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|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "scumm.h"
#include "sound/mididrv.h"
#include "sound/imuse.h"
#include "gui.h"
#include "guimaps.h"
#include "config-file.h"
#include <ctype.h>
#define hline(x, y, x2, color) line(x, y, x2, y, color);
#define vline(x, y, y2, color) line(x, y, x, y2, color);
#ifdef _WIN32_WCE
// Additional variables for WinCE specific GUI
#include "gapi_keys.h"
extern bool toolbar_drawn;
extern bool draw_keyboard;
extern bool get_key_mapping;
extern struct keyops keyMapping;
extern void save_key_mapping(void);
uint16 _key_mapping_required;
uint16 _current_page;
#else
#define save_key_mapping() ;
bool get_key_mapping;
uint16 _key_mapping_required;
#endif
enum {
GUI_NONE = 0,
GUI_RESTEXT = 1,
GUI_IMAGE = 2,
GUI_STAT = 3,
GUI_CUSTOMTEXT = 4,
GUI_VARTEXT = 5,
GUI_ACTIONTEXT = 6,
GUI_KEYTEXT = 7,
GUI_SCROLLTEXT = 8,
GUI_NEXTTEXT = 9,
GUI_UPDOWNARROW = 10,
GUI_CHECKBOX = 11
};
enum {
GWF_BORDER = 1,
GWF_CLEARBG = 2,
GWF_PARENT = 4,
GWF_DELAY = 8,
GWF_DEFAULT = GWF_BORDER | GWF_CLEARBG,
GWF_BUTTON = GWF_BORDER | GWF_CLEARBG | GWF_DELAY
};
struct GuiWidget {
byte _type;
byte _page;
byte _flags;
int16 _x, _y;
uint16 _w, _h;
uint16 _id;
byte _string_number;
uint8 _hotkey;
};
enum {
SAVELOAD_DIALOG,
PAUSE_DIALOG,
SOUND_DIALOG,
KEYS_DIALOG,
OPTIONS_DIALOG,
ABOUT_DIALOG,
LAUNCHER_DIALOG,
MISC_DIALOG
};
#define IMG_SIZE 8
// Triangles pointing up-/downwards, used for save/load dialog
static uint32 up_arrow[IMG_SIZE] = {
0x00011000,
0x00011000,
0x00100100,
0x00100100,
0x01000010,
0x01000010,
0x10000001,
0x10000001,
};
static uint32 down_arrow[IMG_SIZE] = {
0x10000001,
0x10000001,
0x01000010,
0x01000010,
0x00100100,
0x00100100,
0x00011000,
0x00011000,
};
static uint32 checked_img[IMG_SIZE] = {
0x00000000,
0x01000010,
0x00100100,
0x00011000,
0x00011000,
0x00100100,
0x01000010,
0x00000000,
};
const GuiWidget launcher_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT, 0, 0, 320, 200, 0, 0},
{GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 5, 180, 45, 15, 20, 12},
{GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 130, 180, 65, 15, 21, 17},
{GUI_CUSTOMTEXT, 0x01, GWF_CLEARBG, 265, 180, 50, 15, 22, 7},
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget keys_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT, 30, 10, 260, 130, 0, 0},
// First action
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10, 15, 15, 10, 3}, // CUSTOMTEXT_PLUS
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10, 15, 15, 11, 4}, // CUSTOMTEXT_MINUS
{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 11 + 33 + 10, 10 + 10, 100, 15, 100, 1},
{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 3, 100, 15, 1, 1},
//Second action
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5, 15, 15, 20, 3}, // CUSTOMTEXT_PLUS
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5, 15, 15, 21, 4}, // CUSTOMTEXT_MINUS
{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5, 100, 15, 101, 2},
{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 3, 100, 15, 2, 2},
//Third action
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5, 15, 15, 30, 3}, // CUSTOMTEXT_PLUS
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5, 15, 15, 31, 4}, // CUSTOMTEXT_MINUS
{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5, 100, 15, 102, 3},
{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 3, 100, 15, 3, 3},
//Fourth action
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 40, 3},
