1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// RSC Resource file management header file
#ifndef SAGA_RSCFILE_H__
#define SAGA_RSCFILE_H__
#include "backends/fs/fs.h"
#include "common/file.h"
namespace Saga {
#define MAC_BINARY_HEADER_SIZE 128
#define RSC_TABLEINFO_SIZE 8
#define RSC_TABLEENTRY_SIZE 8
#define RSC_MIN_FILESIZE (RSC_TABLEINFO_SIZE + RSC_TABLEENTRY_SIZE + 1)
struct PatchData {
bool _deletePatchFile;
Common::File *_patchFile;
GamePatchDescription *_patchDescription;
PatchData(GamePatchDescription *patchDescription): _patchDescription(patchDescription), _deletePatchFile(true) {
_patchFile = new Common::File();
}
PatchData(Common::File *patchFile): _patchDescription(NULL), _patchFile(patchFile), _deletePatchFile(false) {
}
~PatchData() {
if (_deletePatchFile) {
delete _patchFile;
}
}
};
struct ResourceData {
size_t offset;
size_t size;
PatchData *patchData;
void fillSoundPatch(const GameSoundInfo *&soundInfo) {
if (patchData != NULL) {
if (patchData->_patchDescription != NULL) {
if (patchData->_patchDescription->soundInfo != NULL) {
soundInfo = patchData->_patchDescription->soundInfo;
}
}
}
}
};
struct ResourceContext {
const char *fileName;
uint16 fileType;
Common::File *file;
int serial;
bool isBigEndian;
ResourceData *table;
size_t count;
Common::File *getFile(ResourceData *resourceData) const {
if (resourceData->patchData != NULL) {
return resourceData->patchData->_patchFile;
} else {
return file;
}
}
};
struct MetaResource {
int16 sceneIndex;
int16 objectCount;
int32 objectsStringsResourceID;
int32 inventorySpritesID;
int32 mainSpritesID;
int32 objectsResourceID;
int16 actorCount;
int32 actorsStringsResourceID;
int32 actorsResourceID;
int32 protagFaceSpritesID;
int32 field_22;
int16 field_26;
int16 protagStatesCount;
int32 protagStatesResourceID;
int32 cutawayListResourceID;
int32 songTableID;
MetaResource() {
memset(this, 0, sizeof(*this));
}
};
class Resource {
public:
Resource(SagaEngine *vm);
~Resource();
bool createContexts();
void clearContexts();
void loadResource(ResourceContext *context, uint32 resourceId, byte*&resourceBuffer, size_t &resourceSize);
size_t getResourceSize(ResourceContext *context, uint32 resourceId);
uint32 convertResourceId(uint32 resourceId);
void loadGlobalResources(int chapter, int actorsEntrance);
ResourceContext *getContext(uint16 fileType, int serial = 0) {
int i;
for (i = 0; i < _contextsCount; i++) {
if ((_contexts[i].fileType & fileType) && _contexts[i].serial == serial) {
return &_contexts[i];
}
}
return NULL;
}
bool validResourceId(ResourceContext *context, uint32 resourceId) const {
return (resourceId < context->count);
}
size_t getResourceSize(ResourceContext *context, uint32 resourceId) const {
return getResourceData(context, resourceId)->size;
}
size_t getResourceOffset(ResourceContext *context, uint32 resourceId) const {
return getResourceData(context, resourceId)->offset;
}
ResourceData *getResourceData(ResourceContext *context, uint32 resourceId) const {
if (!validResourceId(context, resourceId)) {
warning("Resource::getResourceData() wrong resourceId %d", resourceId);
assert(0);
}
return &context->table[resourceId];
}
private:
SagaEngine *_vm;
ResourceContext *_contexts;
int _contextsCount;
bool loadContext(ResourceContext *context);
bool loadMacContext(ResourceContext *context);
bool loadSagaContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize);
public:
MetaResource _metaResource;
};
} // End of namespace Saga
#endif
|