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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
*/
#ifndef TOLTECS_SEGMAP_H
#define TOLTECS_SEGMAP_H
#include "common/scummsys.h"
#include "common/endian.h"
#include "common/util.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/hash-str.h"
#include "common/events.h"
#include "common/keyboard.h"
#include "common/array.h"
#include "graphics/surface.h"
#include "engines/engine.h"
#include "toltecs/screen.h"
namespace Toltecs {
struct ScriptWalk {
int16 y, x;
int16 y1, x1, y2, x2;
int16 yerror, xerror;
int16 mulValue;
int16 scaling;
};
struct SegmapMaskRect {
int16 x, y;
int16 width, height;
int16 priority;
Graphics::Surface *surface;
};
class SegmentMap {
public:
SegmentMap(ToltecsEngine *vm);
~SegmentMap();
void load(byte *source);
int16 findPathRectAtPoint(int16 x, int16 y);
void adjustPathPoint(int16 &x, int16 &y);
void findPath(int16 *pointsArray, int16 destX, int16 destY, int16 sourceX, int16 sourceY);
int8 getScalingAtPoint(int16 x, int16 y);
void getRgbModifiertAtPoint(int16 x, int16 y, int16 id, byte &r, byte &g, byte &b);
void addMasksToRenderQueue();
//protected:
public: // for debugging purposes
struct SegmapPathRect {
int16 x1, y1, x2, y2;
};
struct SegmapInfoRect {
int16 y, x;
int16 height, width;
byte id;
byte a, b, c;
inline bool isPointInside(int16 px, int16 py) {
return py >= y && py <= y + height && px >= x && px <= x + width;
}
};
struct PathPoint {
int16 y, x;
};
typedef Common::Array<SegmapMaskRect> SegmapMaskRectArray;
typedef Common::Array<SegmapPathRect> SegmapPathRectArray;
typedef Common::Array<SegmapInfoRect> SegmapInfoRectArray;
ToltecsEngine *_vm;
SegmapMaskRectArray _maskRects;
byte *_maskRectData;
SegmapPathRectArray _pathRects;
SegmapInfoRectArray _infoRects;
int16 _deadEndPathRects[1000];
uint _deadEndPathRectsCount;
int16 _closedPathRects[1000];
uint _closedPathRectsCount;
PathPoint _pathNodes[1000];
int16 _pathNodesCount;
int16 findNextPathRect(int16 srcRectIndex, int16 destX, int16 destY);
void loadSegmapMaskRectSurface(byte *maskData, SegmapMaskRect &maskRect);
void freeSegmapMaskRectSurfaces();
};
} // End of namespace Toltecs
#endif /* TOLTECS_SEGMAP_H */
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