aboutsummaryrefslogtreecommitdiff
path: root/gui/launcher.cpp
blob: 2cf6d4c4785c2846b0e7910c8d57edaccb256a18 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 */

#include "base/version.h"

#include "common/config-manager.h"
#include "common/events.h"
#include "common/fs.h"
#include "common/util.h"
#include "common/savefile.h"
#include "common/system.h"

#include "gui/about.h"
#include "gui/browser.h"
#include "gui/chooser.h"
#include "gui/launcher.h"
#include "gui/massadd.h"
#include "gui/message.h"
#include "gui/GuiManager.h"
#include "gui/options.h"
#include "gui/saveload.h"
#include "gui/EditTextWidget.h"
#include "gui/ListWidget.h"
#include "gui/TabWidget.h"
#include "gui/PopUpWidget.h"
#include "gui/ThemeEval.h"

#include "graphics/cursorman.h"

#include "sound/mididrv.h"


using Common::ConfigManager;

namespace GUI {

enum {
	kStartCmd = 'STRT',
	kAboutCmd = 'ABOU',
	kOptionsCmd = 'OPTN',
	kAddGameCmd = 'ADDG',
	kEditGameCmd = 'EDTG',
	kRemoveGameCmd = 'REMG',
	kLoadGameCmd = 'LOAD',
	kQuitCmd = 'QUIT',


	kCmdGlobalGraphicsOverride = 'OGFX',
	kCmdGlobalAudioOverride = 'OSFX',
	kCmdGlobalMIDIOverride = 'OMID',
	kCmdGlobalVolumeOverride = 'OVOL',

	kCmdChooseSoundFontCmd = 'chsf',

	kCmdExtraBrowser = 'PEXT',
	kCmdGameBrowser = 'PGME',
	kCmdSaveBrowser = 'PSAV'
};

/*
 * TODO: Clean up this ugly design: we subclass EditTextWidget to perform
 * input validation. It would be much more elegant to use a decorator pattern,
 * or a validation callback, or something like that.
 */
class DomainEditTextWidget : public EditTextWidget {
public:
	DomainEditTextWidget(GuiObject *boss, const String &name, const String &text)
		: EditTextWidget(boss, name, text) {
	}

protected:
	bool tryInsertChar(byte c, int pos) {
		if (isalnum(c) || c == '-' || c == '_') {
			_editString.insertChar(c, pos);
			return true;
		}
		return false;
	}
};

/*
 * A dialog that allows the user to edit a config game entry.
 * TODO: add widgets for some/all of the following
 * - Maybe scaler/graphics mode. But there are two problems:
 *   1) Different backends can have different scalers with different names,
 *      so we first have to add a way to query those... no Ender, I don't
 *      think a bitmasked property() value is nice for this,  because we would
 *      have to add to the bitmask values whenever a backends adds a new scaler).
 *   2) At the time the launcher is running, the GFX backend is already setup.
 *      So when a game is run via the launcher, the custom scaler setting for it won't be
 *      used. So we'd also have to add an API to change the scaler during runtime
 *      (the SDL backend can already do that based on user input, but there is no API
 *      to achieve it)
 *   If the APIs for 1&2 are in place, we can think about adding this to the Edit&Option dialogs
 */

class EditGameDialog : public OptionsDialog {
	typedef Common::String String;
	typedef Common::StringList StringList;
public:
	EditGameDialog(const String &domain, const String &desc);

	void open();
	void close();
	virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);

protected:
	EditTextWidget *_descriptionWidget;
	DomainEditTextWidget *_domainWidget;

	StaticTextWidget *_gamePathWidget;
	StaticTextWidget *_extraPathWidget;
	StaticTextWidget *_savePathWidget;

	PopUpWidget *_langPopUp;
	PopUpWidget *_platformPopUp;

	CheckboxWidget *_globalGraphicsOverride;
	CheckboxWidget *_globalAudioOverride;
	CheckboxWidget *_globalMIDIOverride;
	CheckboxWidget *_globalVolumeOverride;
};

