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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PROXIMITY_H
#define TITANIC_PROXIMITY_H
#include "common/scummsys.h"
namespace Titanic {
typedef bool (*CProximityFn)(int val);
class TTtalker;
class CProximity {
public:
int _field4;
int _field8;
int _fieldC;
int _speechHandle;
int _field14;
int _field18;
int _field1C;
int _field20;
int _field24;
int _field28;
uint32 _field2C;
int _field30;
int _field34;
double _double1;
double _double2;
double _double3;
int _field44;
int _field48;
int _field4C;
int _field50;
int _field54;
int _field58;
int _field5C;
int _field60;
CProximityFn _method1;
TTtalker *_talker;
int _field6C;
public:
CProximity();
};
} // End of namespace Titanic
#endif /* TITANIC_PROXIMITY_H */
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