aboutsummaryrefslogtreecommitdiff
path: root/scumm/cursor.cpp
blob: 07f39d9dd59a4e20d1642700bfd1150c60a1df24 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001  Ludvig Strigeus
 * Copyright (C) 2001-2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */

#include "stdafx.h"
#include "scumm/bomp.h"
#include "scumm/charset.h"
#include "scumm/intern.h"
#include "scumm/object.h"
#include "scumm/scumm.h"


namespace Scumm {

/*
 * Mouse cursor cycle colors (for the default crosshair).
 */
static const byte default_v1_cursor_colors[4] = {
	1, 1, 12, 11
};

static const byte default_cursor_colors[4] = {
	15, 15, 7, 8
};



static uint16 default_cursor_images[5][16] = {
	/* cross-hair */
	{ 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000, 0x7e3f,
	  0x0000, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000 },
	/* hourglass */
	{ 0x0000, 0x7ffe, 0x6006, 0x300c, 0x1818, 0x0c30, 0x0660, 0x03c0,
	  0x0660, 0x0c30, 0x1998, 0x33cc, 0x67e6, 0x7ffe, 0x0000, 0x0000 },
	/* arrow */
	{ 0x0000, 0x4000, 0x6000, 0x7000, 0x7800, 0x7c00, 0x7e00, 0x7f00,
	  0x7f80, 0x78c0, 0x7c00, 0x4600, 0x0600, 0x0300, 0x0300, 0x0180 },
	/* hand */
	{ 0x1e00, 0x1200, 0x1200, 0x1200, 0x1200, 0x13ff, 0x1249, 0x1249,
	  0xf249, 0x9001, 0x9001, 0x9001, 0x8001, 0x8001, 0x8001, 0xffff },
	/* cross-hair zak256 - chrilith palmos */
/*
	{ 0x0080, 0x0080, 0x02a0, 0x01c0, 0x0080, 0x1004, 0x0808, 0x7c1f,
	  0x0808, 0x1004, 0x0080, 0x01c0, 0x02a0, 0x0080, 0x0080, 0x0000 },
*/
	{ 0x0080, 0x02a0, 0x01c0, 0x0080, 0x0000, 0x2002, 0x1004, 0x780f,
	  0x1004, 0x2002, 0x0000, 0x0080, 0x01c0, 0x02a0, 0x0080, 0x0000 },
};

static byte default_cursor_hotspots[10] = {
	8, 7,   8, 7,   1, 1,   5, 0,
	8, 7, //zak256
};

void ScummEngine::setupCursor() {
	_cursor.animate = 1;
}

void ScummEngine::animateCursor() {
	if (_cursor.animate) {
		if (!(_cursor.animateIndex & 0x1)) {
			setBuiltinCursor((_cursor.animateIndex >> 1) & 3);
		}
		_cursor.animateIndex++;
	}
}

void ScummEngine::setCursorHotspot(int x, int y) {
	_cursor.hotspotX = x;
	_cursor.hotspotY = y;
}

void ScummEngine::setCursorTransparency(int a) {
	int i, size;

	size = _cursor.width * _cursor.height;

	for (i = 0; i < size; i++)
		if (_grabbedCursor[i] == (byte)a)
			_grabbedCursor[i] = 0xFF;

	updateCursor();
}

void ScummEngine::updateCursor() {
	_system->setMouseCursor(_grabbedCursor, _cursor.width, _cursor.height,
							_cursor.hotspotX, _cursor.hotspotY);
}

void ScummEngine::grabCursor(int x, int y, int w, int h) {
	VirtScreen *vs = findVirtScreen(y);

	if (vs == NULL) {
		warning("grabCursor: invalid Y %d", y);
		return;
	}

	setCursorFromBuffer((byte *)vs->pixels + (y - vs->topline) * vs->pitch + x, w, h, vs->pitch);
}

void ScummEngine::setCursorFromBuffer(byte *ptr, int width, int height, int pitch) {
	uint size;
	byte *dst;

	size = width * height;
	if (size > sizeof(_grabbedCursor))
		error("grabCursor: grabbed cursor too big");

