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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/star_control/star_control_sub27.h"
#include "common/textconsole.h"
namespace Titanic {
void CStarControlSub27::proc2(FVector &v1, FVector &v2, FMatrix &m1, FMatrix &m2) {
CStarControlSub23::proc2(v1, v2, m1, m2);
int v24 = _field24;
if (_field24 > 0.0) {
_field8 = 1;
_field34 = 1;
proc6(120, 4, _field24);
}
if (m1 != m2) {
_sub25.fn1(m1, m2);
_field58 = 0.0;
if (_field4C == 0) {
_field60 = 0.1;
_field8 = 1;
} else {
_field60 = 1.0 / (double)v24;
_field8 = 1;
}
}
}
int CStarControlSub27::proc5(CErrorCode &errorCode, FVector &v, FMatrix &m) {
if (!_field8)
return 0;
_field58 += _field60;
_field58 = _field58;
_sub25.fn2(_field58, m);
errorCode.set();
if (_field40 >= 0) {
double powVal = _powers[_field40];
v += _row3 * powVal;
fn1(v);
--_field40;
errorCode.set();
return 1;
} else if (_field44 > 0) {
v += _row3 * _field38;
fn1(v);
--_field44;
errorCode.set();
return 1;
} else if (_field48 >= 0) {
double powVal = _powers[31 - _field48];
v += _row3 * powVal;
fn1(v);
--_field48;
errorCode.set();
return 1;
} else {
_field8 = 0;
return 2;
}
}
void CStarControlSub27::fn1(FVector &v) const {
double distance = _row1.getDistance(v);
distance /= _field24;
if (distance <= 0.0) {
v = _row1;
} else if (distance >= 1.0) {
v = _row2;
} else {
v = FVector(
(_row2._x - _row1._x) * distance + _row1._x,
(_row2._y - _row1._y) * distance + _row1._y,
(_row2._z - _row1._z) * distance + _row1._z
);
}
}
} // End of namespace Titanic
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