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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PET_CONTROL_H
#define TITANIC_PET_CONTROL_H
#include "titanic/core/game_object.h"
#include "titanic/pet_control/pet_control_sub1.h"
#include "titanic/pet_control/pet_control_sub2.h"
#include "titanic/pet_control/pet_control_sub3.h"
#include "titanic/pet_control/pet_control_sub4.h"
#include "titanic/pet_control/pet_control_sub5.h"
#include "titanic/pet_control/pet_control_sub6.h"
#include "titanic/pet_control/pet_control_sub7.h"
#include "titanic/pet_control/pet_control_sub8.h"
namespace Titanic {
class CPetControl : public CGameObject {
private:
int _fieldBC;
int _fieldC0;
int _fieldC4;
int _fieldC8;
CPetControlSub1 _sub1;
CPetControlSub2 _sub2;
CPetControlSub3 _sub3;
CPetControlSub4 _sub4;
CPetControlSub5 _sub5;
CPetControlSub6 _sub6;
CPetControlSub7 _sub7;
CPetControlSub8 _sub8;
int _field1384;
CString _string1;
int _field1394;
CString _string2;
int _field13A4;
private:
/**
* Returns true if the control is in a valid state
*/
bool isValid() const;
void loadSubObjects(SimpleFile *file, int param);
void saveSubObjects(SimpleFile *file, int indent) const;
public:
CLASSDEF
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent) const;
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
/**
* Called after loading a game has finished
*/
void postLoad();
};
} // End of namespace Titanic
#endif /* TITANIC_PET_CONTROL_H */
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