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/* ScummVM - Scumm Interpreter
* Copyright (C) 2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "saga/saga.h"
#include "saga/interface.h"
#include "saga/scene.h"
#include "saga/puzzle.h"
#include "saga/resnames.h"
#include "common/timer.h"
namespace Saga {
Puzzle::Puzzle(SagaEngine *vm) : _vm(vm), _solved(false), _active(false) {
}
void Puzzle::execute(void) {
_active = true;
Common::g_timer->installTimerProc(&hintTimerCallback, ticksToMSec(30), this);
_solved = true; // Cheat
exitPuzzle();
}
void Puzzle::exitPuzzle(void) {
_active = false;
Common::g_timer->removeTimerProc(&hintTimerCallback);
_vm->_scene->changeScene(ITE_SCENE_LODGE, 0, kTransitionNoFade);
_vm->_interface->setMode(kPanelMain);
}
void Puzzle::hintTimerCallback(void *refCon) {
((Puzzle *)refCon)->hintTimer();
}
void Puzzle::hintTimer(void) {
}
void Puzzle::handleReply(int reply) {
}
void Puzzle::movePiece(Point mousePt) {
}
} // End of namespace Saga
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