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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_RINGWORLD2_SCENES1_H
#define TSAGE_RINGWORLD2_SCENES1_H
#include "common/scummsys.h"
#include "tsage/converse.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
#include "tsage/sound.h"
#include "tsage/ringworld2/ringworld2_logic.h"
#include "tsage/ringworld2/ringworld2_speakers.h"
namespace TsAGE {
namespace Ringworld2 {
using namespace TsAGE;
class Scene1010 : public SceneExt {
public:
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene1020 : public SceneExt {
public:
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene1100 : public SceneExt {
class Actor16 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor17 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor18 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
public:
int _field412, _field414;
SpeakerSeeker1100 _seekerSpeaker;
SpeakerQuinn1100 _quinnSpeaker;
SpeakerChief1100 _chiefSpeaker;
ScenePalette _palette1;
NamedHotspot _item1;
NamedHotspot _item2;
NamedHotspot _item3;
NamedHotspot _item4;
NamedHotspot _item5;
NamedHotspot _item6;
NamedHotspot _item7;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _actor5;
SceneActor _actor6;
SceneActor _actor7;
SceneActor _actor8;
SceneActor _actor9;
SceneActor _actor10;
SceneActor _actor11;
SceneActor _actor12;
SceneActor _actor13;
SceneActor _actor14;
SceneActor _actor15;
BackgroundSceneObject _object1;
BackgroundSceneObject _object2;
Actor16 _actor16;
Actor17 _actor17;
Actor18 _actor18;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
SequenceManager _sequenceManager3;
Scene1100();
void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void dispatch();
virtual void saveCharacter(int characterIndex);
};
class Scene1200 : public SceneExt {
class Area1: public SceneArea {
public:
class Actor3 : public SceneActorExt {
public:
void init(int state);
virtual bool startAction(CursorType action, Event &event);
};
SceneActor _actor2;
Actor3 _actor3;
Actor3 _actor4;
Actor3 _actor5;
byte _field20;
Area1();
void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void process(Event &event);
virtual void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY);
virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
};
public:
NamedHotspot _item1;
SceneActor _actor1;
Area1 _area1;
MazeUI _object1;
SequenceManager _sequenceManager;
int _field412;
int _field414;
int _field416;
int _field418;
int _field41A;
int _field41C;
Scene1200();
void synchronize(Serializer &s);
void sub9DAD6(int indx);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void process(Event &event);
virtual void dispatch();
virtual void saveCharacter(int characterIndex);
};
class Scene1337 : public SceneExt {
class unkObj1337sub1: public SceneHotspot {
public:
SceneObject _object1;
int _field34;
Common::Point _field36;
unkObj1337sub1();
void synchronize(Serializer &s);
};
class unkObj1337_1: public SceneHotspot {
public:
unkObj1337sub1 _arr1[4];
unkObj1337sub1 _arr2[8];
unkObj1337sub1 _arr3[1];
unkObj1337sub1 _arr4[1];
Common::Point _fieldB94;
Common::Point _fieldB98;
Common::Point _fieldB9C;
Common::Point _fieldBA0;
int _fieldBA4;
unkObj1337_1();
void synchronize(Serializer &s);
};
class Action1337: public Action {
public:
void subD18B5(int resNum, int stripNum, int frameNum);
void skipFrames(int32 skipCount);
};
class Action1: public Action1337 {
public:
void signal();
};
class Action2: public Action1337 {
public:
void signal();
};
class Action3: public Action1337 {
public:
void signal();
};
class Action4: public Action1337 {
public:
void signal();
};
class Action5: public Action1337 {
public:
void signal();
};
class Action6: public Action1337 {
public:
void signal();
};
class Action7: public Action1337 {
public:
void signal();
};
class Action8: public Action1337 {
public:
void signal();
};
class Action9: public Action1337 {
public:
void signal();
};
class Action10: public Action1337 {
public:
void signal();
};
class Action11: public Action1337 {
public:
void signal();
};
class Action12: public Action1337 {
public:
void signal();
};
class Action13: public Action1337 {
public:
void signal();
};
public:
typedef void (Scene1337::*FunctionPtrType)();
FunctionPtrType _unkFctPtr412;
