1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "base/plugins.h"
#include "zvision/zvision.h"
#include "zvision/detection.h"
#include "zvision/file/save_manager.h"
#include "zvision/scripting/script_manager.h"
#include "common/translation.h"
#include "common/savefile.h"
#include "common/str-array.h"
#include "common/system.h"
namespace ZVision {
uint32 ZVision::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language ZVision::getLanguage() const {
return _gameDescription->desc.language;
}
} // End of namespace ZVision
static const PlainGameDescriptor zVisionGames[] = {
{"zvision", "ZVision Game"},
{"znemesis", "Zork Nemesis: The Forbidden Lands"},
{"zgi", "Zork: Grand Inquisitor"},
{0, 0}
};
namespace ZVision {
#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1
#define GAMEOPTION_DOUBLE_FPS GUIO_GAMEOPTIONS2
#define GAMEOPTION_ENABLE_VENUS GUIO_GAMEOPTIONS3
#define GAMEOPTION_DISABLE_ANIM_WHILE_TURNING GUIO_GAMEOPTIONS4
#define GAMEOPTION_USE_HIRES_MPEG_MOVIES GUIO_GAMEOPTIONS5
static const ZVisionGameDescription gameDescriptions[] = {
{
// Zork Nemesis English version
{
"znemesis",
0,
AD_ENTRY1s("CSCR.ZFS", "88226e51a205d2e50c67a5237f3bd5f2", 2397741),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO4(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_DOUBLE_FPS, GAMEOPTION_ENABLE_VENUS, GAMEOPTION_DISABLE_ANIM_WHILE_TURNING)
},
GID_NEMESIS
},
{
// Zork Nemesis French version
{
"znemesis",
0,
{{"CSCR.ZFS", 0, "f04113357b4748c13efcb58b4629887c", 2577873},
{"NEMESIS.STR", 0, "333bcb17bbb7f57cae742fbbe44f56f3", 9219},
AD_LISTEND
},
Common::FR_FRA,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO4(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_DOUBLE_FPS, GAMEOPTION_ENABLE_VENUS, GAMEOPTION_DISABLE_ANIM_WHILE_TURNING)
},
GID_NEMESIS
},
{
// Zork Nemesis German version
{
"znemesis",
0,
{{"CSCR.ZFS", 0, "f04113357b4748c13efcb58b4629887c", 2577873},
{"NEMESIS.STR", 0, "3d1a12b907751653866cffc6d4dfb331", 9505},
AD_LISTEND
},
Common::DE_DEU,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO4(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_DOUBLE_FPS, GAMEOPTION_ENABLE_VENUS, GAMEOPTION_DISABLE_ANIM_WHILE_TURNING)
},
GID_NEMESIS
},
{
// Zork Nemesis English demo version
{
"znemesis",
"Demo",
AD_ENTRY1s("SCRIPTS.ZFS", "64f1e881394e9462305104f99513c833", 380539),
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_DEMO,
GUIO4(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_DOUBLE_FPS, GAMEOPTION_ENABLE_VENUS, GAMEOPTION_DISABLE_ANIM_WHILE_TURNING)
},
GID_NEMESIS
},
{
// Zork Grand Inquisitor English CD version
{
"zgi",
"CD",
AD_ENTRY1s("SCRIPTS.ZFS", "81efd40ecc3d22531e211368b779f17f", 8336944),
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO3(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_DOUBLE_FPS, GAMEOPTION_DISABLE_ANIM_WHILE_TURNING)
},
GID_GRANDINQUISITOR
},
{
// Zork Grand Inquisitor French CD version, reported by ulrichh on IRC
{
"zgi",
"CD",
AD_ENTRY1s("SCRIPTS.ZFS", "4d1ec4ade7ecc9ee9ec591d43ca3d213", 8338133),
Common::FR_FRA,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO3(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_DOUBLE_FPS, GAMEOPTION_DISABLE_ANIM_WHILE_TURNING)
},
GID_GRANDINQUISITOR
},
{
// Zork Grand Inquisitor German CD version, reported by breit in bug #6760
{
"zgi",
"CD",
AD_ENTRY1s("SCRIPTS.ZFS", "b7ac7e331b9b7f884590b0b325b560c8", 8338133),
Common::DE_DEU,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO3(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_DOUBLE_FPS, GAMEOPTION_DISABLE_ANIM_WHILE_TURNING)
},
GID_GRANDINQUISITOR
},
{
// Zork Grand Inquisitor Spanish CD version, reported by dianiu in bug #6764
{
"zgi",
"CD",
AD_ENTRY1s("SCRIPTS.ZFS", "5cdc4b99c1134053af135aae71326fd1", 8338141),
Common::ES_ESP,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO3(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_DOUBLE_FPS, GAMEOPTION_DISABLE_ANIM_WHILE_TURNING)
},
GID_GRANDINQUISITOR
},
{
// Zork Grand Inquisitor English DVD version
{
"zgi",
"DVD",
AD_ENTRY1s("SCRIPTS.ZFS", "03157a3399513bfaaf8dc6d5ab798b36", 8433326),
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO4(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_DOUBLE_FPS, GAMEOPTION_DISABLE_ANIM_WHILE_TURNING, GAMEOPTION_USE_HIRES_MPEG_MOVIES)
},
GID_GRANDINQUISITOR
},
{
// Zork Grand Inquisitor English demo version
{
"zgi",
"Demo",
AD_ENTRY1s("SCRIPTS.ZFS", "71a2494fd2fb999347deb13401e9b998", 304239),
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_DEMO,
GUIO3(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_DOUBLE_FPS, GAMEOPTION_DISABLE_ANIM_WHILE_TURNING)
},
GID_GRANDINQUISITOR
},
{
AD_TABLE_END_MARKER,
GID_NONE
}
};
} // End of namespace ZVision
static const char *directoryGlobs[] = {
"znemscr",
0
};
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_ORIGINAL_SAVELOAD,
{
_s("Use original save/load screens"),