	_cursor.width = width;
	_cursor.height = height;
	_cursor.animate = 0;

	dst = _grabbedCursor;
	for (; height; height--) {
		memcpy(dst, ptr, width);
		dst += width;
		ptr += pitch;
	}

	updateCursor();
}

void ScummEngine_v6::setCursorFromImg(uint img, uint room, uint imgindex) {
	int w, h;
	const byte *dataptr, *bomp;
	uint32 size;
	FindObjectInRoom foir;

	if (room == (uint) - 1)
		room = getObjectRoom(img);

	findObjectInRoom(&foir, foCodeHeader | foImageHeader | foCheckAlreadyLoaded, img, room);

	if (_version == 8) {
		setCursorHotspot(READ_LE_UINT32(&foir.imhd->v8.hotspot[0].x),
		                  READ_LE_UINT32(&foir.imhd->v8.hotspot[0].y));
		w = READ_LE_UINT32(&foir.imhd->v8.width) / 8;
		h = READ_LE_UINT32(&foir.imhd->v8.height) / 8;
	} else if (_version == 7) {
		setCursorHotspot(READ_LE_UINT16(&foir.imhd->v7.hotspot[0].x),
		                  READ_LE_UINT16(&foir.imhd->v7.hotspot[0].y));
		w = READ_LE_UINT16(&foir.imhd->v7.width) / 8;
		h = READ_LE_UINT16(&foir.imhd->v7.height) / 8;
	} else {
		if (!(_features & GF_HUMONGOUS))
			setCursorHotspot(READ_LE_UINT16(&foir.imhd->old.hotspot[0].x),
		        	          READ_LE_UINT16(&foir.imhd->old.hotspot[0].y));
		w = READ_LE_UINT16(&foir.cdhd->v6.w) / 8;
		h = READ_LE_UINT16(&foir.cdhd->v6.h) / 8;
	}

	dataptr = getObjectImage(foir.obim, imgindex);
	assert(dataptr);
	if (_version == 8) {
		bomp = dataptr;
	} else {
		size = READ_BE_UINT32(dataptr + 4);
		if (size > sizeof(_grabbedCursor))
			error("setCursorFromImg: Cursor image too large");
		
		bomp = findResource(MKID('BOMP'), dataptr);
	}

	if (bomp != NULL)
		useBompCursor(bomp, w, h);
	else
		useIm01Cursor(dataptr, w, h);
}

void ScummEngine_v6::useIm01Cursor(const byte *im, int w, int h) {
	VirtScreen *vs = &virtscr[0];
	byte *buf, *dst;
	const byte *src;
	int i;

	w *= 8;
	h *= 8;

	// Backup the screen content
	dst = buf = (byte *)malloc(w * h);
	src = vs->getPixels(0, 0);

	for (i = 0; i < h; i++) {
		memcpy(dst, src, w);
		dst += w;
		src += vs->pitch;
	}

	// Do some drawing
	drawBox(0, 0, w - 1, h - 1, 0xFF);

	vs->hasTwoBuffers = false;
	gdi.disableZBuffer();
	gdi.drawBitmap(im, vs, _screenStartStrip, 0, w, h, 0, w / 8, 0);
	vs->hasTwoBuffers = true;
	gdi.enableZBuffer();

	// Grab the data we just drew and setup the cursor with it
	setCursorFromBuffer(vs->getPixels(0, 0), w, h, vs->pitch);

	// Restore the screen content
	src = buf;
	dst = vs->getPixels(0, 0);

	for (i = 0; i < h; i++) {
		memcpy(dst, src, w);
		dst += vs->pitch;
		src += w;
	}

	free(buf);
}

void ScummEngine_v6::useBompCursor(const byte *im, int width, int height) {
	uint size;

	width *= 8;
	height *= 8;

	size = width * height;
	if (size > sizeof(_grabbedCursor))
		error("useBompCursor: cursor too big (%d)", size);

	_cursor.width = width;
	_cursor.height = height;
	_cursor.animate = 0;

	// Skip the header
	if (_version == 8) {
		im += 16;
	} else {
		im += 18;
	}
	decompressBomp(_grabbedCursor, im, width, height);

	updateCursor();
}

void ScummEngine::redefineBuiltinCursorFromChar(int index, int chr) {
	// Cursor image in both Looms are based on images from charset.
	if (_gameId != GID_LOOM && _gameId != GID_LOOM256) {
		// FIXME: Actually: is this opcode ever called by a non-Loom game?
		// Which V3-V5 game besides Loom makes use of custom cursors, ever?
		warning("V3--V5 SO_CURSOR_IMAGE(%d,%d) called - tell Fingolfin where you saw this!", index, chr);
	}

	assert(index >= 0 && index < 5);
	
//	const int oldID = _charset->getCurID(); 

	if (_version == 3) {
		_charset->setCurID(0);
	} else if (_version >= 4) {
		_charset->setCurID(1);
	}

