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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "voyeur/game.h"

namespace Voyeur {

IntData::IntData() {
	_field9 = false;
	_flipWait = false;
	_hasPalette = false;
	_field3B = 0;
	_field2A = 0;
	_palStartIndex = 0;
	_palEndIndex = 0;
	_palette = NULL;
}

void IntData::audioInit() {

}

void IntData::addIntNode(IntNode *node) {
	_intNodes.push_back(node);
}

/*------------------------------------------------------------------------*/

IntNode::IntNode() {
	_intFunc = NULL;
	_curTime = 0;
	_timeReset = 0;
	_flags = 0;
}

} // End of namespace Voyeur