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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "audio/decoders/raw.h"
#include "audio/decoders/voc.h"
#include "xeen/sound.h"
#include "xeen/xeen.h"
namespace Xeen {
/*------------------------------------------------------------------------*/
Sound::Sound(XeenEngine *vm, Audio::Mixer *mixer): Music(), _mixer(mixer) {
}
Sound::~Sound() {
stopSound();
}
void Sound::playSound(Common::SeekableReadStream &s, int unused) {
stopSound();
Common::SeekableReadStream *srcStream = s.readStream(s.size());
Audio::SeekableAudioStream *stream = Audio::makeVOCStream(srcStream,
Audio::FLAG_UNSIGNED, DisposeAfterUse::YES);
_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream);
}
void Sound::playSound(const Common::String &name, int unused) {
File f;
if (!f.open(name))
error("Could not open sound - %s", name.c_str());
playSound(f);
}
void Sound::stopSound() {
_mixer->stopHandle(_soundHandle);
}
bool Sound::isPlaying() const {
return _mixer->isSoundHandleActive(_soundHandle);
}
} // End of namespace Xeen
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