1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*/
#ifndef OBJECT_H
#define OBJECT_H
namespace Scumm {
enum ObjectClass {
kObjectClassNeverClip = 20,
kObjectClassAlwaysClip = 21,
kObjectClassIgnoreBoxes = 22,
kObjectClassYFlip = 29,
kObjectClassXFlip = 30,
kObjectClassPlayer = 31, // Actor is controlled by the player
kObjectClassUntouchable = 32
};
struct ObjectData {
uint32 OBIMoffset;
uint32 OBCDoffset;
int16 walk_x, walk_y;
uint16 obj_nr;
int16 x_pos;
int16 y_pos;
uint16 width;
uint16 height;
byte actordir;
byte parent;
byte parentstate;
byte state;
byte fl_object_index;
byte flags;
};
#if !defined(__GNUC__)
#pragma START_PACK_STRUCTS
#endif
struct RoomHeader {
union {
struct {
uint16 width, height;
uint16 numObjects;
} GCC_PACK old;
struct {
uint32 version;
uint16 width, height;
uint16 numObjects;
} GCC_PACK v7;
struct {
uint32 version;
uint32 width, height;
uint32 numObjects;
uint32 numZBuffer;
uint32 transparency;
} GCC_PACK v8;
} GCC_PACK;
} GCC_PACK;
struct CodeHeader {
union {
struct {
uint16 obj_id;
byte x, y, w, h;
byte flags;
byte parent;
int16 walk_x;
int16 walk_y;
byte actordir;
} GCC_PACK v5;
struct {
uint16 obj_id;
int16 x, y;
uint16 w, h;
byte flags, parent;
uint16 unk1;
uint16 unk2;
byte actordir;
} GCC_PACK v6;
struct {
uint32 version;
uint16 obj_id;
byte parent;
byte parentstate;
} GCC_PACK v7;
} GCC_PACK;
} GCC_PACK;
struct ImageHeader { /* file format */
union {
struct {
uint16 obj_id;
uint16 image_count;
uint16 unk[1];
byte flags;
byte unk1;
uint16 unk2[2];
uint16 width;
uint16 height;
uint16 hotspot_num;
struct {
int16 x, y;
} GCC_PACK hotspot[15];
} GCC_PACK old;
struct {
uint32 version;
uint16 obj_id;
uint16 image_count;
int16 x_pos, y_pos;
uint16 width, height;
byte unk2[3];
byte actordir;
uint16 hotspot_num;
struct {
int16 x, y;
} GCC_PACK hotspot[15];
} GCC_PACK v7;
struct {
char name[32];
uint32 unk_1[2];
uint32 version; // 801 in COMI, 800 in the COMI demo
uint32 image_count;
uint32 x_pos;
uint32 y_pos;
uint32 width;
uint32 height;
uint32 actordir;
uint32 flags; // This field is missing in the COMI demo (version == 800) !
struct {
int32 x, y;
} GCC_PACK hotspot[15];
} GCC_PACK v8;
} GCC_PACK;
} GCC_PACK;
#if !defined(__GNUC__)
#pragma END_PACK_STRUCTS
#endif
struct FindObjectInRoom {
const CodeHeader *cdhd;
const byte *obcd;
const byte *obim;
const byte *roomptr;
};
enum FindObjectWhat {
foCodeHeader = 1,
foImageHeader = 2,
foCheckAlreadyLoaded = 4
};
} // End of namespace Scumm
#endif
|