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15, 41, 4},
{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5, 100, 15,
103, 4},
{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 3, 100, 15, 4, 4},
//Fifth action
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15,
50, 3},
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5, 15, 15,
51, 4},
{GUI_ACTIONTEXT, 0x01, GWF_BUTTON, 30 + 10 + 33 + 10, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5,
100, 15, 104, 5},
{GUI_KEYTEXT, 0x01, 0, 30 + 11 + 33 + 120, 10 + 10 + 15 + 5 + 15 + 5 + 15 + 5 + 15 + 5 + 3, 100,
15, 5, 5},
//OK
{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + 60, 10 + 106, 54, 16, 60, 9},
//Previous-Next
{GUI_NEXTTEXT, 0x01, GWF_BUTTON, 30 + 120, 10 + 106, 54, 16, 61, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget about_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT, 30, 10, 260, 134, 0, 0},
{GUI_CUSTOMTEXT, 0x01, 0, 30 + 68, 10 + 20, 160, 15, 0, 9}, // Build
{GUI_CUSTOMTEXT, 0x01, 0, 30 + 10, 10 + 35, 240, 15, 0, 10}, // ScummVM Url
{GUI_CUSTOMTEXT, 0x01, 0, 30 + 75, 10 + 65, 150, 15, 0, 11}, // Lucasarts
{GUI_CUSTOMTEXT, 0x01, 0, 30 + 110, 10 + 80, 40, 15, 0, 21}, // Except:
{GUI_CUSTOMTEXT, 0x01, 0, 30 + 25, 10 + 95, 210, 15, 0, 22}, // Adventuresoft
{GUI_SCROLLTEXT, 0x01, 0, 30 + 95, 10 + 10, 100, 15, 0},
{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + 100, 10 + 112, 54, 16, 40, 9},
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget options_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT, 50, 80, 210, 60, 0, 0},
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10, 80 + 10, 40, 15, 1, 5, 'S'}, // Sound
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30, 80 + 10, 40, 15, 2, 6, 'K'}, // Keys
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30 + 40 + 30, 80 + 10, 40, 15, 3, 7, 'A'}, // About
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10, 80 + 10 + 15 + 10, 40, 15, 4, 18, 'M'}, // Misc
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget misc_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT, 50, 80, 210, 65, 0, 0},
{GUI_CHECKBOX, 0x01, GWF_DEFAULT, 50 + 10, 80 + 6, 14, 14, 1, 0, 'S'}, // checkbox for subtitles
{GUI_CUSTOMTEXT, 0x01, 0, 50 + 10 + 20, 80 + 10, 140, 15, 0, 19}, // "Show speech subtitles"
{GUI_CHECKBOX, 0x01, GWF_DEFAULT, 50 + 10, 80 + 6 + 16, 14, 14, 5, 0, 'A'}, // checkbox for amiga pallete
{GUI_CUSTOMTEXT, 0x01, 0, 50 + 10 + 20, 80 + 10 + 15, 140, 15, 0, 20}, // "Amiga pallete conversion"
{GUI_RESTEXT, 0x01, GWF_BUTTON, 50 + 10 + 20, 80 + 10 + 15 + 20, 54, 16, 3, 9, 13}, // ok
{GUI_RESTEXT, 0x01, GWF_BUTTON, 50 + 10 + 20 + 80, 80 + 10 + 15 + 20, 54, 16, 4, 7}, // cancel
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget sound_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT, 30, 20, 260, 120, 0, 0},
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 11, 15, 15, 1, 3}, // Plus
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 11, 15, 15, 2, 4}, // Minus
{GUI_VARTEXT, 0x01, GWF_DEFAULT, 30 + 73, 20 + 11, 128, 15, 3, 0}, // Master
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 25 + 11, 15, 15, 11, 3}, // Plus
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 25 + 11, 15, 15, 12, 4}, // Minus
{GUI_VARTEXT, 0x01, GWF_BUTTON, 30 + 73, 20 + 25 + 11, 128, 15, 13, 1}, // Music
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 11, 20 + 25 + 25 + 11, 15, 15, 21, 3}, // Plus
