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# This file contains port specific Makefile rules. It is automatically
# included by the default (main) Makefile.
#


#
# POSIX specific
#
install:
	$(INSTALL) -d "$(DESTDIR)$(bindir)"
	$(INSTALL) -c -s -m 755 "./$(EXECUTABLE)" "$(DESTDIR)$(bindir)/$(EXECUTABLE)"
	$(INSTALL) -d "$(DESTDIR)$(mandir)/man6/"
	$(INSTALL) -c -m 644 "$(srcdir)/dists/scummvm.6" "$(DESTDIR)$(mandir)/man6/scummvm.6"
	$(INSTALL) -d "$(DESTDIR)$(datarootdir)/pixmaps/"
	$(INSTALL) -c -m 644 "$(srcdir)/icons/scummvm.xpm" "$(DESTDIR)$(datarootdir)/pixmaps/scummvm.xpm"
	$(INSTALL) -d "$(DESTDIR)$(docdir)"
	$(INSTALL) -c -m 644 $(DIST_FILES_DOCS) "$(DESTDIR)$(docdir)"
	$(INSTALL) -d "$(DESTDIR)$(datadir)"
	$(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(DIST_FILES_ENGINEDATA) "$(DESTDIR)$(datadir)/"
ifdef DYNAMIC_MODULES
	$(INSTALL) -d "$(DESTDIR)$(libdir)/scummvm/"
	$(INSTALL) -c -s -m 644 $(PLUGINS) "$(DESTDIR)$(libdir)/scummvm/"
endif

uninstall:
	rm -f "$(DESTDIR)$(bindir)/$(EXECUTABLE)"
	rm -f "$(DESTDIR)$(mandir)/man6/scummvm.6"
	rm -f "$(DESTDIR)$(datarootdir)/pixmaps/scummvm.xpm"
	rm -rf "$(DESTDIR)$(docdir)"
	rm -rf "$(DESTDIR)$(datadir)"
ifdef DYNAMIC_MODULES
	rm -rf "$(DESTDIR)$(libdir)/scummvm/"
endif

# Special target to create a application wrapper for Mac OS X
bundle_name = ScummVM.app
bundle: scummvm-static
	mkdir -p $(bundle_name)/Contents/MacOS
	mkdir -p $(bundle_name)/Contents/Resources
	echo "APPL????" > $(bundle_name)/Contents/PkgInfo
	cp $(srcdir)/dists/macosx/Info.plist $(bundle_name)/Contents/
ifdef USE_SPARKLE
	mkdir -p $(bundle_name)/Contents/Frameworks
	cp $(srcdir)/dists/macosx/dsa_pub.pem $(bundle_name)/Contents/Resources/
	cp -R $(STATICLIBPATH)/Sparkle.framework $(bundle_name)/Contents/Frameworks/
endif
	cp $(srcdir)/icons/scummvm.icns $(bundle_name)/Contents/Resources/
	cp $(DIST_FILES_DOCS) $(bundle_name)/
	cp $(DIST_FILES_THEMES) $(bundle_name)/Contents/Resources/
ifdef DIST_FILES_ENGINEDATA
	cp $(DIST_FILES_ENGINEDATA) $(bundle_name)/Contents/Resources/
endif
	$(srcdir)/devtools/credits.pl --rtf > $(bundle_name)/Contents/Resources/Credits.rtf
	chmod 644 $(bundle_name)/Contents/Resources/*
	cp scummvm-static $(bundle_name)/Contents/MacOS/scummvm
	chmod 755 $(bundle_name)/Contents/MacOS/scummvm
	$(STRIP) $(bundle_name)/Contents/MacOS/scummvm

iphonebundle: iphone
	mkdir -p $(bundle_name)
	cp $(srcdir)/dists/iphone/Info.plist $(bundle_name)/
	cp $(DIST_FILES_DOCS) $(bundle_name)/
	cp $(DIST_FILES_THEMES) $(bundle_name)/
ifdef DIST_FILES_ENGINEDATA
	cp $(DIST_FILES_ENGINEDATA) $(bundle_name)/
endif
	$(STRIP) scummvm
	ldid -S scummvm
	chmod 755 scummvm
	cp scummvm $(bundle_name)/ScummVM
	cp $(srcdir)/dists/iphone/icon.png $(bundle_name)/
	cp $(srcdir)/dists/iphone/icon-72.png $(bundle_name)/
	cp $(srcdir)/dists/iphone/Default.png $(bundle_name)/

