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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_MUSIC_WAVE_H
#define TITANIC_MUSIC_WAVE_H
#include "common/array.h"
#include "titanic/support/string.h"
namespace Titanic {
class CProjectItem;
class CSoundManager;
class CWaveFile;
class CMusicWave {
struct CMusicWaveFile {
CWaveFile *_waveFile;
int _value;
CMusicWaveFile() : _waveFile(nullptr), _value(0) {}
};
private:
CSoundManager *_soundManager;
Common::Array<CMusicWaveFile> _items;
private:
/**
* Loads the specified wave file, and returns a CWaveFile instance for it
*/
CWaveFile *createWaveFile(const CString &name);
public:
CMusicWave(CProjectItem *project, CSoundManager *soundManager, int index);
/**
* Sets the maximum number of allowed files that be defined
*/
void setSize(uint count);
/**
* Loads a new file into the list of available entries
*/
void load(int index, const CString &filename, int v3);
/**
* Stops the music
*/
void stop();
};
} // End of namespace Titanic
#endif /* TITANIC_MUSIC_WAVE_H */
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