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 30 + 33, 20 + 25 + 25 + 11, 15, 15, 22, 4}, // Minus
{GUI_VARTEXT, 0x01, GWF_BUTTON, 30 + 73, 20 + 25 + 25 + 11, 128, 15, 23, 2}, // SFX
{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + (260 / 2) - 80, 20 + 25 + 25 + 11 + 25, 54, 16, 40, 9, 13}, /* OK */
{GUI_RESTEXT, 0x01, GWF_BUTTON, 30 + (260 / 2), 20 + 25 + 25 + 11 + 25, 54, 16, 50, 7}, /* Cancel */
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget save_load_dialog[] = {
{GUI_STAT, 0xFF, GWF_DEFAULT | GWF_PARENT, 30, 20, 260, 124, 0, 0},
{GUI_RESTEXT, 0x01, 0, 10, 7, 240, 16, 0, 1}, /* How may I serve you? */
{GUI_RESTEXT, 0x02, 0, 10, 7, 240, 16, 0, 2}, /* Select a game to LOAD */
{GUI_RESTEXT, 0x04, 0, 10, 7, 240, 16, 0, 3}, /* Name your SAVE game */
{GUI_STAT, 0xFF, GWF_DEFAULT, 6, 20, 170, 96, 0, 0},
{GUI_UPDOWNARROW, 0x01, GWF_BUTTON, 180, 24, 16, 40, 0, 0}, /* Up (dummy) */
{GUI_UPDOWNARROW, 0x01, GWF_BUTTON, 180, 72, 16, 40, 0, 1}, /* Down (dummy) */
{GUI_UPDOWNARROW, 0xFE, GWF_BUTTON, 180, 24, 16, 40, 1, 0}, /* Up */
{GUI_UPDOWNARROW, 0xFE, GWF_BUTTON, 180, 72, 16, 40, 2, 1}, /* Down */
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 24, 160, 10, 20, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 34, 160, 10, 21, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 44, 160, 10, 22, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 54, 160, 10, 23, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 64, 160, 10, 24, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 74, 160, 10, 25, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 84, 160, 10, 26, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 94, 160, 10, 27, 0},
{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 104, 160, 10, 28, 0},
{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 20, 54, 16, 3, 4, 'S'}, /* Save */
{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 40, 54, 16, 4, 5, 'L'}, /* Load */
{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 60, 54, 16, 5, 6, 'P'}, /* Play */
{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 200, 80, 54, 16, 9, 17, 'O'}, /* Options */
{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 100, 54, 16, 6, 8, 'Q'}, /* Quit */
{GUI_RESTEXT, 0x02, GWF_BUTTON, 200, 60, 54, 16, 7, 7}, /* Cancel */
{GUI_RESTEXT, 0x04, GWF_BUTTON, 200, 40, 54, 16, 8, 9}, /* Ok */
{GUI_RESTEXT, 0x04, GWF_BUTTON, 200, 60, 54, 16, 7, 7}, /* Cancel */
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
const GuiWidget pause_dialog[] = {
{GUI_RESTEXT, 0x01, GWF_DEFAULT, 50, 80, 220, 16, 0, 10},
{0, 0, 0, 0, 0, 0, 0, 0, 0}
};
void Gui::draw(int start, int end)
{
int i;
if (end == -1)
end = start;
for (i = 0; i < (int)(sizeof(_widgets) / sizeof(_widgets[0])); i++) {
const GuiWidget *w = _widgets[i];
if (w) {
_parentX = 0;
_parentY = 0;
while (w->_type != GUI_NONE) {
if (w->_id >= start && w->_id <= end && (w->_page & (1 << _cur_page))) {
drawWidget(w);
}
if (w->_flags & GWF_PARENT) {
_parentX += w->_x;
_parentY += w->_y;
}
w++;
}
}
}
}
const GuiWidget *Gui::widgetFromPos(int x, int y)
{
int i;
for (i = sizeof(_widgets) / sizeof(_widgets[0]) - 1; i >= 0; i--) {
const GuiWidget *w = _widgets[i];
if (w) {
while (w->_type != GUI_NONE) {
if ((w->_page & (1 << _cur_page)) && w->_id &&
(uint16)(x - w->_x) < w->_w && (uint16)(y - w->_y) < w->_h)
return w;
if (w->_flags & GWF_PARENT) {
x -= w->_x;
y -= w->_y;
}
w++;
}
}
}
return NULL;
}
void Gui::drawChar(const char str, int xx, int yy)
{
unsigned int buffer = 0, mask = 0, x, y;
