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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "wage/wage.h"
#include "wage/macresman.h"
#include "wage/script.h"
#include "wage/obj.h"
#include "wage/world.h"
#include "common/stream.h"
namespace Wage {
World::World() {
_storageScene._name = STORAGESCENE;
_orderedScenes.push_back(&_storageScene);
_scenes[STORAGESCENE] = &_storageScene;
}
bool World::loadWorld(MacResManager *resMan) {
int resSize;
MacResIDArray resArray;
byte *res;
MacResIDArray::const_iterator iter;
if ((resArray = resMan->getResIDArray("GCOD")).size() == 0)
return false;
// Load global script
res = resMan->getResource("GCOD", resArray[0], &resSize);
_globalScript = new Script(res);
// Load main configuration
if ((resArray = resMan->getResIDArray("VERS")).size() == 0)
return false;
if (resArray.size() > 1)
warning("Too many VERS resources");
res = resMan->getResource("VERS", resArray[0], &resSize);
Common::MemoryReadStream readS(res, resSize);
readS.skip(10);
byte b = readS.readByte();
_weaponMenuDisabled = (b != 0);
if (b != 0 && b != 1)
error("Unexpected value for weapons menu");
readS.skip(3);
_aboutMessage = readPascalString(readS);
if (!stricmp(resMan->getFileName().c_str(), "Scepters"))
readS.skip(1); // ????
_soundLibrary1 = readPascalString(readS);
_soundLibrary2 = readPascalString(readS);
// Load scenes
resArray = resMan->getResIDArray("ASCN");
for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
res = resMan->getResource("ASCND", *iter, &resSize);
Scene *scene = new Scene(resMan->getResName("ASCN", *iter), res);
res = resMan->getResource("ACOD", *iter, &resSize);
if (res != NULL)
scene->_script = new Script(res);
}
return true;
}
} // End of namespace Wage
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