1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "common/system.h"
#include "sky/disk.h"
#include "sky/logic.h"
#include "sky/mouse.h"
#include "sky/sky.h"
#include "sky/skydefs.h"
#include "sky/struc.h"
namespace Sky {
#define MICE_FILE 60300
#define NO_MAIN_OBJECTS 24
#define NO_LINC_OBJECTS 21
uint32 Mouse::_mouseMainObjects[24] = {
65,
9,
66,
64,
8,
63,
10,
11,
71,
76,
37,
36,
42,
75,
79,
6,
74,
39,
49,
43,
34,
35,
77,
38
};
uint32 Mouse::_mouseLincObjects[21] = {
24625,
24649,
24827,
24651,
24583,
24581,
24582,
24628,
24650,
24629,
24732,
24631,
24584,
24630,
24626,
24627,
24632,
24643,
24828,
24830,
24829
};
Mouse::Mouse(OSystem *system, Disk *skyDisk) {
_skyDisk = skyDisk;
_system = system;
_mouseB = 0;
_currentCursor = 6;
_mouseX = GAME_SCREEN_WIDTH / 2;
_mouseY = GAME_SCREEN_HEIGHT / 2;
_miceData = _skyDisk->loadFile(MICE_FILE, NULL);
//load in the object mouse file
_objectMouseData = _skyDisk->loadFile(MICE_FILE + 1, NULL);
}
Mouse::~Mouse( ){
free (_miceData);
free (_objectMouseData);
}
void Mouse::replaceMouseCursors(uint16 fileNo) {
_skyDisk->loadFile(fileNo, _objectMouseData);
}
bool Mouse::fnAddHuman(void) {
//reintroduce the mouse so that the human can control the player
//could still be switched out at high-level
if (!Logic::_scriptVariables[MOUSE_STOP]) {
Logic::_scriptVariables[MOUSE_STATUS] |= 6; //cursor & mouse
if (_mouseY < 2) //stop mouse activating top line
_mouseY = 2;
_system->warpMouse(_mouseX, _mouseY);
//force the pointer engine into running a get-off
//even if it's over nothing
//KWIK-FIX
//get off may contain script to remove mouse pointer text
//surely this script should be run just in case
//I am going to try it anyway
if (Logic::_scriptVariables[GET_OFF])
_skyLogic->script((uint16)Logic::_scriptVariables[GET_OFF],(uint16)(Logic::_scriptVariables[GET_OFF] >> 16));
Logic::_scriptVariables[SPECIAL_ITEM] = 0xFFFFFFFF;
Logic::_scriptVariables[GET_OFF] = RESET_MOUSE;
}
return true;
}
void Mouse::fnSaveCoods(void) {
Logic::_scriptVariables[SAFEX] = _mouseX + TOP_LEFT_X;
Logic::_scriptVariables[SAFEY] = _mouseY + TOP_LEFT_Y;
}
void Mouse::lockMouse(void) {
SkyEngine::_systemVars.systemFlags |= SF_MOUSE_LOCKED;
}
void Mouse::unlockMouse(void) {
SkyEngine::_systemVars.systemFlags &= ~SF_MOUSE_LOCKED;
}
void Mouse::restoreMouseData(uint16 frameNum) {
warning("Stub: Mouse::restoreMouseData");
}
void Mouse::drawNewMouse() {
warning("Stub: Mouse::drawNewMouse");
//calculateMouseValues();
//saveMouseData();
//drawMouse();
}
void Mouse::waitMouseNotPressed(void) {
bool mousePressed = true;
OSystem::Event event;
while (mousePressed) {
_system->delay_msecs(20);
while (_system->poll_event(&event)) {
if ((event.event_code == OSystem::EVENT_LBUTTONUP) ||
(event.event_code == OSystem::EVENT_QUIT))
mousePressed = false;
}
}
}
void Mouse::spriteMouse(uint16 frameNum, uint8 mouseX, uint8 mouseY) {
_currentCursor = frameNum;
byte *newCursor = _miceData;
newCursor += ((struct dataFileHeader *)_miceData)->s_sp_size * frameNum;
newCursor += sizeof(struct dataFileHeader);
uint16 mouseWidth = ((struct dataFileHeader *)_miceData)->s_width;
uint16 mouseHeight = ((struct dataFileHeader *)_miceData)->s_height;
_system->setMouseCursor(newCursor, mouseWidth, mouseHeight, mouseX, mouseY, 0);
if (frameNum == MOUSE_BLANK) _system->showMouse(false);
else _system->showMouse(true);
}
void Mouse::mouseEngine(uint16 mouseX, uint16 mouseY) {
_mouseX = mouseX;
_mouseY = mouseY;
_logicClick = (_mouseB > 0); // click signal is available for Logic for one gamecycle
if (!Logic::_scriptVariables[MOUSE_STOP]) {
if (Logic::_scriptVariables[MOUSE_STATUS] & (1 << 1)) {
pointerEngine(mouseX + TOP_LEFT_X, mouseY + TOP_LEFT_Y);
if (Logic::_scriptVariables[MOUSE_STATUS] & (1 << 2)) //buttons enabled?
