :
_gameManager(gameManager), _gameLocation(this),
_field8(0), _fieldC(0), _mode(10), _field14(0), _field18(0),
_field1C(0), _field20(0), _field24(0), _field28(0), _field2C(0),
_field30(0), _field34(0), _field38(0) {
}
void CGameState::save(SimpleFile *file) const {
file->writeNumber(_field18);
file->writeNumber(_field8);
file->writeNumber(_fieldC);
file->writeNumber(_field14);
file->writeNumber(_field24);
file->writeNumber(_field38);
_gameLocation.save(file);
file->writeNumber(_field1C);
}
void CGameState::load(SimpleFile *file) {
_field18 = file->readNumber();
_field8 = file->readNumber();
_fieldC = file->readNumber();
_field14 = file->readNumber();
_field24 = file->readNumber();
_field38 = file->readNumber();
_gameLocation.load(file);
_field1C = file->readNumber();
_field28 = _field2C = 0;
}
void CGameState::setMode(int newMode) {
CScreenManager *sm = CScreenManager::_screenManagerPtr;
if (newMode == 2 && newMode != _mode) {
if (_gameManager)
_gameManager->lockInputHandler();
if (sm && sm->_mouseCursor)
sm->_mouseCursor->hide();
} else if (newMode != 2 && newMode != _mode) {
if (sm && sm->_mouseCursor)
sm->_mouseCursor->show();
if (_gameManager)
_gameManager->unlockInputHandler();
}
_mode = newMode;
}
} // End of namespace Titanic z
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