EditGameDialog::EditGameDialog(const String &domain, const String &desc)
	: OptionsDialog(domain, "GameOptions") {

	// GAME: Path to game data (r/o), extra data (r/o), and save data (r/w)
	String gamePath(ConfMan.get("path", _domain));
	String extraPath(ConfMan.get("extrapath", _domain));
	String savePath(ConfMan.get("savepath", _domain));

	// GAME: Determine the description string
	String description(ConfMan.get("description", domain));
	if (description.empty() && !desc.empty()) {
		description = desc;
	}

	// GUI:  Add tab widget
	TabWidget *tab = new TabWidget(this, "GameOptions.TabWidget");

	//
	// 1) The game tab
	//
	tab->addTab("Game");

	// GUI:  Label & edit widget for the game ID
	new StaticTextWidget(tab, "GameOptions_Game.Id", "ID:");
	_domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain);

	// GUI:  Label & edit widget for the description
	new StaticTextWidget(tab, "GameOptions_Game.Name", "Name:");
	_descriptionWidget = new EditTextWidget(tab, "GameOptions_Game.Desc", description);

	// Language popup
	_langPopUp = new PopUpWidget(tab, "GameOptions_Game.Lang", "Language:");
	_langPopUp->appendEntry("<default>");
	_langPopUp->appendEntry("");
	const Common::LanguageDescription *l = Common::g_languages;
	for (; l->code; ++l) {
		_langPopUp->appendEntry(l->description, l->id);
	}

	// Platform popup
	_platformPopUp = new PopUpWidget(tab, "GameOptions_Game.Platform", "Platform:");
	_platformPopUp->appendEntry("<default>");
	_platformPopUp->appendEntry("");
	const Common::PlatformDescription *p = Common::g_platforms;
	for (; p->code; ++p) {
		_platformPopUp->appendEntry(p->description, p->id);
	}

	//
	// 3) The graphics tab
	//
	_graphicsTabId = tab->addTab(g_system->getOverlayWidth() > 320 ? "Graphics" : "GFX");

	_globalGraphicsOverride = new CheckboxWidget(tab, "GameOptions_Graphics.EnableTabCheckbox", "Override global graphic settings", kCmdGlobalGraphicsOverride, 0);

	addGraphicControls(tab, "GameOptions_Graphics.");

	//
	// 4) The audio tab
	//
	tab->addTab("Audio");

	_globalAudioOverride = new CheckboxWidget(tab, "GameOptions_Audio.EnableTabCheckbox", "Override global audio settings", kCmdGlobalAudioOverride, 0);

	addAudioControls(tab, "GameOptions_Audio.");
	addSubtitleControls(tab, "GameOptions_Audio.");

	//
	// 5) The volume tab
	//
	tab->addTab("Volume");

	_globalVolumeOverride = new CheckboxWidget(tab, "GameOptions_Volume.EnableTabCheckbox", "Override global volume settings", kCmdGlobalVolumeOverride, 0);

	addVolumeControls(tab, "GameOptions_Volume.");

	//
	// 6) The MIDI tab
	//
	tab->addTab("MIDI");

	_globalMIDIOverride = new CheckboxWidget(tab, "GameOptions_MIDI.EnableTabCheckbox", "Override global MIDI settings", kCmdGlobalMIDIOverride, 0);

	addMIDIControls(tab, "GameOptions_MIDI.");

	//
	// 2) The 'Path' tab
	//
	tab->addTab("Paths");

	// These buttons have to be extra wide, or the text will be truncated
	// in the small version of the GUI.

