1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef NEWGUI_H
#define NEWGUI_H
#include "common/scummsys.h"
#include "common/singleton.h"
#include "common/stack.h"
#include "common/str.h"
#include "graphics/fontman.h"
class OSystem;
namespace GUI {
class Dialog;
#define g_gui (GUI::NewGui::instance())
// Height of a single text line
#define kLineHeight (g_gui.getFontHeight() + 2)
using Graphics::TextAlignment;
using Graphics::kTextAlignCenter;
using Graphics::kTextAlignLeft;
using Graphics::kTextAlignRight;
// Simple dialog stack class
// Anybody nesting dialogs deeper than 4 is mad anyway
typedef Common::FixedStack<Dialog *> DialogStack;
/**
* GUI manager singleton.
*/
class NewGui : public Common::Singleton<NewGui> {
typedef Common::String String;
friend class Dialog;
friend class Common::Singleton<SingletonBaseType>;
NewGui();
public:
// Main entry for the GUI: this will start an event loop that keeps running
// until no dialogs are active anymore.
void runLoop();
bool isActive() const { return ! _dialogStack.empty(); }
protected:
OSystem *_system;
Graphics::Surface _screen;
int _screenPitch;
int _scaleFactor;
bool _scaleEnable;
bool _needRedraw;
DialogStack _dialogStack;
bool _stateIsSaved;
const Graphics::Font *_font;
// for continuous events (keyDown)
struct {
uint16 ascii;
byte flags;
int keycode;
} _currentKeyDown;
uint32 _keyRepeatTime;
// position and time of last mouse click (used to detect double clicks)
struct {
int16 x, y; // Position of mouse when the click occured
uint32 time; // Time
int count; // How often was it already pressed?
} _lastClick;
// mouse cursor state
bool _oldCursorMode;
int _cursorAnimateCounter;
int _cursorAnimateTimer;
byte _cursor[2048];
void saveState();
void restoreState();
void openDialog(Dialog *dialog);
void closeTopDialog();
void loop();
void animateCursor();
void updateColors();
void updateScaleFactor();
OverlayColor *getBasePtr(int x, int y);
public:
// Theme colors
OverlayColor _color, _shadowcolor;
OverlayColor _bgcolor;
OverlayColor _textcolor;
OverlayColor _textcolorhi;
// Font
const Graphics::Font &getFont() const;
// Drawing primitives
void box(int x, int y, int width, int height, OverlayColor colorA, OverlayColor colorB);
void hLine(int x, int y, int x2, OverlayColor color);
void vLine(int x, int y, int y2, OverlayColor color);
/**
* Copy the specified screen rectangle into a new graphics surfaces.
* New memory for the GFX data is allocated via malloc; it is the
* callers responsibilty to free that data.
*/
void copyToSurface(Graphics::Surface *s, int x, int y, int w, int h);
/**
* Draw the graphics contained in the given surface at the specified coordinates.
*/
void drawSurface(const Graphics::Surface &s, int x, int y);
void blendRect(int x, int y, int w, int h, OverlayColor color, int level = 3);
void fillRect(int x, int y, int w, int h, OverlayColor color);
void frameRect(int x, int y, int w, int h, OverlayColor color);
void drawChar(byte c, int x, int y, OverlayColor color, const Graphics::Font *font = 0);
void drawString(const String &str, int x, int y, int w, OverlayColor color, Graphics::TextAlignment align = Graphics::kTextAlignLeft, int deltax = 0, bool useEllipsis = true);
int getStringWidth(const String &str) const;
int getCharWidth(byte c) const;
int getFontHeight() const;
void drawBitmap(uint32 *bitmap, int x, int y, OverlayColor color, int h = 8);
void addDirtyRect(int x, int y, int w, int h);
};
} // End of namespace GUI
#endif
|