ASound _aSound1;
ASound _aSound2;
BackgroundSceneObject _background1;
bool _autoplay;
unkObj1337_1 _arrunkObj1337[4];
SceneItem _item1;
SceneObject _object1;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
Action5 _action5;
Action6 _action6;
Action7 _action7;
Action8 _action8;
Action9 _action9;
Action10 _action10;
Action11 _action11;
Action12 _action12;
Action13 _action13;
unkObj1337sub1 _item2;
unkObj1337sub1 _item3;
unkObj1337sub1 _item4;
BackgroundSceneObject _background2;
int _field3E24;
int _field3E26;
int _field3E28[100];
unkObj1337sub1 *_field3EF0;
unkObj1337sub1 *_field3EF4;
unkObj1337sub1 *_field3EF8;
unkObj1337sub1 _item5;
unkObj1337sub1 _item6;
unkObj1337sub1 _item7;
unkObj1337sub1 _item8;
int _field423C;
int _field423E;
int _field4240;
int _field4242;
int _field4244;
int _field4246;
int _field4248;
int _field424A;
int _field424C;
int _field424E;
SceneObject _arrObject1[8];
SceneObject _arrObject2[8];
Scene1337();
virtual void synchronize(Serializer &s);
void actionDisplay(int resNum, int lineNum, int x, int y, int arg5, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt);
void setAnimationInfo(unkObj1337sub1 *subObj);
void subC20E5();
void subC20F9();
void subC2586();
bool subC264B(int arg1);
bool subC2687(int arg1);
int subC26CB(int arg1, int arg2);
int subC2719(int arg1);
int subC274D(int arg1);
int subC2781(int arg1);
int subC27B5(int arg1);
int subC27F9(int arg1);
void subC2835(int arg1);
bool subC2BF8(unkObj1337sub1 *subObj1, Common::Point pt);
void subC2C2F();
void subC318B(int arg1, unkObj1337sub1 *subObj2, int arg3);
int subC3257(int arg1);
bool subC32B1(int arg1, int arg2);
int subC331B(int arg1);
bool subC3386(int arg1, int arg2);
void subC33C0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2);
void subC3456(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2);
void subC340B(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2);
void subC34A1(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2);
unkObj1337sub1 *subC34EC(int arg1);
void subC358E(unkObj1337sub1 *subObj1, int arg2);
int subC3E92(int arg1);
void subC4A39(unkObj1337sub1 *subObj);
void subC4CD2();
void subC4CEC();
void subC51A0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2);
void displayDialog(int dialogNumb);
void subPostInit();
void subCB59B();
void suggestInstructions();
void shuffleCards();
void subCCF26();
void subCD193();
void subCDB90(int arg1, Common::Point pt);
void subCF31D();
void subCF979();
void subD026D();
void subD0281();
void subD02CA();
void subD183F(int arg1, int arg2);
void subD18B5(int resNum, int rlbNum, int arg3);
int subD18F5();
int subD1917();
int subD1940(bool flag);
void subD195F(int arg1, int arg2);
void subD1975(int arg1, int arg2);
void subD1A48(int arg1);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void process(Event &event);
virtual void dispatch();
};
class Scene1500 : public SceneExt {
public:
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void dispatch();
};
class Scene1525 : public SceneExt {
public:
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene1530 : public SceneExt {
public:
SpeakerQuinn _quinnSpeaker;
SpeakerSeeker _seekerSpeaker;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene1550 : public SceneExt {
class SceneActor1550 : public SceneActor {
public:
void subA4D14(int frameNumber, int strip);
};
class UnkObj15501 : public SceneActor {
public:
int _fieldA4;
int _fieldA6;
UnkObj15501();
void synchronize(Serializer &s);
virtual bool startAction(CursorType action, Event &event);
};
class UnkObj15502 : public SceneActor {
public:
int _fieldA4;
UnkObj15502();
void synchronize(Serializer &s);
virtual bool startAction(CursorType action, Event &event);
void subA5CDF(int strip);
};
class UnkObj15503 : public SceneActor {
public:
int _fieldA4;
UnkObj15503();
void synchronize(Serializer &s);
virtual bool startAction(CursorType action, Event &event);
};
class UnkArea1550 : public SceneArea {
public:
byte _field20;
SceneActor _areaActor;
UnkObj15503 _unkObj155031;
UnkObj15503 _unkObj155032;
virtual void remove();
virtual void process(Event &event);
virtual void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY);
virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