	// GUI:  Button + Label for the game path
	new ButtonWidget(tab, "GameOptions_Paths.Gamepath", "Game Path:", kCmdGameBrowser, 0);
	_gamePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.GamepathText", gamePath);

	// GUI:  Button + Label for the additional path
	new ButtonWidget(tab, "GameOptions_Paths.Extrapath", "Extra Path:", kCmdExtraBrowser, 0);
	_extraPathWidget = new StaticTextWidget(tab, "GameOptions_Paths.ExtrapathText", extraPath);

	// GUI:  Button + Label for the save path
	new ButtonWidget(tab, "GameOptions_Paths.Savepath", "Save Path:", kCmdSaveBrowser, 0);
	_savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath);

	// Activate the first tab
	tab->setActiveTab(0);
	_tabWidget = tab;

	// Add OK & Cancel buttons
	new ButtonWidget(this, "GameOptions.Cancel", "Cancel", kCloseCmd, 0);
	new ButtonWidget(this, "GameOptions.Ok", "OK", kOKCmd, 0);
}

void EditGameDialog::open() {
	OptionsDialog::open();

	String extraPath(ConfMan.get("extrapath", _domain));
	if (extraPath.empty() || !ConfMan.hasKey("extrapath", _domain)) {
		_extraPathWidget->setLabel("None");
	}

	String savePath(ConfMan.get("savepath", _domain));
	if (savePath.empty() || !ConfMan.hasKey("savepath", _domain)) {
		_savePathWidget->setLabel("Default");
	}

	int sel, i;
	bool e;

	// En-/disable dialog items depending on whether overrides are active or not.

	e = ConfMan.hasKey("gfx_mode", _domain) ||
		ConfMan.hasKey("render_mode", _domain) ||
		ConfMan.hasKey("fullscreen", _domain) ||
		ConfMan.hasKey("aspect_ratio", _domain);
	_globalGraphicsOverride->setState(e);

	e = ConfMan.hasKey("music_driver", _domain) ||
		ConfMan.hasKey("output_rate", _domain) ||
		ConfMan.hasKey("subtitles", _domain) ||
		ConfMan.hasKey("talkspeed", _domain);
	_globalAudioOverride->setState(e);

	e = ConfMan.hasKey("music_volume", _domain) ||
		ConfMan.hasKey("sfx_volume", _domain) ||
		ConfMan.hasKey("speech_volume", _domain);
	_globalVolumeOverride->setState(e);

	e = ConfMan.hasKey("soundfont", _domain) ||
		ConfMan.hasKey("multi_midi", _domain) ||
		ConfMan.hasKey("native_mt32", _domain) ||
		ConfMan.hasKey("enable_gs", _domain) ||
		ConfMan.hasKey("midi_gain", _domain);
	_globalMIDIOverride->setState(e);

	// TODO: game path

	const Common::LanguageDescription *l = Common::g_languages;
	const Common::Language lang = Common::parseLanguage(ConfMan.get("language", _domain));

	sel = 0;
	if (ConfMan.hasKey("language", _domain)) {
		for (i = 0; l->code; ++l, ++i) {
			if (lang == l->id)
				sel = i + 2;
		}
	}
	_langPopUp->setSelected(sel);


	const Common::PlatformDescription *p = Common::g_platforms;
	const Common::Platform platform = Common::parsePlatform(ConfMan.get("platform", _domain));
	sel = 0;
	for (i = 0; p->code; ++p, ++i) {
		if (platform == p->id)
			sel = i + 2;
	}
	_platformPopUp->setSelected(sel);
}


void EditGameDialog::close() {
	if (getResult()) {
		ConfMan.set("description", _descriptionWidget->getEditString(), _domain);

		Common::Language lang = (Common::Language)_langPopUp->getSelectedTag();
		if (lang < 0)
			ConfMan.removeKey("language", _domain);
		else
			ConfMan.set("language", Common::getLanguageCode(lang), _domain);

		String gamePath(_gamePathWidget->getLabel());
		if (!gamePath.empty())
			ConfMan.set("path", gamePath, _domain);

		String extraPath(_extraPathWidget->getLabel());
		if (!extraPath.empty() && (extraPath != "None"))
			ConfMan.set("extrapath", extraPath, _domain);

