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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * MIT License:
 *
 * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 *
 */

#include "common/scummsys.h"

#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "common/file.h"
#include "common/fs.h"

#include "engines/engine.h"
#include "engines/util.h"
#include "gui/EventRecorder.h"
#include "graphics/palette.h"

#include "wage/wage.h"
#include "wage/entities.h"
#include "wage/world.h"
#include "wage/design.h"

namespace Wage {

WageEngine::WageEngine(OSystem *syst, const ADGameDescription *desc) : Engine(syst), _gameDescription(desc) {
	_rnd = new Common::RandomSource("wage");

	_aim = -1;

	debug("WageEngine::WageEngine()");
}

WageEngine::~WageEngine() {
	debug("WageEngine::~WageEngine()");

	DebugMan.clearAllDebugChannels();
	delete _rnd;
}

static byte palette[] = {
	0, 0, 0,
	0x80, 0x80, 0x80,
	0xff, 0xff, 0xff
};

Common::Error WageEngine::run() {
	initGraphics(640, 400, true);

	g_system->getPaletteManager()->setPalette(palette, 0, 3);

	// Create debugger console. It requires GFX to be initialized
	_console = new Console(this);

	debug("WageEngine::init");

	// Your main event loop should be (invoked from) here.
	_resManager = new Common::MacResManager();
	_resManager->open(getGameFile());

	_world = new World();

	if (!_world->loadWorld(_resManager))
		return Common::kNoGameDataFoundError;

	Graphics::Surface screen;
	screen.create(640, 400, Graphics::PixelFormat::createFormatCLUT8());
	Common::Rect r(0, 0, screen.w, screen.h);
	_world->_scenes["entry"]->_design->setBounds(&r);
	_world->_scenes["entry"]->_design->paint(&screen, _world->_patterns, false);

	return Common::kNoError;
}

void WageEngine::processEvents() {
	Common::Event event;

	while (_eventMan->pollEvent(event)) {
		switch (event.type) {
		case Common::EVENT_QUIT:
			error("Exiting");
			break;
		default:
			break;
		}
	}
}

} // End of namespace Wage