1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_STAR_CONTROL_SUB12_H
#define TITANIC_STAR_CONTROL_SUB12_H
#include "titanic/support/simple_file.h"
#include "titanic/star_control/fmatrix.h"
#include "titanic/star_control/fpoint.h"
#include "titanic/star_control/star_control_sub13.h"
#include "titanic/star_control/star_control_sub20.h"
namespace Titanic {
class CStarControlSub12 {
private:
static FMatrix *_matrix1;
static FMatrix *_matrix2;
private:
int _currentIndex;
FVector _array[3];
CStarControlSub20 *_handlerP;
CStarControlSub13 _sub13;
int _field108;
private:
/**
* Set up a handler
*/
bool setupHandler(const CStar20Data *src);
/**
* Deletes any previous handler
*/
void deleteHandler();
/**
* Return whether the handler is locked
*/
bool isLocked() { return _handlerP->isLocked(); }
public:
static void init();
static void deinit();
public:
CStarControlSub12(void *val1, const CStar20Data *data);
CStarControlSub12(CStarControlSub13 *src);
virtual ~CStarControlSub12();
virtual void proc2(const void *src);
virtual void proc3(const CStar20Data *src);
virtual void setPosition(const FVector &v);
virtual void proc5(const FVector &v);
virtual void proc6(int v);
virtual void proc7(int v);
virtual void proc8(int v);
virtual void proc9(int v);
virtual void proc10(int v);
virtual void proc11();
virtual void proc12(double v1, double v2);
virtual void proc13(CStarControlSub13 *dest);
virtual void proc14(int v);
virtual void proc15(int v);
virtual void proc16();
virtual void proc17();
virtual void proc18();
virtual void proc19();
virtual void proc20(double v);
virtual void proc21(CStarControlSub6 &sub6);
virtual void proc22(FMatrix &m);
virtual CStarControlSub6 proc23();
virtual CStarControlSub6 proc24();
virtual double proc25() const;
virtual double proc26() const;
virtual int proc27() const;
virtual FVector proc28(int index, const void *v2);
virtual FVector proc29(const FVector &v);
virtual FVector proc30(int index, const FVector &v);
virtual FVector proc31(int index, const FVector &v);
/**
* Sets the viewport position within the starfield
*/
virtual void setViewportPosition(const FPoint &pt);
virtual int getCurrentIndex() const { return _currentIndex; }
virtual bool setArrayVector(const FVector &v);
virtual bool proc35();
virtual void proc36(double *v1, double *v2, double *v3, double *v4);
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file, int param);
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent);
bool is108() const { return _field108; }
void set108() { _field108 = true; }
void reset108() { _field108 = false; }
};
} // End of namespace Titanic
#endif /* TITANIC_STAR_CONTROL_SUB12_H */
|