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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SOURCE_LISTING_PROVIDER_H_
#define SOURCE_LISTING_PROVIDER_H_
#include "engines/wintermute/debugger/error.h"
#include "engines/wintermute/debugger/listing_provider.h"
#include "common/str.h"
namespace Wintermute {
class SourceListing;
class Listing;
class SourceListingProvider : ListingProvider {
public:
virtual ~SourceListingProvider() {};
/**
* Get a listing. When implementing this, the result should be safe to delete for the caller.
*/
virtual Listing *getListing(const Common::String &filename, ErrorCode &err) = 0;
virtual ErrorCode setPath(const Common::String &path) = 0;
virtual Common::String getPath() const = 0;
};
} // End of namespace Wintermute
#endif /* SOURCE_LISTING_PROVIDER_H_ */
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