_s("Use the original save/load screens, instead of the ScummVM ones"),
"originalsaveload",
false
}
},
{
GAMEOPTION_DOUBLE_FPS,
{
_s("Double FPS"),
_s("Increase game FPS from 30 to 60"),
"doublefps",
false
}
},
{
GAMEOPTION_ENABLE_VENUS,
{
_s("Enable Venus"),
_s("Enable the Venus help system"),
"venusenabled",
true
}
},
{
GAMEOPTION_DISABLE_ANIM_WHILE_TURNING,
{
_s("Disable animation while turning"),
_s("Disable animation while turning in panoramic mode"),
"noanimwhileturning",
false
}
},
{
GAMEOPTION_USE_HIRES_MPEG_MOVIES,
{
_s("Use the hires MPEG movies"),
_s("Use the hires MPEG movies of the DVD version, instead of the lowres AVI ones"),
"mpegmovies",
true
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
class ZVisionMetaEngine : public AdvancedMetaEngine {
public:
ZVisionMetaEngine() : AdvancedMetaEngine(ZVision::gameDescriptions, sizeof(ZVision::ZVisionGameDescription), zVisionGames, optionsList) {
_maxScanDepth = 2;
_directoryGlobs = directoryGlobs;
_singleid = "zvision";
}
virtual const char *getName() const {
return "ZVision";
}
virtual const char *getOriginalCopyright() const {
return "ZVision Activision (C) 1996";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
};
bool ZVisionMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate);
//(f == kSavesSupportPlayTime);
}
bool ZVision::ZVision::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
Common::Error ZVision::ZVision::loadGameState(int slot) {
return _saveManager->loadGame(slot);
}
Common::Error ZVision::ZVision::saveGameState(int slot, const Common::String &desc) {
_saveManager->saveGame(slot, desc, false);
return Common::kNoError;
}
bool ZVision::ZVision::canLoadGameStateCurrently() {
return !_videoIsPlaying;
}
bool ZVision::ZVision::canSaveGameStateCurrently() {
Location currentLocation = _scriptManager->getCurrentLocation();
return !_videoIsPlaying && currentLocation.world != 'g' && !(currentLocation.room == 'j' || currentLocation.room == 'a');
}
bool ZVisionMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const ZVision::ZVisionGameDescription *gd = (const ZVision::ZVisionGameDescription *)desc;
if (gd) {
*engine = new ZVision::ZVision(syst, gd);
}
return gd != 0;
}
SaveStateList ZVisionMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
ZVision::SaveGameHeader header;
Common::String pattern = target;
pattern += ".???";
Common::StringArray filenames;
filenames = saveFileMan->listSavefiles(pattern.c_str());
Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)*/
SaveStateList saveList;
// We only use readSaveGameHeader() here, which doesn't need an engine callback
ZVision::SaveManager *zvisionSaveMan = new ZVision::SaveManager(NULL);
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
if (in) {
if (zvisionSaveMan->readSaveGameHeader(in, header)) {
saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
}
delete in;
}
}
}
delete zvisionSaveMan;
return saveList;
}
int ZVisionMetaEngine::getMaximumSaveSlot() const {
return 999;
}
void ZVisionMetaEngine::removeSaveState(const char *target, int slot) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::String filename = Common::String::format("%s.%03u", target, slot);
saveFileMan->removeSavefile(filename.c_str());
Common::StringArray filenames;
Common::String pattern = target;
pattern += ".???";
filenames = saveFileMan->listSavefiles(pattern.c_str());
Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
// Rename every slot greater than the deleted slot,
if (slotNum > slot) {
saveFileMan->renameSavefile(file->c_str(), filename.c_str());
filename = Common::String::format("%s.%03u", target, ++slot);
}
}
}
SaveStateDescriptor ZVisionMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%03u", target, slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
if (in) {
ZVision::SaveGameHeader header;
// We only use readSaveGameHeader() here, which doesn't need an engine callback
ZVision::SaveManager *zvisionSaveMan = new ZVision::SaveManager(NULL);
bool successfulRead = zvisionSaveMan->readSaveGameHeader(in, header);
delete zvisionSaveMan;
delete in;
if (successfulRead) {
SaveStateDescriptor desc(slot, header.saveName);
// Do not allow save slot 0 (used for auto-saving) to be deleted or
// overwritten.
desc.setDeletableFlag(slot != 0);
desc.setWriteProtectedFlag(slot == 0);
desc.setThumbnail(header.thumbnail);
if (header.version > 0) {
int day = header.saveDay;
int month = header.saveMonth;
int year = header.saveYear;
desc.setSaveDate(year, month, day);
int hour = header.saveHour;
int minutes = header.saveMinutes;
desc.setSaveTime(hour, minutes);
//desc.setPlayTime(header.playTime * 1000);
}
return desc;
}
}
return SaveStateDescriptor();
}
#if PLUGIN_ENABLED_DYNAMIC(ZVISION)
REGISTER_PLUGIN_DYNAMIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine);
#else
REGISTER_PLUGIN_STATIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine);
#endif
|