# Location of static libs for the iPhone
ifneq ($(BACKEND), iphone)
# Static libaries, used for the scummvm-static and iphone targets
OSX_STATIC_LIBS := `$(STATICLIBPATH)/bin/sdl-config --static-libs`
endif

ifdef USE_VORBIS
OSX_STATIC_LIBS += \
		$(STATICLIBPATH)/lib/libvorbisfile.a \
		$(STATICLIBPATH)/lib/libvorbis.a \
		$(STATICLIBPATH)/lib/libogg.a
endif

ifdef USE_TREMOR
OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libvorbisidec.a
endif

ifdef USE_FLAC
OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libFLAC.a
endif

ifdef USE_MAD
OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libmad.a
endif

ifdef USE_PNG
OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libpng.a
endif

ifdef USE_THEORADEC
OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libtheoradec.a
endif

ifdef USE_FAAD
OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libfaad.a
endif

ifdef USE_ZLIB
OSX_ZLIB ?= -lz
endif

ifdef USE_SPARKLE
OSX_STATIC_LIBS += -framework Sparkle -F$(STATICLIBPATH)
endif

ifdef USE_TERMCONV
OSX_ICONV ?= -liconv
endif

# Special target to create a static linked binary for Mac OS X.
# We use -force_cpusubtype_ALL to ensure the binary runs on every
# PowerPC machine.
scummvm-static: $(OBJS)
	$(CXX) $(LDFLAGS) -force_cpusubtype_ALL -o scummvm-static $(OBJS) \
		-framework CoreMIDI \
		$(OSX_STATIC_LIBS) \
		$(OSX_ZLIB) \
		$(OSX_ICONV)

# Special target to create a static linked binary for the iPhone
iphone: $(OBJS)
	$(CXX) $(LDFLAGS) -o scummvm $(OBJS) \
		$(OSX_STATIC_LIBS) \
		-framework UIKit -framework CoreGraphics -framework OpenGLES \
		-framework GraphicsServices -framework CoreFoundation -framework QuartzCore \
		-framework Foundation -framework AudioToolbox -framework CoreAudio \
		-lobjc -lz

# Special target to create a snapshot disk image for Mac OS X
# TODO: Replace AUTHORS by Credits.rtf
osxsnap: bundle
	mkdir ScummVM-snapshot
	$(srcdir)/devtools/credits.pl --text > $(srcdir)/AUTHORS
	cp $(srcdir)/AUTHORS ./ScummVM-snapshot/Authors
	cp $(srcdir)/COPYING ./ScummVM-snapshot/License\ \(GPL\)
	cp $(srcdir)/COPYING.LGPL ./ScummVM-snapshot/License\ \(LGPL\)
	cp $(srcdir)/COPYRIGHT ./ScummVM-snapshot/Copyright\ Holders
	cp $(srcdir)/NEWS ./ScummVM-snapshot/News
	cp $(srcdir)/README ./ScummVM-snapshot/ScummVM\ ReadMe
	mkdir ScummVM-snapshot/doc
	cp $(srcdir)/doc/QuickStart ./ScummVM-snapshot/doc/QuickStart
	mkdir ScummVM-snapshot/doc/de
	cp $(srcdir)/doc/de/Liesmich ./ScummVM-snapshot/doc/de/Liesmich
	cp $(srcdir)/doc/de/Schnellstart ./ScummVM-snapshot/doc/de/Schnellstart
	mkdir ScummVM-snapshot/doc/fr
	cp $(srcdir)/doc/fr/QuickStart_fr ./ScummVM-snapshot/doc/fr/QuickStart_fr
	/Developer/Tools/SetFile -t ttro -c ttxt ./ScummVM-snapshot/*
	xattr -w "com.apple.TextEncoding" "utf-8;134217984" ./ScummVM-snapshot/doc/de/*
	xattr -w "com.apple.TextEncoding" "utf-8;134217984" ./ScummVM-snapshot/doc/fr/*
	/Developer/Tools/CpMac -r $(bundle_name) ./ScummVM-snapshot/
	cp $(srcdir)/dists/macosx/DS_Store ./ScummVM-snapshot/.DS_Store
	cp $(srcdir)/dists/macosx/background.jpg ./ScummVM-snapshot/background.jpg
	/Developer/Tools/SetFile -a V ./ScummVM-snapshot/.DS_Store
	/Developer/Tools/SetFile -a V ./ScummVM-snapshot/background.jpg
	hdiutil create -ov -format UDZO -imagekey zlib-level=9 -fs HFS+ \
					-srcfolder ScummVM-snapshot \
					-volname "ScummVM" \
					ScummVM-snapshot.dmg
	rm -rf ScummVM-snapshot

#
# Windows specific
#

scummvmwinres.o: $(srcdir)/icons/scummvm.ico $(DIST_FILES_THEMES) $(DIST_FILES_ENGINEDATA) $(srcdir)/dists/scummvm.rc
	$(QUIET_WINDRES)$(WINDRES) -DHAVE_CONFIG_H $(WINDRESFLAGS) $(DEFINES) -I. -I$(srcdir) $(srcdir)/dists/scummvm.rc scummvmwinres.o

