blob: ec8eff3ec632a0235129c486ab388705c0784312 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_MAIN_GAME_WINDOW_H
#define TITANIC_MAIN_GAME_WINDOW_H
#include "common/scummsys.h"
#include "common/array.h"
#include "titanic/game_manager.h"
#include "titanic/game_view.h"
#include "titanic/image.h"
#include "titanic/core/project_item.h"
namespace Titanic {
class TitanicEngine;
class CMainGameWindow {
private:
TitanicEngine *_vm;
/**
* Checks for the presence of any savegames and, if present,
* lets the user pick one to resume
*/
int loadGame();
/**
* Creates the game "project" and determine a game save slot
* to use
*/
int selectSavegame();
public:
CGameView *_gameView;
CGameManager *_gameManager;
CProjectItem *_project;
int _field50;
Image *_image;
void *_cursor;
public:
CMainGameWindow(TitanicEngine *vm);
/**
* Creates the window
*/
bool Create();
/**
* Called when the application starts
*/
void applicationStarting();
/**
* Sets the view to be shown
*/
void setActiveView(CViewItem *view);
void fn2();
};
} // End of namespace Titanic
#endif /* TITANIC_MAIN_GAME_WINDOW_H */
|