byte *tmp;
int tempc = _color;
_color = _textcolor;
tmp = &guifont[0];
tmp += 224 + (str + 1) * 8;
byte *ptr = getBasePtr(xx, yy);
if (ptr == NULL)
return;
for (y = 0; y < 8; y++) {
for (x = 0; x < 8; x++) {
unsigned char color;
if ((mask >>= 1) == 0) {
buffer = *tmp++;
mask = 0x80;
}
color = ((buffer & mask) != 0);
if (color)
ptr[x] = _color;
}
ptr += 320;
}
_color = tempc;
}
void Gui::drawString(const char *str, int x, int y, int w, byte color, bool center)
{
StringTab *st = &_s->string[5];
st->charset = 1;
st->center = center;
st->color = color;
st->xpos = x;
st->ypos = y;
st->right = x + w;
if (_s->_gameId) { /* If a game is active.. */
_s->_messagePtr = (byte *)str;
_s->drawString(5);
} else {
for (uint letter = 0; letter < strlen(str); letter++)
drawChar(str[letter], st->xpos + (letter * 8), st->ypos);
}
}
void Gui::drawWidget(const GuiWidget *w)
{
const char *s;
int x, y;
x = w->_x;
y = w->_y;
if (w->_flags & GWF_CLEARBG)
widgetClear(w);
if (w->_flags & GWF_BORDER) {
widgetBorder(w);
x += 4;
y += 4;
}
switch (w->_type) {
case GUI_CUSTOMTEXT:
case GUI_VARTEXT:
case GUI_KEYTEXT:
case GUI_ACTIONTEXT:
case GUI_RESTEXT:
case GUI_NEXTTEXT:
{
char text[500];
text[0] = '\0';
switch (w->_type) {
case GUI_CUSTOMTEXT:
strcpy(text, string_map_table_custom[w->_string_number]);
break;
case GUI_RESTEXT:
s = queryString(w->_string_number, w->_id);
if (s)
strcpy(text, s);
break;
case GUI_VARTEXT:
sprintf(text, "%s %d", string_map_table_custom[w->_string_number],
_gui_variables[w->_string_number]);
break;
case GUI_SCROLLTEXT:
sprintf(text, "%s", _gui_scroller);
break;
#ifdef _WIN32_WCE
case GUI_KEYTEXT:
strcpy(text, getGAPIKeyName(getAction((_current_page * 5) + w->_string_number - 1)->action_key));
break;
case GUI_ACTIONTEXT:
strcpy(text, getActionName(getAction((_current_page * 5) + w->_string_number - 1)->action_type));
break;
case GUI_NEXTTEXT:
if (_current_page == 0)
strcpy(text, "Next");
else
strcpy(text, "Prev");
break;
#endif
}
if (*text) {
drawString(text, x + _parentX, y + _parentY, w->_w,
(_clickWidget && _clickWidget == w->_id) ? _textcolorhi : _textcolor, false);
}
break;
}
case GUI_IMAGE:
break;
case GUI_UPDOWNARROW:
case GUI_CHECKBOX:
{
uint32 *data;
byte color = (_clickWidget && _clickWidget == w->_id) ? _textcolorhi : _textcolor;
if (w->_type == GUI_UPDOWNARROW) {
if (w->_string_number == 0)
data = up_arrow;
else
data = down_arrow;
// if not an updownarrow, it must be a checkbox
} else {
data = checked_img;
}
// Center the image
x += w->_w / 2 - IMG_SIZE / 2;
y += w->_h / 2 - IMG_SIZE / 2;
if (w->_flags & GWF_BORDER) {
x -= 4;
y -= 4;
}
byte *ptr = getBasePtr(x, y);
if (ptr == NULL)
return;
// If the checkbox is checked, or this is not a checkbox, draw the image
if ((getCheckboxChecked(w->_id) == true) || (w->_type != GUI_CHECKBOX)) {
for (int y2 = 0; y2 < IMG_SIZE; y2++) {
uint32 mask = 0xF0000000;
for (int x2 = 0; x2 < IMG_SIZE; x2++) {
if (data[y2] & mask)
ptr[x2] = color;
mask >>= 4;
}
ptr += 320;
}
}
}
break;
}
}
void Gui::widgetClear(const GuiWidget *wid)
{
int x = wid->_x;
int y = wid->_y;
int w = wid->_w;
int h = wid->_h;
int i;
byte *ptr = getBasePtr(x, y);
if (ptr == NULL)
return;
_s->setVirtscreenDirty(_vs, x + _parentX, y + _parentY, x + _parentX + w, y + _parentY + h);
if (wid->_flags & GWF_BORDER) {
// Inset by 1 pixel in all directions
ptr += 320 + 1;
w -= 2;
h -= 2;
}
while (h--) {
for (i = 0; i < w; i++)
ptr[i] = _bgcolor;
ptr += 320;
}
}
void Gui::widgetBorder(const GuiWidget *w)
{
box(w->_x, w->_y, w->_w, w->_h);
