aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/Sys/SysClass.cpp
blob: 308287c4362d79782ee8e64a41426fb70148a020 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This file is based on WME Lite.
 * http://dead-code.org/redir.php?target=wmelite
 * Copyright (c) 2011 Jan Nedoma
 */
#define FORBIDDEN_SYMBOL_EXCEPTION_FILE
#define FORBIDDEN_SYMBOL_EXCEPTION_fprintf

#include "engines/wintermute/persistent.h"
#include "SysInstance.h"
#include "SysClass.h"
#include "SysClassRegistry.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BPersistMgr.h"

namespace WinterMute {

// TODO: Note that the set was removed, this might have bizarre side-effects.

//////////////////////////////////////////////////////////////////////////
CSysClass::CSysClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistent_class) {
	_name = name;

	_build = build;
	_load = load;
	_next = NULL;
	_savedID = -1;
	_persistent = persistent_class;
	_numInst = 0;

	CSysClassRegistry::GetInstance()->RegisterClass(this);
}


//////////////////////////////////////////////////////////////////////////
CSysClass::~CSysClass() {
	CSysClassRegistry::GetInstance()->UnregisterClass(this);
	RemoveAllInstances();
}

//////////////////////////////////////////////////////////////////////////
bool CSysClass::RemoveAllInstances() {
	InstanceMap::iterator it;
	for (it = _instanceMap.begin(); it != _instanceMap.end(); ++it) {
		delete(it->_value);
	}
	//_instances.clear();
	_instanceMap.clear();

	return true;
}

//////////////////////////////////////////////////////////////////////////
CSysInstance *CSysClass::AddInstance(void *instance, int id, int savedId) {
	CSysInstance *inst = new CSysInstance(instance, id, this);
	inst->SetSavedID(savedId);
	//_instances.insert(inst);

	_instanceMap[instance] = inst;

	CSysClassRegistry::GetInstance()->AddInstanceToTable(inst, instance);

	return inst;
}


//////////////////////////////////////////////////////////////////////////
bool CSysClass::RemoveInstance(void *instance) {
	InstanceMap::iterator mapIt = _instanceMap.find(instance);
	if (mapIt == _instanceMap.end()) return false;
	/*
	    Instances::iterator it = _instances.find((*mapIt).second);
	    if (it != _instances.end()) {
	        delete(*it);
	        _instances.erase(it);
	    }*/

	delete mapIt->_value;
	_instanceMap.erase(mapIt);

	return false;
}

//////////////////////////////////////////////////////////////////////////
int CSysClass::GetInstanceID(void *pointer) {
	InstanceMap::iterator mapIt = _instanceMap.find(pointer);
	if (mapIt == _instanceMap.end()) return -1;
	else return (*mapIt)._value->GetID();
}

//////////////////////////////////////////////////////////////////////////
void *CSysClass::IDToPointer(int savedID) {
	//slow
	/*Instances::iterator it;
	for (it = _instances.begin(); it != _instances.end(); ++it) {
	    if ((*it)->GetSavedID() == savedID) return (*it)->GetInstance();
	}*/
	InstanceMap::iterator it;
	for (it = _instanceMap.begin(); it != _instanceMap.end(); ++it) {
		if ((it->_value)->GetSavedID() == savedID) return (it->_value)->GetInstance();
	}
	return NULL;
}

//////////////////////////////////////////////////////////////////////////
int CSysClass::GetNumInstances() {
	//return _instances.size();
	return _instanceMap.size(); // TODO: This might break, if we have multiple keys per value.
}

//////////////////////////////////////////////////////////////////////////
void CSysClass::Dump(void *stream) {
	fprintf((FILE *)stream, "%03d %c %-20s instances: %d\n", _iD, _persistent ? 'p' : ' ', _name.c_str(), GetNumInstances());
}

//////////////////////////////////////////////////////////////////////////
void CSysClass::SaveTable(CBGame *Game, CBPersistMgr *PersistMgr) {
	PersistMgr->PutString(_name.c_str());
	PersistMgr->PutDWORD(_iD);
	PersistMgr->PutDWORD(_instanceMap.size());

	InstanceMap::iterator it;
	for (it = _instanceMap.begin(); it != _instanceMap.end(); ++it) {
		PersistMgr->PutDWORD((it->_value)->GetID());
	}
	/*
	Instances::iterator it;
	for (it = _instances.begin(); it != _instances.end(); ++it) {
	    PersistMgr->PutDWORD((*it)->GetID());
	}*/
}

//////////////////////////////////////////////////////////////////////////
void CSysClass::LoadTable(CBGame *Game, CBPersistMgr *PersistMgr) {
	_savedID = PersistMgr->GetDWORD();
	int numInstances = PersistMgr->GetDWORD();

	for (int i = 0; i < numInstances; i++) {
		if (_persistent) {
			int instId = PersistMgr->GetDWORD();

			if (i > 0) {
				Game->LOG(0, "Warning: attempting to load multiple instances of persistent class %s (%d)", _name.c_str(), numInstances);
				continue;
			}

			InstanceMap::iterator it = _instanceMap.begin();
			/*          Instances::iterator it = _instances.begin();*/
			if (it != _instanceMap.end()) {
				(it->_value)->SetSavedID(instId);
				CSysClassRegistry::GetInstance()->AddInstanceToTable((it->_value), (it->_value)->GetInstance());
			} else Game->LOG(0, "Warning: instance %d of persistent class %s not found", i, _name.c_str());
		}
		// normal instances, create empty objects
		else {
			void *emptyObject = _build();
			AddInstance(emptyObject, CSysClassRegistry::GetInstance()->GetNextID(), PersistMgr->GetDWORD());
		}

	}
}

//////////////////////////////////////////////////////////////////////////
void CSysClass::SaveInstances(CBGame *Game, CBPersistMgr *PersistMgr) {
	InstanceMap::iterator it;
	for (it = _instanceMap.begin(); it != _instanceMap.end(); ++it) {
		// write instace header
		PersistMgr->PutDWORD(_iD);
		PersistMgr->PutDWORD((it->_value)->GetID());

		_load((it->_value)->GetInstance(), PersistMgr);
	}
}

//////////////////////////////////////////////////////////////////////////
void CSysClass::LoadInstance(void *instance, CBPersistMgr *PersistMgr) {
	_load(instance, PersistMgr);
}


//////////////////////////////////////////////////////////////////////////
void CSysClass::ResetSavedIDs() {
	InstanceMap::iterator it;
	for (it = _instanceMap.begin(); it != _instanceMap.end(); ++it) {
		(it->_value)->SetSavedID(-1);
	}
}

//////////////////////////////////////////////////////////////////////////
void CSysClass::InstanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData) {
	InstanceMap::iterator it;
	for (it = _instanceMap.begin(); it != _instanceMap.end(); ++it) {
		lpCallback((it->_value)->GetInstance(), lpData);
	}
}

} // end of namespace WinterMute