1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_TITANIC_H
#define TITANIC_TITANIC_H
#include "common/scummsys.h"
#include "common/random.h"
#include "common/str-array.h"
#include "common/system.h"
#include "common/serializer.h"
#include "engines/advancedDetector.h"
#include "engines/engine.h"
#include "graphics/screen.h"
#include "titanic/debugger.h"
#include "titanic/events.h"
#include "titanic/support/files_manager.h"
#include "titanic/main_game_window.h"
#include "titanic/support/exe_resources.h"
#include "titanic/support/movie.h"
#include "titanic/support/screen_manager.h"
#include "titanic/support/string.h"
#include "titanic/true_talk/tt_script_base.h"
/**
* This is the namespace of the Titanic engine.
*
* Status of this engine: In Development
*
* Games using this engine:
* - Starship Titanic
*/
namespace Titanic {
enum TitanicDebugChannels {
kDebugCore = 1 << 0,
kDebugScripts = 1 << 1,
kDebugGraphics = 1 << 2,
kDebugSound = 1 << 3
};
#define TITANIC_SAVEGAME_VERSION 1
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#define ERROR_BASIC 1
#define ERROR_INTERMEDIATE 2
#define ERROR_DETAILED 3
#define TOTAL_ITEMS 46
#define TOTAL_ROOMS 34
struct TitanicGameDescription;
class TitanicEngine;
struct TitanicSavegameHeader {
uint8 _version;
Common::String _saveName;
Graphics::Surface *_thumbnail;
int _year, _month, _day;
int _hour, _minute;
int _totalFrames;
};
class TitanicEngine : public Engine {
private:
/**
* Handles basic initialization
*/
void initialize();
/**
* Handles game deinitialization
*/
void deinitialize();
/**
* Sets up the item names, short, and long descriptions
*/
void setItemNames();
/**
* Sets up the list of room names
*/
void setRoomNames();
protected:
const TitanicGameDescription *_gameDescription;
int _loadSaveSlot;
// Engine APIs
virtual void initializePath(const Common::FSNode &gamePath);
virtual Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
public:
Debugger *_debugger;
Events *_events;
CFilesManager *_filesManager;
Graphics::Screen *_screen;
OSScreenManager *_screenManager;
CMainGameWindow *_window;
Common::RandomSource _randomSource;
CScriptHandler *_scriptHandler;
TTscriptBase *_script;
CTrueTalkManager *_trueTalkManager;
CExeResources _exeResources;
CMovieList _activeMovies;
StringArray _itemNames;
StringArray _itemDescriptions;
CString _itemObjects[TOTAL_ITEMS];
StringArray _itemIds;
StringArray _roomNames;
public:
TitanicEngine(OSystem *syst, const TitanicGameDescription *gameDesc);
virtual ~TitanicEngine();
uint32 getFeatures() const;
bool isDemo() const;
Common::Language getLanguage() const;
/**
* Gets a random number
*/
uint getRandomNumber(uint max) { return _randomSource.getRandomNumber(max); }
};
extern TitanicEngine *g_vm;
} // End of namespace Titanic
#endif /* TITANIC_TITANIC_H */
|