# Special target to create a win32 snapshot binary (for Inno Setup)
win32dist: $(EXECUTABLE)
	mkdir -p $(WIN32PATH)
	mkdir -p $(WIN32PATH)/graphics
	mkdir -p $(WIN32PATH)/doc
	mkdir -p $(WIN32PATH)/doc/de
	mkdir -p $(WIN32PATH)/doc/fr
	$(STRIP) $(EXECUTABLE) -o $(WIN32PATH)/$(EXECUTABLE)
	cp $(DIST_FILES_THEMES) $(WIN32PATH)
ifdef DIST_FILES_ENGINEDATA
	cp $(DIST_FILES_ENGINEDATA) $(WIN32PATH)
endif
	cp $(srcdir)/AUTHORS $(WIN32PATH)/AUTHORS.txt
	cp $(srcdir)/COPYING $(WIN32PATH)/COPYING.txt
	cp $(srcdir)/COPYING.LGPL $(WIN32PATH)/COPYING.LGPL.txt
	cp $(srcdir)/COPYRIGHT $(WIN32PATH)/COPYRIGHT.txt
	cp $(srcdir)/NEWS $(WIN32PATH)/NEWS.txt
	cp $(srcdir)/README $(WIN32PATH)/README.txt
	cp $(srcdir)/doc/QuickStart $(WIN32PATH)/doc/QuickStart.txt
	cp $(srcdir)/doc/de/Schnellstart $(WIN32PATH)/doc/de/Schnellstart.txt
	cp $(srcdir)/doc/de/Liesmich $(WIN32PATH)/doc/de/Liesmich.txt
	cp $(srcdir)/doc/fr/QuickStart_fr $(WIN32PATH)/doc/fr/QuickStart_fr.txt
	cp /usr/local/README-SDL.txt $(WIN32PATH)
	cp /usr/local/bin/SDL.dll $(WIN32PATH)
	cp $(srcdir)/dists/win32/graphics/left.bmp $(WIN32PATH)/graphics
	cp $(srcdir)/dists/win32/graphics/scummvm-install.ico $(WIN32PATH)/graphics
	cp $(srcdir)/dists/win32/ScummVM.iss $(WIN32PATH)
	unix2dos $(WIN32PATH)/*.txt
	unix2dos $(WIN32PATH)/doc/de/*.txt
	unix2dos $(WIN32PATH)/doc/fr/*.txt

# Special target to create a win32 NSIS installer
win32setup: $(EXECUTABLE)
	mkdir -p $(srcdir)/$(STAGINGPATH)
	$(STRIP) $(EXECUTABLE) -o $(srcdir)/$(STAGINGPATH)/$(EXECUTABLE)
	cp /usr/local/bin/SDL.dll $(srcdir)/$(STAGINGPATH)
	makensis -V2 -Dtop_srcdir="../.." -Dstaging_dir="../../$(STAGINGPATH)" -Darch=$(ARCH) $(srcdir)/dists/win32/scummvm.nsi

#
# AmigaOS specific
#

# Special target to create an AmigaOS snapshot installation
aos4dist: $(EXECUTABLE)
	mkdir -p $(AOS4PATH)
	$(STRIP) $(EXECUTABLE) -o $(AOS4PATH)/$(EXECUTABLE)
	cp icons/scummvm.info $(AOS4PATH)/$(EXECUTABLE).info
	cp $(DIST_FILES_THEMES) $(AOS4PATH)/themes/
ifdef DIST_FILES_ENGINEDATA
	cp $(DIST_FILES_ENGINEDATA) $(AOS4PATH)/extras/
endif
	cp $(DIST_FILES_DOCS) $(AOS4PATH)

#
# PlayStation 3 specific
#
ps3pkg: $(EXECUTABLE)
	$(STRIP) $(EXECUTABLE)
	sprxlinker $(EXECUTABLE)
	mkdir -p ps3pkg/USRDIR/data/
	mkdir -p ps3pkg/USRDIR/doc/
	mkdir -p ps3pkg/USRDIR/saves/
	make_self_npdrm "$(EXECUTABLE)" ps3pkg/USRDIR/EBOOT.BIN UP0001-SCUM12000_00-0000000000000000
	cp $(DIST_FILES_THEMES) ps3pkg/USRDIR/data/
ifdef DIST_FILES_ENGINEDATA
	cp $(DIST_FILES_ENGINEDATA) ps3pkg/USRDIR/data/
endif
	cp $(DIST_FILES_DOCS) ps3pkg/USRDIR/doc/
	cp $(srcdir)/dists/ps3/readme-ps3.md ps3pkg/USRDIR/doc/
	cp $(srcdir)/backends/vkeybd/packs/vkeybd_default.zip ps3pkg/USRDIR/data/
	cp $(srcdir)/dists/ps3/ICON0.PNG ps3pkg/
	cp $(srcdir)/dists/ps3/PIC1.PNG ps3pkg/
	sfo.py -f $(srcdir)/dists/ps3/sfo.xml ps3pkg/PARAM.SFO
	pkg.py --contentid UP0001-SCUM12000_00-0000000000000000 ps3pkg/ scummvm-ps3.pkg
	package_finalize scummvm-ps3.pkg

ps3run: $(EXECUTABLE)
	$(STRIP) $(EXECUTABLE)
	sprxlinker $(EXECUTABLE)
	make_self $(EXECUTABLE) $(EXECUTABLE).self
	ps3load $(EXECUTABLE).self

# Mark special targets as phony
.PHONY: deb bundle osxsnap win32dist install uninstall ps3pkg