}
void Gui::box(int x, int y, int width, int height)
{
hline(x + 1, y, x + width - 2, _color);
hline(x, y + 1, x + width - 1, _color);
vline(x, y + 1, y + height - 2, _color);
vline(x + 1, y, y + height - 1, _color);
hline(x + 1, y + height - 2, x + width - 1, _shadowcolor);
hline(x + 1, y + height - 1, x + width - 2, _shadowcolor);
vline(x + width - 1, y + 1, y + height - 2, _shadowcolor);
vline(x + width - 2, y + 1, y + height - 1, _shadowcolor);
}
byte *Gui::getBasePtr(int x, int y)
{
x += _parentX;
y += _parentY;
_vs = _s->findVirtScreen(y);
if (_vs == NULL)
return NULL;
return _vs->screenPtr + x + (y - _vs->topline) * 320 +
_s->_screenStartStrip * 8 + (_s->camera._cur.y - 100) * 320;
}
void Gui::line(int x, int y, int x2, int y2, byte color)
{
byte *ptr;
if (x2 < x)
x2 ^= x ^= x2 ^= x; // Swap x2 and x
if (y2 < y)
y2 ^= y ^= y2 ^= y; // Swap y2 and y
ptr = getBasePtr(x, y);
if (ptr == NULL)
return;
if (x == x2) {
/* vertical line */
while (y++ <= y2) {
*ptr = color;
ptr += 320;
}
} else if (y == y2) {
/* horizontal line */
while (x++ <= x2) {
*ptr++ = color;
}
}
}
void Gui::leftMouseClick(int x, int y)
{
const GuiWidget *w = widgetFromPos(x, y);
int old;
_clickTimer = 0;
old = _clickWidget;
_clickWidget = w ? w->_id : 0;
if (old)
draw(old);
if (_clickWidget) {
draw(_clickWidget);
if (w->_flags & GWF_DELAY)
_clickTimer = 5;
else
handleCommand(_clickWidget);
}
if (_dialog == PAUSE_DIALOG)
close();
}
void Gui::handleSoundDialogCommand(int cmd)
{
if (cmd == 50) {
close();
} else if (cmd == 40) {
// FIXME - slider ranges are 0-100, yet the volumes use different ones.
// We want to fix this, ideally by simply converting the GUI value
// range 0-100 to the 'real' ranges and back (for maximal backward
// compatibility). However, this is not easy, in fact with the current
// system it is impossible. For a quick overview, read this:
//
// Music volume range: 1-100
// iMUSE master volume range: 0-128
// Mixer master volume range: 0-256
// SFX volume range: 0-256
//
// Correct, the master volume range of iMUSE and the mixer don't match!
// Since both are steered by _sound_volume_master, we are screwed.
// This is really a big mess and sadly is not the only case of similar
// issues. The almost complete lack of any documentation (and I am not
// very demanding, I even count comments as docs) are not helping us
// either.
//
// Somebody (me if I have the time) should fix this by rewriting all
// the functions to take a nice range like 0-255 or 0-256. And while
// (s)he is at it, HiFi equipment uses logarithmic volume controls
// (not linear ones as we do) since they match the human ear better.
_s->_sound_volume_master = _gui_variables[0]; // Master
_s->_sound_volume_music = _gui_variables[1]; // Music
_s->_sound_volume_sfx = _gui_variables[2]; // SFX
_s->_imuse->set_music_volume(_s->_sound_volume_music);
_s->_imuse->set_master_volume(_s->_sound_volume_master);
_s->_mixer->set_volume(_s->_sound_volume_sfx);
_s->_mixer->set_music_volume(_s->_sound_volume_music);
scummcfg->set("master_volume", _s->_sound_volume_master);
scummcfg->set("music_volume", _s->_sound_volume_music);
scummcfg->set("sfx_volume", _s->_sound_volume_sfx);
scummcfg->flush();
close();
} else {
if ((cmd % 10) == 1) {
if (_gui_variables[cmd / 10] < 100)
_gui_variables[cmd / 10] += 5;
} else {
if (_gui_variables[cmd / 10] > 0)
_gui_variables[cmd / 10] -= 5;
}
draw((cmd / 10) * 10 + 3, (cmd / 10) * 10 + 3);
}
}
void Gui::handleOptionsDialogCommand(int cmd)
{
switch (cmd) {