		String savePath(_savePathWidget->getLabel());
		if (!savePath.empty() && (savePath != "Default"))
			ConfMan.set("savepath", savePath, _domain);

		Common::Platform platform = (Common::Platform)_platformPopUp->getSelectedTag();
		if (platform < 0)
			ConfMan.removeKey("platform", _domain);
		else
			ConfMan.set("platform", Common::getPlatformCode(platform), _domain);
	}
	OptionsDialog::close();
}

void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
	switch (cmd) {
	case kCmdGlobalGraphicsOverride:
		setGraphicSettingsState(data != 0);
		draw();
		break;
	case kCmdGlobalAudioOverride:
		setAudioSettingsState(data != 0);
		setSubtitleSettingsState(data != 0);
		if (_globalVolumeOverride == NULL)
			setVolumeSettingsState(data != 0);
		draw();
		break;
	case kCmdGlobalMIDIOverride:
		setMIDISettingsState(data != 0);
		draw();
		break;
	case kCmdGlobalVolumeOverride:
		setVolumeSettingsState(data != 0);
		draw();
		break;
	case kCmdChooseSoundFontCmd: {
		BrowserDialog browser("Select SoundFont", false);

		if (browser.runModal() > 0) {
			// User made this choice...
			Common::FSNode file(browser.getResult());
			_soundFont->setLabel(file.getPath());

			if (!file.getPath().empty() && (file.getPath() != "None"))
				_soundFontClearButton->setEnabled(true);
			else
				_soundFontClearButton->setEnabled(false);

			draw();
		}
		break;
	}

	// Change path for the game
	case kCmdGameBrowser: {
		BrowserDialog browser("Select directory with game data", true);
		if (browser.runModal() > 0) {
			// User made his choice...
			Common::FSNode dir(browser.getResult());

			// TODO: Verify the game can be found in the new directory... Best
			// done with optional specific gameid to pluginmgr detectgames?
			// FSList files = dir.listDir(FSNode::kListFilesOnly);

			_gamePathWidget->setLabel(dir.getPath());
			draw();
		}
		draw();
		break;
	}

	// Change path for extra game data (eg, using sword cutscenes when playing via CD)
	case kCmdExtraBrowser: {
		BrowserDialog browser("Select additional game directory", true);
		if (browser.runModal() > 0) {
			// User made his choice...
			Common::FSNode dir(browser.getResult());
			_extraPathWidget->setLabel(dir.getPath());
			draw();
		}
		draw();
		break;
	}
	// Change path for stored save game (perm and temp) data
	case kCmdSaveBrowser: {
		BrowserDialog browser("Select directory for saved games", true);
		if (browser.runModal() > 0) {
			// User made his choice...
			Common::FSNode dir(browser.getResult());
			_savePathWidget->setLabel(dir.getPath());
			draw();
		}
		draw();
		break;
	}

	case kOKCmd: {
		// Write back changes made to config object
		String newDomain(_domainWidget->getEditString());
		if (newDomain != _domain) {
			if (newDomain.empty()
				|| newDomain.hasPrefix("_")
				|| newDomain == ConfigManager::kApplicationDomain
				|| ConfMan.hasGameDomain(newDomain)) {
				MessageDialog alert("This game ID is already taken. Please choose another one.");
				alert.runModal();
				return;
			}
			ConfMan.renameGameDomain(_domain, newDomain);
			_domain = newDomain;
		}
		}
		// FALL THROUGH to default case
	default:
		OptionsDialog::handleCommand(sender, cmd, data);
	}
}

#pragma mark -

LauncherDialog::LauncherDialog()
	: Dialog(0, 0, 320, 200) {
	_backgroundType = GUI::ThemeEngine::kDialogBackgroundMain;

	const int screenW = g_system->getOverlayWidth();
	const int screenH = g_system->getOverlayHeight();

	_w = screenW;
	_h = screenH;