};
class Hotspot1 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Hotspot3 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor6 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor7 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor8 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor9 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor10 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor11 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor12 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor13 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor14 : public SceneActor1550 {
// Nothing specific found in the original
// TODO: check if it's an useless class
};
public:
SpeakerQuinn _quinnSpeaker;
SpeakerSeeker _seekerSpeaker;
Hotspot1 _item1;
Hotspot1 _item2;
Hotspot3 _item3;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _actor5;
Actor6 _actor6;
Actor7 _actor7;
Actor8 _actor8;
Actor9 _actor9;
Actor10 _actor10;
Actor11 _actor11;
Actor12 _actor12;
Actor13 _actor13;
UnkObj15501 _arrUnkObj15501[8];
Actor14 _actor14;
Actor14 _actor15;
Actor14 _actor16;
Actor14 _actor17;
Actor14 _actor18;
Actor14 _actor19;
UnkObj15502 _arrUnkObj15502[8];
UnkArea1550 _unkArea1;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
int _field412;
byte _field414;
int _field415;
int _field417;
int _field419;
Scene1550();
void synchronize(Serializer &s);
void subA2B2F();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void process(Event &event);
virtual void dispatch();
virtual void saveCharacter(int characterIndex);
};
class Scene1575 : public SceneExt {
class Hotspot1 : public NamedHotspot {
public:
int _field34;
int _field36;
Hotspot1();
void synchronize(Serializer &s);
void subA910D(int indx);
virtual void process(Event &event);
virtual bool startAction(CursorType action, Event &event);
};
public:
int _field412;
int _field414;
int _field416;
int _field418;
int _field41A;
Hotspot1 _item1;
Hotspot1 _item2;
Hotspot1 _item3;
Hotspot1 _item4;
Hotspot1 _item5;
Hotspot1 _item6;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _actor5;
SceneActor _actor6;
SceneActor _actor7;
SceneActor _actor8;
SceneActor _actor9;
SceneActor _actor10;
SceneActor _actor11;
SceneActor _actor12;
SceneActor _actor13;
SceneActor _actor14;
SceneActor _actor15;
SceneActor _arrActor[17];
SequenceManager _sequenceManager1;
Scene1575();
void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void process(Event &event);
virtual void dispatch();
};
class Scene1580 : public SceneExt {
class Hotspot1 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Hotspot2 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor2 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor3 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor4 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor5 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor6 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor7 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
public:
int _field412;
SpeakerQuinn _quinnSpeaker;
SpeakerSeeker _seekerSpeaker;
Hotspot1 _item1;
Hotspot2 _item2;
NamedHotspot _item3;
SceneActor _actor1;
SceneActor _arrActor[8];
Actor2 _actor2;
Actor3 _actor3;
Actor4 _actor4;
Actor5 _actor5;
Actor6 _actor6;
Actor7 _actor7;
SequenceManager _sequenceManager;
Scene1580();
void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene1625 : public SceneExt {
class Actor7 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
public:
int _field412;
SpeakerMiranda1625 _mirandaSpeaker;
SpeakerTeal1625 _tealSpeaker;
SpeakerSoldier1625 _soldierSpeaker;
NamedHotspot _item1;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _actor5;
SceneActor _actor6;
Actor7 _actor7;
SequenceManager _sequenceManager;
Scene1625();
void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void process(Event &event);
};
class Scene1700 : public SceneExt {
class Item2 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor11 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor12 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Exit1 : public SceneExit {
public:
virtual void changeScene();
};
class Exit2 : public SceneExit {
public:
virtual void changeScene();
};
class Exit3 : public SceneExit {