case 1:
_widgets[0] = sound_dialog;
_gui_variables[0] = _s->_sound_volume_master;
_gui_variables[1] = _s->_sound_volume_music;
_gui_variables[2] = _s->_sound_volume_sfx;
_active = true;
_cur_page = 0;
_dialog = SOUND_DIALOG;
draw(0, 100);
return;
case 2:
_key_mapping_required = 0;
get_key_mapping = true;
_widgets[0] = keys_dialog;
_active = true;
_cur_page = 0;
_dialog = KEYS_DIALOG;
draw(0, 200);
return;
case 3:
_widgets[0] = about_dialog;
_active = true;
_cur_page = 0;
_return_to = 0;
_dialog = ABOUT_DIALOG;
draw(0, 100);
return;
case 4:
_widgets[0] = misc_dialog;
_active = true;
_cur_page = 0;
_return_to = 0;
_dialog = MISC_DIALOG;
clearCheckboxes();
setCheckbox(!(_s->_noSubtitles), 1);
if (_s->_features & GF_AMIGA)
setCheckbox(true, 5);
else
setCheckbox(false, 5);
draw(0, 100);
return;
}
}
void Gui::handleMiscDialogCommand(int cmd)
{
switch (cmd) {
case 1:
if ((getCheckboxChecked(1)) == true)
setCheckbox(false, 1);
else
setCheckbox(true, 1);
draw(1, 1);
return;
case 5:
if (getCheckboxChecked(5) == true)
setCheckbox(false, 5);
else
setCheckbox(true, 5);
draw(5, 5);
return;
case 3:
case 4:
// OK button - perform the actions of the checkboxes
if (cmd == 3) {
// The opposite of the checkbox(1) is set because the internal variable is 'no subtitles' but
// a "Show subtitles" option makes more usability sense
_s->_noSubtitles = (!getCheckboxChecked(1));
// Amiga pallete conversion checkbox
if (getCheckboxChecked(5))
_s->_features = _s->_features | GF_AMIGA;
else
_s->_features = _s->_features & ~GF_AMIGA;
_s->_fullRedraw = true;
}
close();
}
}
void Gui::handleKeysDialogCommand(int cmd)
{
#ifdef _WIN32_WCE
if (cmd < 100 && cmd != 60 && cmd != 61) {
if ((cmd % 10) == 1)
setNextType((_current_page * 5) + (cmd / 10) - 1);
else
setPreviousType((_current_page * 5) + (cmd / 10) - 1);
draw(0, 200);
return;
}
if (cmd >= 100)
_key_mapping_required = cmd;
if (cmd == 60) {
get_key_mapping = false;
save_key_mapping();
close();
}
if (cmd == 61) {
if (!_current_page)
_current_page = 1;
else
_current_page = 0;
draw(0, 200);
return;
}
#else
close();
#endif
}
void Gui::handleLauncherDialogCommand(int cmd)
{
debug(9, "handle launcher command\n");
switch (cmd) {
case 20:
close();
break;
case 21:
// Nothing yet
break;
case 22:
_widgets[0] = about_dialog;
_active = true;
_cur_page = 0;
_return_to = LAUNCHER_DIALOG;
_dialog = ABOUT_DIALOG;
draw(0, 100);
debug(9, "about dialog\n");
break;
default:
debug(9, "default\n");
close();
}
}
void Gui::handleCommand(int cmd)
{
int lastEdit = _editString;
showCaret(false);
switch (_dialog) {
case LAUNCHER_DIALOG:
handleLauncherDialogCommand(cmd);
return;
case SOUND_DIALOG:
handleSoundDialogCommand(cmd);
return;
case OPTIONS_DIALOG:
handleOptionsDialogCommand(cmd);
return;
case MISC_DIALOG:
handleMiscDialogCommand(cmd);
return;
case KEYS_DIALOG:
handleKeysDialogCommand(cmd);
return;
case ABOUT_DIALOG:
if (_return_to == LAUNCHER_DIALOG) {
_widgets[0] = launcher_dialog;
_active = true;
_cur_page = 0;
_dialog = LAUNCHER_DIALOG;
draw(0, 100);
} else
close();
return;
}
// If we get here, it's the SAVELOAD_DIALOG
switch (cmd) {
case 1: /* up button */
if (_slotIndex - 9 < 0)
return;
getSavegameNames(_slotIndex - 9);
draw(20, 28);
return;
case 2: /* down button */
if (_slotIndex + 9 > 80)
return;
getSavegameNames(_slotIndex + 9);
draw(20, 28);
return;
case 3: /* save button */
_cur_page = 2;
getSavegameNames(1); /* Start at 1, since slot 0 is reserved for autosave */
draw(0, 100);
return;
case 4: /* load button */
_cur_page = 1;