#ifndef DISABLE_FANCY_THEMES
	_logo = 0;
	if (g_gui.xmlEval()->getVar("Globals.ShowLauncherLogo") == 1 && g_gui.theme()->supportsImages()) {
		_logo = new GraphicsWidget(this, "Launcher.Logo");
		_logo->useThemeTransparency(true);
		_logo->setGfx(g_gui.theme()->getImageSurface(ThemeEngine::kImageLogo));

		new StaticTextWidget(this, "Launcher.Version", gScummVMVersionDate);
	} else
		new StaticTextWidget(this, "Launcher.Version", gScummVMFullVersion);
#else
	// Show ScummVM version
	new StaticTextWidget(this, "Launcher.Version", gScummVMFullVersion);
#endif

	new ButtonWidget(this, "Launcher.QuitButton", "Quit", kQuitCmd, 'Q');
	new ButtonWidget(this, "Launcher.AboutButton", "About", kAboutCmd, 'B');
	new ButtonWidget(this, "Launcher.OptionsButton", "Options", kOptionsCmd, 'O');
	_startButton =
			new ButtonWidget(this, "Launcher.StartButton", "Start", kStartCmd, 'S');

	_loadButton =
		new ButtonWidget(this, "Launcher.LoadGameButton", "Load", kLoadGameCmd, 'L');

	// Above the lowest button rows: two more buttons (directly below the list box)
	_addButton =
		new ButtonWidget(this, "Launcher.AddGameButton", "Add Game", kAddGameCmd, 'A');
	_editButton =
		new ButtonWidget(this, "Launcher.EditGameButton", "Edit Game", kEditGameCmd, 'E');
	_removeButton =
		new ButtonWidget(this, "Launcher.RemoveGameButton", "Remove Game", kRemoveGameCmd, 'R');


	// Add list with game titles
	_list = new ListWidget(this, "Launcher.GameList");
	_list->setEditable(false);
	_list->setNumberingMode(kListNumberingOff);


	// Populate the list
	updateListing();

	// Restore last selection
	String last(ConfMan.get("lastselectedgame", ConfigManager::kApplicationDomain));
	selectGame(last);

	// En-/disable the buttons depending on the list selection
	updateButtons();

	// Create file browser dialog
	_browser = new BrowserDialog("Select directory with game data", true);

	// Create Load dialog
	_loadDialog = new SaveLoadChooser("Load game:", "Load");
}

void LauncherDialog::selectGame(const String &name) {
	if (!name.empty()) {
		int itemToSelect = 0;
		StringList::const_iterator iter;
		for (iter = _domains.begin(); iter != _domains.end(); ++iter, ++itemToSelect) {
			if (name == *iter) {
				_list->setSelected(itemToSelect);
				break;
			}
		}
	}
}

LauncherDialog::~LauncherDialog() {
	delete _browser;
	delete _loadDialog;
}

void LauncherDialog::open() {
	// Clear the active domain, in case we return to the dialog from a
	// failure to launch a game. Otherwise, pressing ESC will attempt to
	// re-launch the same game again.
	ConfMan.setActiveDomain("");

	CursorMan.popAllCursors();
	Dialog::open();

	updateButtons();
}

void LauncherDialog::close() {
	// Save last selection
	const int sel = _list->getSelected();
	if (sel >= 0)
		ConfMan.set("lastselectedgame", _domains[sel], ConfigManager::kApplicationDomain);
	else
		ConfMan.removeKey("lastselectedgame", ConfigManager::kApplicationDomain);

	ConfMan.flushToDisk();
	Dialog::close();
}

void LauncherDialog::updateListing() {
	Common::StringList l;

	// Retrieve a list of all games defined in the config file
	_domains.clear();
	const ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
	ConfigManager::DomainMap::const_iterator iter;
	for (iter = domains.begin(); iter != domains.end(); ++iter) {
#ifdef __DS__
		// DS port uses an extra section called 'ds'.  This prevents the section from being
		// detected as a game.
		if (iter->_key == "ds") {
			continue;
		}
#endif