public:
virtual void changeScene();
};
public:
SpeakerQuinn _quinnSpeaker;
SpeakerSeeker _seekerSpeaker;
NamedHotspot _item1;
Item2 _item2;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _actor5;
SceneActor _actor6;
SceneActor _actor7;
SceneActor _actor8;
SceneActor _actor9;
SceneActor _actor10;
Actor11 _actor11;
Actor12 _actor12;
Exit1 _exit1;
Exit2 _exit2;
Exit3 _exit3;
SequenceManager _sequenceManager;
int _field77A;
int _field77C;
Scene1700();
void synchronize(Serializer &s);
void subAF3F8();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
};
class Scene1750 : public SceneExt {
class Actor4 : public SceneActor {
public:
int _fieldA4;
int _fieldA6;
int _fieldA8;
int _fieldAA;
int _fieldAC;
int _fieldAE;
Actor4();
virtual void synchronize(Serializer &s);
void subB1A76(int arg1, int arg2, int arg3, int arg4, int arg5);
void subB1B27();
virtual void remove();
virtual void process(Event &event);
virtual bool startAction(CursorType action, Event &event);
};
class Actor5 : public SceneActor {
public:
int _fieldA4;
Actor5();
virtual void synchronize(Serializer &s);
virtual bool startAction(CursorType action, Event &event);
};
public:
NamedHotspot _item1;
NamedHotspot _item2;
NamedHotspot _item3;
NamedHotspot _item4;
NamedHotspot _item5;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
Actor4 _actor4;
Actor5 _actor5;
Actor5 _actor6;
Actor5 _actor7;
SequenceManager _sequenceManager;
PaletteRotation *_rotation;
int _field412;
int _field413;
int _field415;
int _field417;
int _field419;
int _field41B;
int _field41D;
Scene1750();
virtual void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void process(Event &event);
virtual void dispatch();
};
class Scene1800 : public SceneExt {
class Hotspot5 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor6 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor7 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor8 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Exit1 : public SceneExit {
public:
virtual void changeScene();
};
public:
int _field412;
SpeakerQuinn _quinnSpeaker;
SpeakerSeeker _seekerSpeaker;
NamedHotspot _item1;
NamedHotspot _item2;
NamedHotspot _item3;
NamedHotspot _item4;
Hotspot5 _item5;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _actor5;
Actor6 _actor6;
Actor7 _actor7;
Actor8 _actor8;
Actor8 _actor9;
Exit1 _exit1;
SequenceManager _sequenceManager;
Scene1800();
void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void saveCharacter(int characterIndex);
};
class Scene1850 : public SceneExt {
class Hotspot2 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor5 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor6 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor8 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
public:
int _field412;
int _field414;
int _field416;
int _field418;
Common::Point _field41A;
int _field41E;
ScenePalette _palette1;
SpeakerQuinn _quinnSpeaker;
SpeakerSeeker _seekerSpeaker;
NamedHotspot _item1;
Hotspot2 _item2;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
Actor5 _actor5;
Actor6 _actor6;
Actor6 _actor7;
Actor8 _actor8;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
Scene1850();
void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void process(Event &event);
virtual void dispatch();
};
class Scene1875 : public SceneExt {
class Actor1875 : public SceneActor {
public:
int _fieldA4;
int _fieldA6;
Actor1875();
void subB84AB();
void subB8271(int indx);
void synchronize(Serializer &s);
virtual void process(Event &event);
};
public:
SpeakerQuinn _quinnSpeaker;
SpeakerSeeker _seekerSpeaker;
NamedHotspot _item1;
NamedHotspot _item2;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
Actor1875 _actor4;
Actor1875 _actor5;
Actor1875 _actor6;
Actor1875 _actor7;
Actor1875 _actor8;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void process(Event &event);
};
class Scene1900 : public SceneExt {
class Actor2 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Exit1 : public SceneExit {
public:
virtual void changeScene();
};
class Exit2 : public SceneExit {
public:
virtual void changeScene();
};
public:
SpeakerSeeker1900 _seekerSpeaker;
NamedHotspot _item1;
NamedHotspot _item2;
SceneActor _actor1;
BackgroundSceneObject _object1;