getSavegameNames(0);
draw(0, 100);
return;
case 5: /* play button */
close();
return;
case 6: /* quit button */
exit(1);
return;
case 7: /* cancel button */
_cur_page = 0;
draw(0, 100);
return;
case 8: /* ok button (save game) */
if (lastEdit == -1 || game_names[lastEdit][0] == 0)
return;
_s->_saveLoadSlot = lastEdit + _slotIndex;
_s->_saveLoadCompatible = false;
_s->_saveLoadFlag = 1;
memcpy(_s->_saveLoadName, game_names[lastEdit], sizeof(_s->_saveLoadName));
close();
return;
case 9: /* options button */
options();
draw(0, 100);
return;
default:
if (cmd >= 20 && cmd <= 28) {
if (_cur_page == 1) {
if (valid_games[cmd - 20]) {
_s->_saveLoadSlot = cmd - 20 + _slotIndex;
_s->_saveLoadCompatible = false;
_s->_saveLoadFlag = 2;
close();
}
return;
} else if (_cur_page == 2) {
_clickWidget = cmd;
editString(cmd - 20);
}
}
}
}
void Gui::getSavegameNames(int start)
{
int i;
_slotIndex = start;
for (i = 0; i < 9; i++, start++) {
valid_games[i] = _s->getSavegameName(start, game_names[i]);
}
}
const char *Gui::queryString(int stringno, int id)
{
static char namebuf[64];
char *result;
int string;
if (id >= 20 && id <= 28) {
// Save game names
sprintf(namebuf, "%2d. %s", id - 20 + _slotIndex, game_names[id - 20]);
return namebuf;
}
if (stringno == 0)
return NULL;
if (_s->_features & GF_AFTER_V7)
string = _s->_vars[string_map_table_v7[stringno - 1].num];
else if (_s->_features & GF_AFTER_V6)
string = _s->_vars[string_map_table_v6[stringno - 1].num];
else
string = string_map_table_v5[stringno - 1].num;
result = (char *)_s->getStringAddress(string);
if (!result) { // Gracelessly degrade to english :)
if (_s->_features & GF_AFTER_V6)
return string_map_table_v6[stringno - 1].string;
else
return string_map_table_v5[stringno - 1].string;
}
return result;
}
void Gui::showCaret(bool show)
{
int i;
char *s;
if (_editString == -1)
return;
i = _editLen;
s = game_names[_editString];
if (show) {
if (i < SAVEGAME_NAME_LEN - 1) {
s[i] = '_';
s[i + 1] = 0;
}
} else {
s[i] = 0;
}
draw(_editString + 20);
if (!show)
_editString = -1;
}
void Gui::editString(int i)
{
char *s = game_names[i];
if (!valid_games[i]) {
valid_games[i] = true;
*s = 0;
}
_editString = i;
_editLen = strlen(s);
showCaret(true);
}
void Gui::addLetter(byte letter)
{
switch (_dialog) {
case SAVELOAD_DIALOG:
if (_editString == -1)
return;
/*
FIXME - this code here has no effect at all, since Scumm::convertKeysToClicks()
swallows all return key events.
// Return pressed?
if (letter == '\n' || letter == '\r') {
handleCommand(8);
return;
}
*/
if (letter >= 32 && letter < 128 && _editLen < SAVEGAME_NAME_LEN - 1) {
game_names[_editString][_editLen++] = letter;
} else if (letter == 8 && _editLen > 0) {
_editLen--;
}
showCaret(true);
break;
case PAUSE_DIALOG:
if (letter == 32)
close();
break;
#ifdef _WIN32_WCE
case KEYS_DIALOG:
clearActionKey(letter);
if (_key_mapping_required)
getAction((_current_page * 5) + _key_mapping_required - 100)->action_key = letter;
_key_mapping_required = 0;
draw(0, 200);
break;
#endif
}
}
bool Gui::getCheckboxChecked(int id)
{
return _cbox_checked[id];
}
void Gui::setCheckbox(bool state, int id)
{
_cbox_checked[id] = state;
}
void Gui::clearCheckboxes()
{
for (int id = 0; id <= 100; id++) {
_cbox_checked[id] = false;
}
}
void Gui::init(Scumm *s)
{
/* Default GUI colors */
_bgcolor = 0;
_color = 0;
_textcolor = 8; // 15 is nice
_textcolorhi = 15;
_shadowcolor = 0;
_s = s;
strcpy(_gui_scroller, "Brought to you by:");
}
void Gui::loop()
{
if (_active && !_inited) {