		String gameid(iter->_value.get("gameid"));
		String description(iter->_value.get("description"));

		if (gameid.empty())
			gameid = iter->_key;
		if (description.empty()) {
			GameDescriptor g = EngineMan.findGame(gameid);
			if (g.contains("description"))
				description = g.description();
		}

		if (description.empty())
			description = "Unknown (target " + iter->_key + ", gameid " + gameid + ")";

		if (!gameid.empty() && !description.empty()) {
			// Insert the game into the launcher list
			int pos = 0, size = l.size();

			while (pos < size && (scumm_stricmp(description.c_str(), l[pos].c_str()) > 0))
				pos++;
			l.insert_at(pos, description);
			_domains.insert_at(pos, iter->_key);
		}
	}

	const int oldSel = _list->getSelected();
	_list->setList(l);
	if (oldSel < (int)l.size())
		_list->setSelected(oldSel);	// Restore the old selection
	else if (oldSel != -1)
		// Select the last entry if the list has been reduced
		_list->setSelected(_list->getList().size() - 1);
	updateButtons();
}

void LauncherDialog::addGame() {
	int modifiers = g_system->getEventManager()->getModifierState();
	bool massAdd = (modifiers & Common::KBD_SHIFT) != 0;

	if (massAdd) {
		MessageDialog alert("Do you really want to run the mass game detector? "
							"This could potentially add a huge number of games.", "Yes", "No");
		if (alert.runModal() == GUI::kMessageOK && _browser->runModal() > 0) {
			MassAddDialog massAddDlg(_browser->getResult());
			massAddDlg.runModal();

			// Update the ListWidget and force a redraw
			updateListing();
			draw();
		}

		// We need to update the buttons here, so "Mass add" will revert to "Add game"
		// without any additional event.
		updateButtons();
		return;
	}

	// Allow user to add a new game to the list.
	// 1) show a dir selection dialog which lets the user pick the directory
	//    the game data resides in.
	// 2) try to auto detect which game is in the directory, if we cannot
	//    determine it uniquely preent a list of candidates to the user
	//    to pick from
	// 3) Display the 'Edit' dialog for that item, letting the user specify
	//    an alternate description (to distinguish multiple versions of the
	//    game, e.g. 'Monkey German' and 'Monkey English') and set default
	//    options for that game.

	if (_browser->runModal() > 0) {
		// User made his choice...
		Common::FSNode dir(_browser->getResult());
		Common::FSList files;
		if (!dir.getChildren(files, Common::FSNode::kListAll)) {
			error("browser returned a node that is not a directory: '%s'",
					dir.getPath().c_str());
		}

		// ...so let's determine a list of candidates, games that
		// could be contained in the specified directory.
		GameList candidates(EngineMan.detectGames(files));

		int idx;
		if (candidates.empty()) {
			// No game was found in the specified directory
			MessageDialog alert("ScummVM could not find any game in the specified directory!");
			alert.runModal();
			idx = -1;
		} else if (candidates.size() == 1) {
			// Exact match
			idx = 0;
		} else {
			// Display the candidates to the user and let her/him pick one
			StringList list;
			for (idx = 0; idx < (int)candidates.size(); idx++)
				list.push_back(candidates[idx].description());

			ChooserDialog dialog("Pick the game:");
			dialog.setList(list);
			idx = dialog.runModal();
		}
		if (0 <= idx && idx < (int)candidates.size()) {
			GameDescriptor result = candidates[idx];

			// TODO: Change the detectors to set "path" !
			result["path"] = dir.getPath();

			Common::String domain = addGameToConf(result);

			// Display edit dialog for the new entry
			EditGameDialog editDialog(domain, result.description());
			if (editDialog.runModal() > 0) {
				// User pressed OK, so make changes permanent

				// Write config to disk
				ConfMan.flushToDisk();