BackgroundSceneObject _object2;
Actor2 _actor2;
Actor2 _actor3;
Exit1 _exit1;
Exit2 _exit2;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
};
class Scene1925 : public SceneExt {
class Hotspot2 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Hotspot3 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class ExitUp : public SceneExit {
public:
virtual void changeScene();
};
class Exit2 : public SceneExit {
public:
virtual void changeScene();
};
class Exit3 : public SceneExit {
public:
virtual void changeScene();
};
class Exit4 : public SceneExit {
public:
virtual void changeScene();
};
public:
NamedHotspot _item1;
Hotspot2 _item2;
Hotspot3 _item3;
SceneActor _actor1;
ExitUp _exitUp;
Exit2 _exit2;
Exit3 _exit3;
Exit4 _exit4;
SequenceManager _sequenceManager;
int _field9B8;
int _levelResNum[5];
Scene1925();
void synchronize(Serializer &s);
void changeLevel(bool upFlag);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
};
class Scene1945 : public SceneExt {
class Hotspot3 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Hotspot4 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor3 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class ExitUp : public SceneExit {
public:
virtual void changeScene();
};
class Exit2 : public SceneExit {
public:
virtual void changeScene();
};
public:
NamedHotspot _item1;
NamedHotspot _item2;
Hotspot3 _item3;
Hotspot4 _item4;
SceneActor _actor1;
SceneActor _actor2;
Actor3 _actor3;
ExitUp _exitUp;
Exit2 _exit2;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
int _fieldEAA;
int _fieldEAC;
CursorType _fieldEAE;
Scene1945();
void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
};
class Scene1950 : public SceneExt {
class Area1: public SceneArea {
public:
class Actor10 : public SceneActor {
public:
int _fieldA4;
int _fieldA6;
int _fieldA8;
Actor10();
void synchronize(Serializer &s);
void init(int indx);
virtual void process(Event &event);
virtual bool startAction(CursorType action, Event &event);
};
SceneActor _areaActor;
Actor10 _arrActor1[16];
byte _field20;
int _fieldB65;
Area1();
void synchronize(Serializer &s);
virtual void remove();
virtual void process(Event &event);
virtual void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY);
virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
};
class Hotspot2 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor2 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor3 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor4 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor5 : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Actor8 : public SceneActor {
public:
int _fieldA4;
int _fieldA6;
int _fieldA8;
int _fieldAA;
int _fieldAC;
byte _fieldAE;
byte _fieldAF;
Actor8();
void synchronize(Serializer &s);
virtual void signal();
virtual bool startAction(CursorType action, Event &event);
};
class Exit1 : public SceneExit {
public:
virtual void changeScene();
};
class Exit2 : public SceneExit {
public:
virtual void changeScene();
};
class Exit3 : public SceneExit {
public:
virtual void changeScene();
};
class Exit4 : public SceneExit {
public:
virtual void changeScene();
};
class Exit5 : public SceneExit {
public:
virtual void changeScene();
};
class Exit6 : public SceneExit {
public:
virtual void changeScene();
};
class Exit7 : public SceneExit {
public:
virtual void changeScene();
};
class Exit8 : public SceneExit {
public:
virtual void changeScene();
};
public:
NamedHotspot _item1;
Hotspot2 _item2;
SceneActor _actor1;
BackgroundSceneObject _object1;
Actor2 _actor2;
Actor3 _actor3;
SceneActor _actor4;
Actor5 _actor5;
SceneActor _actor6;
SceneActor _actor7;
Actor8 _actor8;
Area1 _area1;
Exit1 _exit1;
Exit2 _exit2;
Exit3 _exit3;
Exit4 _exit4;
Exit5 _exit5;
Exit6 _exit6;
Exit7 _exit7;
Exit8 _exit8;
SequenceManager _sequenceManager;
int _field412;
int _field414;
int _field416;
Common::Point _field418;
int _field41C;
Scene1950();
void synchronize(Serializer &s);
void subBDC1E();
void subBE59B();
void subBF4B4(int indx);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
virtual void process(Event &event);
};
} // End of namespace Ringworld2
} // End of namespace TsAGE
#endif
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