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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_STAR_CONTROL_SUB5_H
#define TITANIC_STAR_CONTROL_SUB5_H
#include "titanic/star_control/star_control_sub6.h"
#include "titanic/star_control/error_code.h"
namespace Titanic {
class CStarControlSub5 {
struct SubEntry {
int _field0;
int _field4;
int _field8;
int _fieldC;
};
private:
int _field4;
CStarControlSub6 _sub1, _sub2;
#if 0
SubEntry _array[5];
int _field7914;
int _field78AC;
int _field78B0;
#endif
public:
CStarControlSub5();
virtual ~CStarControlSub5() {}
virtual bool setup();
virtual void proc2();
virtual void proc3(CErrorCode *errorCode);
int get4() const { return _field4; }
void set4(int val) { _field4 = val; }
};
} // End of namespace Titanic
#endif /* TITANIC_STAR_CONTROL_SUB5_H */
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