_inited = true;
draw(0, 200); // was 100
_old_soundsPaused = _s->_soundsPaused;
_s->pauseSounds(true);
// Backup old cursor
memcpy(_old_grabbedCursor, _s->_grabbedCursor, sizeof(_old_grabbedCursor));
_old_cursorWidth = _s->_cursorWidth;
_old_cursorHeight = _s->_cursorHeight;
_old_cursorHotspotX = _s->_cursorHotspotX;
_old_cursorHotspotY = _s->_cursorHotspotY;
_old_cursor_mode = _s->_system->show_mouse(true);
_s->_cursorAnimate++;
_s->gdi._cursorActive = 1;
}
_s->animateCursor();
_s->getKeyInput(0);
if (_s->_mouseButStat & MBS_LEFT_CLICK) {
leftMouseClick(_s->mouse.x, _s->mouse.y);
} else if (_s->_lastKeyHit) {
if (_dialog != KEYS_DIALOG) {
if (_s->_lastKeyHit == 27)
close();
else {
addLetter((unsigned char)_s->_lastKeyHit);
checkHotKey(_s->_lastKeyHit);
}
#ifdef _WIN32_WCE
} else if (_s->_lastKeyHit > 1000) { // GAPI
addLetter(_s->_lastKeyHit - 1000);
#endif
}
}
if (_clickTimer && !--_clickTimer) {
int old = _clickWidget;
_clickWidget = 0;
draw(old);
handleCommand(old);
}
_s->drawDirtyScreenParts();
_s->_mouseButStat = 0;
}
void Gui::close()
{
_s->_fullRedraw = true;
_s->_completeScreenRedraw = true;
_s->_cursorAnimate--;
// Restore old cursor
memcpy(_s->_grabbedCursor, _old_grabbedCursor, sizeof(_old_grabbedCursor));
_s->_cursorWidth = _old_cursorWidth;
_s->_cursorHeight = _old_cursorHeight;
_s->_cursorHotspotX = _old_cursorHotspotX;
_s->_cursorHotspotY = _old_cursorHotspotY;
_s->updateCursor();
_s->_system->show_mouse(_old_cursor_mode);
_s->pauseSounds(_old_soundsPaused);
_active = false;
_inited = false;
#ifdef _WIN32_WCE
// Option dialog can be accessed from the file dialog now, always check
if (draw_keyboard) {
draw_keyboard = false;
toolbar_drawn = false;
}
#endif
}
void Gui::checkHotKey(int keycode)
{
byte page;
for (int i = 0; i < (int)(sizeof(_widgets) / sizeof(_widgets[0])); i++) {
const GuiWidget *w = _widgets[i];
if (w) {
while (w->_type != GUI_NONE) {
// This rubbish is needed because the current page is 0 when really it should be 1
if (_cur_page == 0)
page = 1;
else
page = _cur_page;
// Only check for widgets that are on the current GUI page (otherwise save dialog problems occur)
if (w->_page == page) {
// Check the actual key pressed, and the uppercase version. For people who have caps lock on
if (keycode == w->_hotkey || toupper(keycode) == w->_hotkey)
handleCommand(w->_id);
}
w++;
}
}
}
}
void Gui::saveLoadDialog()
{
_widgets[0] = save_load_dialog;
_editString = -1;
_active = true;
_cur_page = 0;
_dialog = SAVELOAD_DIALOG;
}
void Gui::pause()
{
_widgets[0] = pause_dialog;
_active = true;
_cur_page = 0;
_dialog = PAUSE_DIALOG;
}
void Gui::options()
{
#ifdef _WIN32_WCE
_current_page = 0;
#endif
_widgets[0] = options_dialog;
_active = true;
_cur_page = 0;
_dialog = OPTIONS_DIALOG;
}
void Gui::launcher()
{
_widgets[0] = launcher_dialog;
_active = true;
_cur_page = 0;
_dialog = LAUNCHER_DIALOG;
}
/*
void Gui::loop()
{
if (_active && !_inited) {
_inited = true;
_old_soundsPaused = _s->_soundsPaused;
_s->pauseSounds(true);
// Backup old cursor
memcpy(_old_grabbedCursor, _s->_grabbedCursor, sizeof(_old_grabbedCursor));
_old_cursorWidth = _s->_cursorWidth;
_old_cursorHeight = _s->_cursorHeight;
_old_cursorHotspotX = _s->_cursorHotspotX;
_old_cursorHotspotY = _s->_cursorHotspotY;
_old_cursor_mode = _s->_system->show_mouse(true);
_s->_cursorAnimate++;
_s->gdi._cursorActive = 1;
}
_s->animateCursor();
_s->getKeyInput(0);
_s->drawDirtyScreenParts();
_s->_mouseButStat = 0;
}
*/
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