blob: 7ffd24e6e7317d8709846b3005aa8dd7bb7514e3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_RINGWORLD2_SPEAKERS_H
#define TSAGE_RINGWORLD2_SPEAKERS_H
#include "common/scummsys.h"
#include "tsage/converse.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
#include "tsage/ringworld2/ringworld2_logic.h"
namespace TsAGE {
namespace Ringworld2 {
using namespace TsAGE;
class VisualSpeaker : public Speaker {
public:
SceneActor _object1;
SceneObject *_object2;
int _fieldF6, _fieldF8;
int _displayMode;
int _soundId;
int _delayAmount;
bool _removeObject;
int _frameNumber;
int _numFrames;
private:
void setFrame(int numFrames);
public:
VisualSpeaker();
virtual Common::String getClassName() { return "VisualSpeaker"; }
virtual void synchronize(Serializer &s);
virtual void remove();
virtual void setText(const Common::String &msg);
virtual void proc15() {}
virtual void proc16();
void setDelay(int delay);
};
class SpeakerMiranda300 : public VisualSpeaker {
public:
SpeakerMiranda300();
virtual Common::String getClassName() { return "SpeakerMiranda300"; }
virtual void proc15();
};
class SpeakerSeeker300 : public VisualSpeaker {
public:
SpeakerSeeker300();
virtual Common::String getClassName() { return "SpeakerSeeker300"; }
virtual void proc15();
};
class SpeakerSeekerL : public VisualSpeaker {
public:
SpeakerSeekerL();
virtual Common::String getClassName() { return "SpeakerSeekerL"; }
};
class SpeakerQuinnL : public VisualSpeaker {
public:
SpeakerQuinnL();
virtual Common::String getClassName() { return "SpeakerQuinnL"; }
};
class SpeakerQuinn300 : public VisualSpeaker {
public:
SpeakerQuinn300();
virtual Common::String getClassName() { return "SpeakerQuinn300"; }
virtual void proc15();
};
class SpeakerTeal300 : public VisualSpeaker {
public:
SpeakerTeal300();
virtual Common::String getClassName() { return "SpeakerTeal300"; }
virtual void proc15();
};
class SpeakerSoldier300 : public VisualSpeaker {
public:
SpeakerSoldier300();
virtual Common::String getClassName() { return "SpeakerSoldier300"; }
virtual void proc15();
};
class SpeakerQuinn2350 : public VisualSpeaker {
public:
SpeakerQuinn2350();
virtual Common::String getClassName() { return "SpeakerQuinn2350"; }
};
class SpeakerPharisha2350 : public VisualSpeaker {
public:
SpeakerPharisha2350();
virtual Common::String getClassName() { return "SpeakerPharisha2350"; }
};
class SpeakerQuinn2435 : public VisualSpeaker {
public:
SpeakerQuinn2435();
virtual Common::String getClassName() { return "SpeakerQuinn2435"; }
virtual void proc15();
};
class SpeakerSeeker2435 : public VisualSpeaker {
public:
SpeakerSeeker2435();
virtual Common::String getClassName() { return "SpeakerSeeker2435"; }
virtual void proc15();
};
class SpeakerPharisha2435 : public VisualSpeaker {
public:
SpeakerPharisha2435();
virtual Common::String getClassName() { return "SpeakerPharisha2435"; }
virtual void proc15();
};
class SpeakerQuinn2450 : public VisualSpeaker {
public:
SpeakerQuinn2450();
virtual Common::String getClassName() { return "SpeakerQuinn2450"; }
virtual void proc15();
};
class SpeakerSeeker2450 : public VisualSpeaker {
public:
SpeakerSeeker2450();
virtual Common::String getClassName() { return "SpeakerSeeker2450"; }
virtual void proc15();
};
class SpeakerCaretaker2450 : public VisualSpeaker {
public:
SpeakerCaretaker2450();
virtual Common::String getClassName() { return "SpeakerCaretaker2450"; }
};
class SpeakerQuinn2500 : public VisualSpeaker {
public:
SpeakerQuinn2500();
virtual Common::String getClassName() { return "SpeakerQuinn2500"; }
};
class SpeakerSeeker2500 : public VisualSpeaker {
public:
SpeakerSeeker2500();
virtual Common::String getClassName() { return "SpeakerSeeker2500"; }
};
class SpeakerMiranda2500 : public VisualSpeaker {
public:
SpeakerMiranda2500();
virtual Common::String getClassName() { return "SpeakerMiranda2500"; }
};
class SpeakerWebbster2500 : public VisualSpeaker {
public:
SpeakerWebbster2500();
virtual Common::String getClassName() { return "SpeakerWebbster2500"; }
};
class SpeakerQuinn2700 : public VisualSpeaker {
public:
SpeakerQuinn2700();
virtual Common::String getClassName() { return "SpeakerQuinn2700"; }
virtual void proc15();
};
class SpeakerNej2700 : public VisualSpeaker {
public:
SpeakerNej2700();
virtual Common::String getClassName() { return "SpeakerNej2700"; }
virtual void proc15();
};
} // End of namespace Ringworld2
} // End of namespace TsAGE
#endif
|