				// Update the ListWidget, select the new item, and force a redraw
				updateListing();
				selectGame(domain);
				draw();
			} else {
				// User aborted, remove the the new domain again
				ConfMan.removeGameDomain(domain);
			}

		}
	}
}

Common::String addGameToConf(const GameDescriptor &result) {
	// The auto detector or the user made a choice.
	// Pick a domain name which does not yet exist (after all, we
	// are *adding* a game to the config, not replacing).
	Common::String domain = result.preferredtarget();

	assert(!domain.empty());
	if (ConfMan.hasGameDomain(domain)) {
		int suffixN = 1;
		char suffix[16];
		Common::String gameid(domain);

		while (ConfMan.hasGameDomain(domain)) {
			snprintf(suffix, 16, "-%d", suffixN);
			domain = gameid + suffix;
			suffixN++;
		}
	}

	// Add the name domain
	ConfMan.addGameDomain(domain);

	// Copy all non-empty key/value pairs into the new domain
	for (GameDescriptor::const_iterator iter = result.begin(); iter != result.end(); ++iter) {
		if (!iter->_value.empty() && iter->_key != "preferredtarget")
			ConfMan.set(iter->_key, iter->_value, domain);
	}

	// TODO: Setting the description field here has the drawback
	// that the user does never notice when we upgrade our descriptions.
	// It might be nice ot leave this field empty, and only set it to
	// a value when the user edits the description string.
	// However, at this point, that's impractical. Once we have a method
	// to query all backends for the proper & full description of a given
	// game target, we can change this (currently, you can only query
	// for the generic gameid description; it's not possible to obtain
	// a description which contains extended information like language, etc.).

	return domain;
}

void LauncherDialog::removeGame(int item) {
	MessageDialog alert("Do you really want to remove this game configuration?", "Yes", "No");

	if (alert.runModal() == GUI::kMessageOK) {
		// Remove the currently selected game from the list
		assert(item >= 0);
		ConfMan.removeGameDomain(_domains[item]);

		// Write config to disk
		ConfMan.flushToDisk();

		// Update the ListWidget and force a redraw
		updateListing();
		draw();
	}
}

void LauncherDialog::editGame(int item) {
	// Set game specifc options. Most of these should be "optional", i.e. by
	// default set nothing and use the global ScummVM settings. E.g. the user
	// can set here an optional alternate music volume, or for specific games
	// a different music driver etc.
	// This is useful because e.g. MonkeyVGA needs Adlib music to have decent
	// music support etc.
	assert(item >= 0);
	String gameId(ConfMan.get("gameid", _domains[item]));
	if (gameId.empty())
		gameId = _domains[item];
	EditGameDialog editDialog(_domains[item], EngineMan.findGame(gameId).description());
	if (editDialog.runModal() > 0) {
		// User pressed OK, so make changes permanent

		// Write config to disk
		ConfMan.flushToDisk();

		// Update the ListWidget and force a redraw
		updateListing();
		draw();
	}
}

void LauncherDialog::loadGame(int item) {
	String gameId = ConfMan.get("gameid", _domains[item]);
	if (gameId.empty())
		gameId = _domains[item];

	const EnginePlugin *plugin = 0;
	EngineMan.findGame(gameId, &plugin);

	String target = _domains[item];
	target.toLowercase();

	if (plugin) {
		if ((*plugin)->hasFeature(MetaEngine::kSupportsListSaves) &&
			(*plugin)->hasFeature(MetaEngine::kSupportsLoadingDuringStartup)) {
			int slot = _loadDialog->runModal(plugin, target);
			if (slot >= 0) {
				ConfMan.setActiveDomain(_domains[item]);
				ConfMan.setInt("save_slot", slot, Common::ConfigManager::kTransientDomain);
				close();
			}
		} else {
			MessageDialog dialog
				("This game does not support loading games from the launcher.", "OK");
			dialog.runModal();
		}
	} else {
		MessageDialog dialog("ScummVM could not find any engine capable of running the selected game!", "OK");
		dialog.runModal();
	}
}