	Graphics::Surface s;
	byte buf[16*16];
	memset(buf, 123, 16*16);
	s.pixels = buf;
	s.w = _charset->getCharWidth(chr);
	s.h = _charset->getFontHeight();
	s.pitch = s.w;
	assert(s.w <= 16 && s.h <= 16);
	s.bytesPerPixel = 1;
	
	_charset->drawChar(chr, s, 0, 0);

	uint16 *ptr = default_cursor_images[index];
	memset(ptr, 0, 16 * sizeof(uint16));
	for (int h = 0; h < s.h; h++) {
		for (int w = 0; w < s.w; w++) {
			if (buf[s.pitch * h + w] != 123)
				*ptr |= 1 << (15 - w);
		}
		ptr++;
	}
	
//	_charset->setCurID(oldID);
}

void ScummEngine::redefineBuiltinCursorHotspot(int index, int x, int y) {
	// Cursor image in both Looms are based on images from charset.
	if (_gameId != GID_LOOM && _gameId != GID_LOOM256) {
		// FIXME: Actually: is this opcode ever called by a non-Loom game?
		// Which V3-V5 game besides Loom makes use of custom cursors, ever?
		warning("V3--V5 SO_CURSOR_HOTSPOT(%d,%d,%d) called - tell Fingolfin where you saw this!", index, x, y);
	}

	assert(index >= 0 && index < 5);

	default_cursor_hotspots[index * 2] = x;
	default_cursor_hotspots[index * 2 + 1] = y;
}

void ScummEngine::setBuiltinCursor(int idx) {
	int i, j;
	byte color;

	memset(_grabbedCursor, 0xFF, sizeof(_grabbedCursor));

	if (_version == 1)
		color = default_v1_cursor_colors[idx];
	else
		color = default_cursor_colors[idx];

	if (_version <= 2) {
		_cursor.width = 23;
		_cursor.height = 21;
		_cursor.hotspotX = 11;
		_cursor.hotspotY = 10;

		byte *hotspot = _grabbedCursor + _cursor.hotspotY * _cursor.width + _cursor.hotspotX;

		// Crosshair, slightly assymetric
		// TODO: Instead of setting this up via code, we should simply extend
		//       default_cursor_images to contain this shape.

		for (i = 0; i < 7; i++) {
			*(hotspot - 5 - i) = color;
			*(hotspot + 5 + i) = color;
		}

		for (i = 0; i < 8; i++) {
			*(hotspot - _cursor.width * (3 + i)) = color;
			*(hotspot + _cursor.width * (3 + i)) = color;
		}

		// Arrow heads, diagonal lines

		for (i = 1; i <= 3; i++) {
			*(hotspot - _cursor.width * i - 5 - i) = color;
			*(hotspot + _cursor.width * i - 5 - i) = color;
			*(hotspot - _cursor.width * i + 5 + i) = color;
			*(hotspot + _cursor.width * i + 5 + i) = color;
			*(hotspot - _cursor.width * (i + 3) - i) = color;
			*(hotspot - _cursor.width * (i + 3) + i) = color;
			*(hotspot + _cursor.width * (i + 3) - i) = color;
			*(hotspot + _cursor.width * (i + 3) + i) = color;
		}

		// Final touches

		*(hotspot - _cursor.width - 7) = color;
		*(hotspot - _cursor.width + 7) = color;
		*(hotspot + _cursor.width - 7) = color;
		*(hotspot + _cursor.width + 7) = color;
		*(hotspot - (_cursor.width * 5) - 1) = color;
		*(hotspot - (_cursor.width * 5) + 1) = color;
		*(hotspot + (_cursor.width * 5) - 1) = color;
		*(hotspot + (_cursor.width * 5) + 1) = color;
	} else {
		byte currentCursor = _currentCursor;

#ifdef __PALM_OS__
		if (_gameId == GID_ZAK256 && currentCursor == 0)
			currentCursor = 4;
#endif

		_cursor.width = 16;
		_cursor.height = 16;
		_cursor.hotspotX = default_cursor_hotspots[2 * currentCursor];
		_cursor.hotspotY = default_cursor_hotspots[2 * currentCursor + 1];

		for (i = 0; i < 16; i++) {
			for (j = 0; j < 16; j++) {
				if (default_cursor_images[currentCursor][i] & (1 << j))	
					_grabbedCursor[16 * i + 15 - j] = color;
			}
		}
	}

	updateCursor();
}

} // End of namespace Scumm