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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_ADOBJECT_H
#define WINTERMUTE_ADOBJECT_H
#include "engines/wintermute/ad/ad_types.h"
#include "engines/wintermute/base/base_object.h"
namespace Wintermute {
class AdWaypointGroup;
class AdRegion;
class AdSentence;
class BaseFont;
class BaseRegion;
class AdInventory;
class PartEmitter;
#define MAX_NUM_REGIONS 10
class AdObject : public BaseObject {
public:
virtual PartEmitter *createParticleEmitter(bool followParent = false, int offsetX = 0, int offsetY = 0);
virtual bool updatePartEmitter();
bool invalidateCurrRegions();
AdRegion *_stickRegion;
bool _sceneIndependent;
bool updateBlockRegion();
virtual bool getExtendedFlag(const char *flagName);
virtual bool resetSoundPan();
virtual bool updateSounds();
bool reset();
DECLARE_PERSISTENT(AdObject, BaseObject)
virtual void talk(const char *text, const char *sound = nullptr, uint32 duration = 0, const char *stances = nullptr, TTextAlign align = TAL_CENTER);
virtual int getHeight();
bool setFont(const char *filename);
virtual bool update();
virtual bool display();
bool _drawn;
bool _active;
virtual bool playAnim(const char *filename);
TObjectType getType() const;
AdObject(BaseGame *inGame);
virtual ~AdObject();
BaseRegion *_currentBlockRegion;
AdWaypointGroup *_currentWptGroup;
AdInventory *getInventory();
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
virtual bool afterMove();
// scripting interface
virtual ScValue *scGetProperty(const Common::String &name);
virtual bool scSetProperty(const char *name, ScValue *value);
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
virtual const char *scToString();
bool updateSpriteAttachments();
bool displaySpriteAttachments(bool preDisplay);
protected:
PartEmitter *_partEmitter;
bool _ignoreItems;
bool _forcedTalkAnimUsed;
char *_forcedTalkAnimName;
BaseSprite *_animSprite;
BaseSprite *_currentSprite;
AdSentence *_sentence;
TObjectState _state;
TObjectState _nextState;
TObjectType _type;
BaseFont *_font;
BaseSprite *_tempSprite2;
BaseRegion *_blockRegion;
AdWaypointGroup *_wptGroup;
AdObject *_registerAlias;
bool getScale(float *scaleX, float *scaleY);
private:
bool _partFollowParent;
int _partOffsetX;
int _partOffsetY;
bool _subtitlesModRelative;
bool _subtitlesModXCenter;
int _subtitlesModX;
int _subtitlesModY;
int _subtitlesWidth;
AdRegion *_currentRegions[MAX_NUM_REGIONS];
BaseArray<AdObject *> _attachmentsPre;
BaseArray<AdObject *> _attachmentsPost;
bool displaySpriteAttachment(AdObject *attachment);
AdInventory *_inventory;
};
} // end of namespace Wintermute
#endif
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