buttonEngine1();
}
}
_mouseB = 0; //don't save up buttons
}
void Mouse::pointerEngine(uint16 xPos, uint16 yPos) {
uint32 currentListNum = Logic::_scriptVariables[MOUSE_LIST_NO];
uint16 *currentList;
do {
currentList = (uint16 *)SkyEngine::fetchCompact(currentListNum);
while ((*currentList != 0) && (*currentList != 0xFFFF)) {
uint16 itemNum = *currentList;
Compact *itemData = SkyEngine::fetchCompact(itemNum);
currentList++;
if ((itemData->screen == Logic::_scriptVariables[SCREEN]) && (itemData->status & 16)) {
if (itemData->xcood + ((int16)itemData->mouseRelX) > xPos) continue;
if (itemData->xcood + ((int16)itemData->mouseRelX) + itemData->mouseSizeX < xPos) continue;
if (itemData->ycood + ((int16)itemData->mouseRelY) > yPos) continue;
if (itemData->ycood + ((int16)itemData->mouseRelY) + itemData->mouseSizeY < yPos) continue;
// we've hit the item
if (Logic::_scriptVariables[SPECIAL_ITEM] == itemNum)
return;
Logic::_scriptVariables[SPECIAL_ITEM] = itemNum;
if (Logic::_scriptVariables[GET_OFF])
_skyLogic->mouseScript(Logic::_scriptVariables[GET_OFF], itemData);
Logic::_scriptVariables[GET_OFF] = itemData->mouseOff;
if (itemData->mouseOn)
_skyLogic->mouseScript(itemData->mouseOn, itemData);
return;
}
}
if (*currentList == 0xFFFF) currentListNum = currentList[1];
} while (*currentList != 0);
if (Logic::_scriptVariables[SPECIAL_ITEM] != 0) {
Logic::_scriptVariables[SPECIAL_ITEM] = 0;
if (Logic::_scriptVariables[GET_OFF])
_skyLogic->script((uint16)Logic::_scriptVariables[GET_OFF],(uint16)(Logic::_scriptVariables[GET_OFF] >> 16));
Logic::_scriptVariables[GET_OFF] = 0;
}
}
void Mouse::buttonPressed(uint8 button) {
_mouseB = button;
}
void Mouse::buttonEngine1(void) {
//checks for clicking on special item
//"compare the size of this routine to S1 mouse_button"
if (_mouseB) { //anything pressed?
Logic::_scriptVariables[BUTTON] = _mouseB;
if (Logic::_scriptVariables[SPECIAL_ITEM]) { //over anything?
Compact *item = SkyEngine::fetchCompact(Logic::_scriptVariables[SPECIAL_ITEM]);
if (item->mouseClick)
_skyLogic->mouseScript(item->mouseClick, item);
}
}
}
void Mouse::resetCursor() {
spriteMouse(_currentCursor, 0, 0);
}
uint16 Mouse::findMouseCursor(uint32 itemNum) {
uint8 cnt;
for (cnt = 0; cnt < NO_MAIN_OBJECTS; cnt++) {
if (itemNum == _mouseMainObjects[cnt]) {
return cnt;
}
}
for (cnt = 0; cnt < NO_LINC_OBJECTS; cnt++) {
if (itemNum == _mouseLincObjects[cnt]) {
return cnt;
}
}
return 0;
}
void Mouse::fnOpenCloseHand(bool open) {
if ((!open) && (!Logic::_scriptVariables[OBJECT_HELD])) {
spriteMouse(1, 0, 0);
return;
}
uint16 cursor = findMouseCursor(Logic::_scriptVariables[OBJECT_HELD]) << 1;
if (open)
cursor++;
uint32 size = ((dataFileHeader*)_objectMouseData)->s_sp_size;
uint8 *srcData;
uint8 *destData;
srcData = (uint8 *)_objectMouseData + size * cursor + sizeof(dataFileHeader);
destData = (uint8 *)_miceData + sizeof(dataFileHeader);
memcpy(destData, srcData, size);
spriteMouse(0, 5, 5);
}
bool Mouse::wasClicked(void) {
if (_logicClick) {
_logicClick = false;
return true;
} else
return false;
}
} // End of namespace Sky
|