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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef GUI_VIRTUAL_KEYBOARD_PARSER
#define GUI_VIRTUAL_KEYBOARD_PARSER

#include "common/xmlparser.h"
#include "gui/virtualKeyboard.h"

namespace GUI {

class VirtualKeyboardParser : public Common::XMLParser {

	typedef bool (VirtualKeyboardParser::*ParserCallback)();

public:

	VirtualKeyboardParser(VirtualKeyboard *kbd);

protected:
	VirtualKeyboard *_keyboard;
	bool keyCallback(Common::String keyName);

	Common::HashMap<Common::String, ParserCallback, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> _callbacks;
};

} // end of namespace GUI

#endif