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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_MUSIC_PLAYER_H
#define TITANIC_MUSIC_PLAYER_H
#include "titanic/core/game_object.h"
#include "titanic/messages/messages.h"
namespace Titanic {
class CMusicPlayer : public CGameObject {
DECLARE_MESSAGE_MAP;
bool StartMusicMsg(CStartMusicMsg *msg);
bool StopMusicMsg(CStopMusicMsg *msg);
bool FrameMsg(CFrameMsg *msg);
bool EnterRoomMsg(CEnterRoomMsg *msg);
bool LeaveRoomMsg(CLeaveRoomMsg *msg);
bool CreateMusicPlayerMsg(CCreateMusicPlayerMsg *msg);
bool TimerMsg(CTimerMsg *msg);
bool LoadSuccessMsg(CLoadSuccessMsg *msg);
protected:
bool _isActive;
CString _stopTarget;
bool _stopWaves;
int _musicId;
public:
CLASSDEF;
CMusicPlayer() : CGameObject(),
_isActive(false), _stopWaves(false), _musicId(100) {}
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent);
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
};
} // End of namespace Titanic
#endif /* TITANIC_MUSIC_PLAYER_H */
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