1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "common/util.h"
#include "gui/TabWidget.h"
#include "gui/dialog.h"
#include "gui/newgui.h"
namespace GUI {
enum {
kTabHeight = 16,
kTabLeftOffset = 4,
kTabSpacing = 2,
kTabPadding = 3
};
TabWidget::TabWidget(GuiObject *boss, int x, int y, int w, int h)
: Widget(boss, x, y, w, h) {
_flags = WIDGET_ENABLED;
_type = kTabWidget;
_activeTab = -1;
_tabWidth = 40;
}
TabWidget::~TabWidget() {
for (uint i = 0; i < _tabs.size(); ++i) {
delete _tabs[i].firstWidget;
_tabs[i].firstWidget = 0;
}
_tabs.clear();
}
int16 TabWidget::getChildY() const {
return getAbsY() + kTabHeight;
}
int TabWidget::addTab(const String &title) {
// Add a new tab page
Tab newTab;
newTab.title = title;
newTab.firstWidget = NULL;
_tabs.push_back(newTab);
int numTabs = _tabs.size();
// Determine the new tab width
int newWidth = g_gui.getStringWidth(title) + 2 * kTabPadding;
if (_tabWidth < newWidth)
_tabWidth = newWidth;
int maxWidth = (_w - kTabLeftOffset) / numTabs - kTabLeftOffset;
if (_tabWidth > maxWidth)
_tabWidth = maxWidth;
// Activate the new tab
setActiveTab(numTabs - 1);
return _activeTab;
}
void TabWidget::setActiveTab(int tabID) {
assert(0 <= tabID && tabID < (int)_tabs.size());
if (_activeTab != tabID) {
// Exchange the widget lists, and switch to the new tab
if (_activeTab != -1)
_tabs[_activeTab].firstWidget = _firstWidget;
_activeTab = tabID;
_firstWidget = _tabs[tabID].firstWidget;
_boss->draw();
}
}
void TabWidget::handleMouseDown(int x, int y, int button, int clickCount) {
assert(y < kTabHeight);
// Determine which tab was clicked
int tabID = -1;
x -= kTabLeftOffset;
if (x >= 0 && x % (_tabWidth + kTabSpacing) < _tabWidth) {
tabID = x / (_tabWidth + kTabSpacing);
if (tabID >= (int)_tabs.size())
tabID = -1;
}
// If a tab was clicked, switch to that pane
if (tabID >= 0) {
setActiveTab(tabID);
}
}
bool TabWidget::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
// TODO: maybe there should be a way to switch between tabs
// using the keyboard? E.g. Alt-Shift-Left/Right-Arrow or something
// like that.
return Widget::handleKeyDown(ascii, keycode, modifiers);
}
static void box(int x, int y, int width, int height, OverlayColor colorA, OverlayColor colorB, bool omitBottom) {
NewGui &gui = g_gui;
gui.hLine(x + 1, y, x + width - 2, colorA);
gui.hLine(x, y + 1, x + width - 1, colorA);
gui.vLine(x, y + 1, y + height - (omitBottom ? 1 : 2), colorA);
gui.vLine(x + 1, y, y + height - (omitBottom ? 2 : 1), colorA);
if (!omitBottom) {
gui.hLine(x + 1, y + height - 2, x + width - 1, colorB);
gui.hLine(x + 1, y + height - 1, x + width - 2, colorB);
}
gui.vLine(x + width - 1, y + 1, y + height - (omitBottom ? 1 : 2), colorB);
gui.vLine(x + width - 2, y + 1, y + height - (omitBottom ? 2 : 1), colorB);
}
void TabWidget::drawWidget(bool hilite) {
NewGui *gui = &g_gui;
const int left1 = _x + 1;
const int right1 = _x + kTabLeftOffset + _activeTab * (_tabWidth + kTabSpacing);
const int left2 = right1 + _tabWidth;
const int right2 = _x + _w - 2;
// Draw horizontal line
gui->hLine(left1, _y + kTabHeight - 2, right1, gui->_shadowcolor);
gui->hLine(left2, _y + kTabHeight - 2, right2, gui->_shadowcolor);
// Iterate over all tabs and draw them
int i, x = _x + kTabLeftOffset;
for (i = 0; i < (int)_tabs.size(); ++i) {
OverlayColor color = (i == _activeTab) ? gui->_color : gui->_shadowcolor;
int yOffset = (i == _activeTab) ? 0 : 2;
box(x, _y + yOffset, _tabWidth, kTabHeight - yOffset, color, color, (i == _activeTab));
gui->drawString(_tabs[i].title, x + kTabPadding, _y + yOffset / 2 + (kTabHeight - kLineHeight - 1), _tabWidth - 2 * kTabPadding, gui->_textcolor, kTextAlignCenter);
x += _tabWidth + kTabSpacing;
}
// Draw more horizontal lines
gui->hLine(left1, _y + kTabHeight - 1, right1, gui->_color);
gui->hLine(left2, _y + kTabHeight - 1, right2, gui->_color);
gui->hLine(_x+1, _y + _h - 2, _x + _w - 2, gui->_shadowcolor);
gui->hLine(_x+1, _y + _h - 1, _x + _w - 2, gui->_color);
}
Widget *TabWidget::findWidget(int x, int y) {
if (y < kTabHeight) {
// Click was in the tab area
return this;
} else {
// Iterate over all child widgets and find the one which was clicked
return Widget::findWidgetInChain(_firstWidget, x, y - kTabHeight);
}
}
} // End of namespace GUI
|