1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_DIALOGS_ITEMS_H
#define XEEN_DIALOGS_ITEMS_H
#include "xeen/dialogs.h"
#include "xeen/party.h"
#include "xeen/screen.h"
namespace Xeen {
enum ItemsMode {
ITEMMODE_CHAR_INFO = 0, ITEMMODE_BLACKSMITH = 1, ITEMMODE_2 = 2, ITEMMODE_3 = 3,
ITEMMODE_RECHARGE = 4, ITEMMODE_5 = 5, ITEMMODE_ENCHANT = 6, ITEMMODE_COMBAT = 7, ITEMMODE_8 = 8,
ITEMMODE_REPAIR = 9, ITEMMODE_IDENTIFY = 10, ITEMMODE_TO_GOLD = 11
};
class ItemsDialog : public ButtonContainer {
private:
XeenEngine *_vm;
SpriteResource _iconSprites;
SpriteResource _equipSprites;
Character _itemsCharacter;
Character *_oldCharacter;
DrawStruct _itemsDrawList[INV_ITEMS_TOTAL];
ItemsDialog(XeenEngine *vm) : ButtonContainer(),
_vm(vm), _oldCharacter(nullptr) {}
Character *execute(Character *c, ItemsMode mode);
/**
* Load the buttons for the dialog
*/
void loadButtons(ItemsMode mode, Character *&c);
/**
* Loads the temporary _itemsCharacter character with the item set
* the given blacksmith has available, so the user can "view" the
* set as if it were a standard character's inventory
*/
void blackData2CharData();
/**
* Saves the inventory from the temporary _itemsCharacter character back into the
* blacksmith storage, so changes in blacksmith inventory remain persistent
*/
void charData2BlackData();
/**
* Sets the equipment icon to use for each item for display
*/
void setEquipmentIcons();
/**
* Calculate the cost of an item
*/
int calcItemCost(Character *c, int itemIndex, ItemsMode mode, int skillLevel,
ItemCategory category);
int doItemOptions(Character &c, int actionIndex, int itemIndex,
ItemCategory category, ItemsMode mode);
void itemToGold(Character &c, int itemIndex, ItemCategory category, ItemsMode mode);
public:
static Character *show(XeenEngine *vm, Character *c, ItemsMode mode);
};
} // End of namespace Xeen
#endif /* XEEN_DIALOGS_ITEMS_H */
|