void LauncherDialog::handleKeyDown(Common::KeyState state) {
	Dialog::handleKeyDown(state);
	updateButtons();
}

void LauncherDialog::handleKeyUp(Common::KeyState state) {
	Dialog::handleKeyUp(state);
	updateButtons();
}

void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
	int item = _list->getSelected();

	switch (cmd) {
	case kAddGameCmd:
		addGame();
		break;
	case kRemoveGameCmd:
		removeGame(item);
		break;
	case kEditGameCmd:
		editGame(item);
		break;
	case kLoadGameCmd:
		loadGame(item);
		break;
	case kOptionsCmd: {
		GlobalOptionsDialog options;
		options.runModal();
		}
		break;
	case kAboutCmd: {
		AboutDialog about;
		about.runModal();
		}
		break;
	case kStartCmd:
	case kListItemActivatedCmd:
	case kListItemDoubleClickedCmd:
		// Print out what was selected
		assert(item >= 0);
		ConfMan.setActiveDomain(_domains[item]);
		close();
		break;
	case kListItemRemovalRequestCmd:
		removeGame(item);
		break;
	case kListSelectionChangedCmd:
		updateButtons();
		break;
	case kQuitCmd:
		ConfMan.setActiveDomain("");
		setResult(-1);
		close();
		break;
	default:
		Dialog::handleCommand(sender, cmd, data);
	}
}

void LauncherDialog::updateButtons() {
	bool enable = (_list->getSelected() >= 0);
	if (enable != _startButton->isEnabled()) {
		_startButton->setEnabled(enable);
		_startButton->draw();
	}
	if (enable != _editButton->isEnabled()) {
		_editButton->setEnabled(enable);
		_editButton->draw();
	}
	if (enable != _removeButton->isEnabled()) {
		_removeButton->setEnabled(enable);
		_removeButton->draw();
	}
	if (enable != _loadButton->isEnabled()) {
		_loadButton->setEnabled(enable);
		_loadButton->draw();
	}

	// Update the label of the "Add" button depending on whether shift is pressed or not
	int modifiers = g_system->getEventManager()->getModifierState();
	const char *newAddButtonLabel = ((modifiers & Common::KBD_SHIFT) != 0)
		? "Mass Add"
		: "Add Game";

	if (_addButton->getLabel() != newAddButtonLabel) 
		_addButton->setLabel(newAddButtonLabel);
}

void LauncherDialog::reflowLayout() {
#ifndef DISABLE_FANCY_THEMES
	if (g_gui.xmlEval()->getVar("Globals.ShowLauncherLogo") == 1 && g_gui.theme()->supportsImages()) {
		StaticTextWidget *ver = (StaticTextWidget*)findWidget("Launcher.Version");
		if (ver) {
			ver->setAlign((Graphics::TextAlign)g_gui.xmlEval()->getVar("Launcher.Version.Align", Graphics::kTextAlignCenter));
			ver->setLabel(gScummVMVersionDate);
		}

		if (!_logo)
			_logo = new GraphicsWidget(this, "Launcher.Logo");
		_logo->useThemeTransparency(true);
		_logo->setGfx(g_gui.theme()->getImageSurface(ThemeEngine::kImageLogo));
	} else {
		StaticTextWidget *ver = (StaticTextWidget*)findWidget("Launcher.Version");
		if (ver) {
			ver->setAlign((Graphics::TextAlign)g_gui.xmlEval()->getVar("Launcher.Version.Align", Graphics::kTextAlignCenter));
			ver->setLabel(gScummVMFullVersion);
		}

		if (_logo) {
			removeWidget(_logo);
			_logo->setNext(0);
			delete _logo;
			_logo = 0;
		}
	}
#endif

	_w = g_system->getOverlayWidth();
	_h = g_system->getOverlayHeight();

	Dialog::reflowLayout();
}

} // End of namespace GUI