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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_STAR_CONTROL_SUB2_H
#define TITANIC_STAR_CONTROL_SUB2_H
#include "titanic/star_control/base_star.h"
namespace Titanic {
class CStarControlSub2: public CBaseStar {
public:
virtual ~CStarControlSub2() {}
virtual bool loadYale(int v1);
/**
* Selects a star
*/
virtual bool selectStar(CSurfaceArea *surfaceArea, CStarControlSub12 *sub12,
const Common::Point &pt, void *handler = nullptr);
virtual bool loadStar();
/**
* Setup the control
*/
bool setup();
};
} // End of namespace Titanic
#endif /* TITANIC_STAR_CONTROL_SUB2_H */
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