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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game_view.h"
#include "titanic/game_manager.h"
#include "titanic/main_game_window.h"
namespace Titanic {
CGameView::CGameView() : _gameManager(nullptr), _fieldC(nullptr),
_field8(0) {
}
void CGameView::setGameManager(CGameManager *gameManager) {
_gameManager = gameManager;
}
void CGameView::postLoad() {
if (_fieldC)
warning("TODO");
_fieldC = nullptr;
}
void CGameView::deleteView(int roomNumber, int nodeNumber, int viewNumber) {
CViewItem *view = _gameManager->_project->findView(roomNumber, nodeNumber, viewNumber);
if (view)
delete view;
}
/*------------------------------------------------------------------------*/
CSTGameView::CSTGameView(CMainGameWindow *gameWindow) :
CGameView(), _gameWindow(gameWindow) {
}
void CSTGameView::proc3(int v) {
_gameWindow->fn1(v);
}
void CSTGameView::proc4() {
_gameWindow->fn2();
}
} // End of namespace Titanic
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