1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*
*/
#ifndef GOB_INTERPRET_H
#define GOB_INTERPRET_H
namespace Gob {
// This is to help devices with small memory (PDA, smartphones, ...)
// to save abit of memory used by opcode names in the Scumm engine.
#ifndef REDUCE_MEMORY_USAGE
# define _OPCODE(ver, x) { &ver::x, #x }
#else
# define _OPCODE(ver, x) { &ver::x, "" }
#endif
class Inter {
public:
int16 _animPalLowIndex;
int16 _animPalHighIndex;
int16 _animPalDir;
uint32 _soundEndTimeKey;
int16 _soundStopVal;
char _terminate;
char _breakFlag;
int16 *_breakFromLevel;
int16 *_nestLevel;
int16 load16(void);
int16 peek16(char *ptr);
int32 peek32(char *ptr);
char evalExpr(int16 *pRes);
char evalBoolResult(void);
void animPalette(void);
void funcBlock(int16 retFlag);
void storeKey(int16 key);
void checkSwitchTable(char **ppExec);
void callSub(int16 retFlag);
void initControlVars(void);
void renewTimeInVars(void);
Inter(GobEngine *vm);
virtual ~Inter() {};
protected:
GobEngine *_vm;
virtual void setupOpcodes(void) = 0;
virtual void executeDrawOpcode(byte i) = 0;
virtual bool executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag) = 0;
virtual const char *getOpcodeDrawDesc(byte i) = 0;
virtual const char *getOpcodeFuncDesc(byte i, byte j) = 0;
};
class Inter_v1 : public Inter {
public:
Inter_v1(GobEngine *vm);
virtual ~Inter_v1() {};
protected:
typedef void (Inter_v1::*OpcodeDrawProcV1)(void);
typedef bool (Inter_v1::*OpcodeFuncProcV1)(char &, int16 &, int16 &);
struct OpcodeDrawEntryV1 {
OpcodeDrawProcV1 proc;
const char *desc;
};
struct OpcodeFuncEntryV1 {
OpcodeFuncProcV1 proc;
const char *desc;
};
const OpcodeDrawEntryV1 *_opcodesDrawV1;
const OpcodeFuncEntryV1 *_opcodesFuncV1;
virtual void setupOpcodes(void);
virtual void executeDrawOpcode(byte i);
virtual bool executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag);
virtual const char *getOpcodeDrawDesc(byte i);
virtual const char *getOpcodeFuncDesc(byte i, byte j);
void o1_loadMult(void);
void o1_playMult(void);
void o1_freeMult(void);
void o1_initCursor(void);
void o1_initCursorAnim(void);
void o1_clearCursorAnim(void);
void o1_setRenderFlags(void);
void o1_loadAnim(void);
void o1_freeAnim(void);
void o1_updateAnim(void);
void o1_initMult(void);
void o1_multFreeMult(void);
void o1_animate(void);
void o1_multLoadMult(void);
void o1_storeParams(void);
void o1_getObjAnimSize(void);
void o1_loadStatic(void);
void o1_freeStatic(void);
void o1_renderStatic(void);
void o1_loadCurLayer(void);
void o1_playCDTrack(void);
void o1_getCDTrackPos(void);
void o1_stopCD(void);
void o1_loadFontToSprite(void);
void o1_freeFontToSprite(void);
bool o1_callSub(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_drawPrintText(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_call(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_callBool(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_loadCursor(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_repeatUntil(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_whileDo(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_evaluateStore(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_loadSpriteToPos(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_printText(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_loadTot(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_palLoad(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_keyFunc(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_capturePush(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_capturePop(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_animPalInit(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_drawOperations(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_renewTimeInVars(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_putPixel(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_createSprite(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_freeSprite(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_loadSpriteContent(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_copySprite(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_fillRect(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_drawLine(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_strToLong(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_invalidate(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_playSound(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_stopSound(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_playComposition(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_getFreeMem(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_checkData(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_prepareStr(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_insertStr(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_cutStr(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_strstr(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_istrlen(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_setMousePos(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_setFrameRate(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_loadFont(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_freeFont(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_readData(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_writeData(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_manageDataFile(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_setcmdCount(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_return(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_speakerOn(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_speakerOff(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_func(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_returnTo(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_setBackDelta(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_loadSound(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_freeSoundSlot(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_waitEndPlay(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_animatePalette(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_animateCursor(char &cmdCount, int16 &counter, int16 &retFlag);
bool o1_blitCursor(char &cmdCount, int16 &counter, int16 &retFlag);
};
class Inter_v2 : public Inter_v1 {
public:
Inter_v2(GobEngine *vm);
virtual ~Inter_v2() {};
protected:
typedef void (Inter_v2::*OpcodeDrawProcV2)(void);
typedef bool (Inter_v2::*OpcodeFuncProcV2)(char &, int16 &, int16 &);
struct OpcodeDrawEntryV2 {
OpcodeDrawProcV2 proc;
const char *desc;
};
struct OpcodeFuncEntryV2 {
OpcodeFuncProcV2 proc;
const char *desc;
};
const OpcodeDrawEntryV2 *_opcodesDrawV2;
const OpcodeFuncEntryV2 *_opcodesFuncV2;
virtual void setupOpcodes(void);
virtual void executeDrawOpcode(byte i);
virtual bool executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag);
virtual const char *getOpcodeDrawDesc(byte i);
virtual const char *getOpcodeFuncDesc(byte i, byte j);
void o2_drawStub(void) { warning("Gob2 stub"); }
};
} // End of namespace Gob
#endif
|