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|
#!/usr/bin/perl
#
# This tools is kind of a hack to be able to maintain the credits list of
# ScummVM in a single central location. We then generate the various versions
# of the credits in other places from this source. In particular:
# - The AUTHORS file
# - The gui/credits.h header file
# - The credits.xml file, part of the DocBook manual
# - Finally, credits.inc, from the website
# And maybe in the future, also "doc/10.tex", the LaTeX version of the README.
# Although that might soon be obsolete, if the manual evolves enough.
#
# Initial version written by Fingolfin in December 2004.
#
use strict;
use Text::Wrap;
if ($Text::Wrap::VERSION < 2001.0929) {
die "Text::Wrap version >= 2001.0929 is required. You have $Text::Wrap::VERSION\n";
}
my $mode = "";
my $max_name_width;
# Count the level in the section hierarchy, i.e. how deep we are currently nested
# in terms of 'sections'.
my $section_level = 0;
# Count how many sections there have been on this level already
my @section_count = ( 0, 0, 0 );
if ($#ARGV >= 0) {
$mode = "TEXT" if ($ARGV[0] eq "--text"); # AUTHORS file
$mode = "HTML" if ($ARGV[0] eq "--html"); # credits.inc (for use on the website)
$mode = "CPP" if ($ARGV[0] eq "--cpp"); # credits.h (for use by about.cpp)
$mode = "XML" if ($ARGV[0] eq "--xml"); # credits.xml (DocBook)
$mode = "RTF" if ($ARGV[0] eq "--rtf"); # Credits.rtf (Mac OS X About box)
$mode = "TEX" if ($ARGV[0] eq "--tex"); # 10.tex (LaTeX)
}
if ($mode eq "") {
print STDERR "Usage: $0 [--text | --html | --cpp | --xml | --rtf]\n";
print STDERR " Just pass --text / --html / --cpp / --xml / --rtf as parameter, and credits.pl\n";
print STDERR " will print out the corresponding version of the credits to stdout.\n";
exit 1;
}
$Text::Wrap::unexpand = 0;
if ($mode eq "TEXT") {
$Text::Wrap::columns = 78;
$max_name_width = 21; # The maximal width of a name.
} elsif ($mode eq "CPP") {
$Text::Wrap::columns = 48; # Approx.
}
# Convert HTML entities to ASCII for the plain text mode
sub html_entities_to_ascii {
my $text = shift;
# For now we hardcode these mappings
# á -> a
# é -> e
# ó -> o
# ø -> o
# ö -> o / oe
# ä -> a
# ü -> ue
# & -> &
# ł -> l
$text =~ s/á/a/g;
$text =~ s/é/e/g;
$text =~ s/ó/o/g;
$text =~ s/ø/o/g;
$text =~ s/ł/l/g;
$text =~ s/ä/a/g;
$text =~ s/ü/ue/g;
# HACK: Torbj*o*rn but G*oe*ffringmann and R*oe*ver
$text =~ s/ör/or/g;
$text =~ s/ö/oe/g;
$text =~ s/&/&/g;
return $text;
}
# Convert HTML entities to C++ characters
sub html_entities_to_cpp {
my $text = shift;
$text =~ s/á/\\341/g;
$text =~ s/é/\\351/g;
$text =~ s/ó/\\363/g;
$text =~ s/ø/\\370/g;
$text =~ s/ł/l/g;
$text =~ s/ä/\\344/g;
$text =~ s/ö/\\366/g;
$text =~ s/ü/\\374/g;
$text =~ s/&/&/g;
return $text;
}
# Convert HTML entities to RTF codes
sub html_entities_to_rtf {
my $text = shift;
$text =~ s/á/\\'87/g;
$text =~ s/é/\\'8e/g;
$text =~ s/ó/\\'97/g;
$text =~ s/ø/\\'bf/g;
$text =~ s/ł/\\uc0\\u322 /g;
$text =~ s/ä/\\'8a/g;
$text =~ s/ö/\\'9a/g;
$text =~ s/ü/\\'9f/g;
$text =~ s/&/&/g;
return $text;
}
# Convert HTML entities to TeX codes
sub html_entities_to_tex {
my $text = shift;
$text =~ s/á/\\'a/g;
$text =~ s/é/\\'e/g;
$text =~ s/ó/\\'o/g;
$text =~ s/ø/{\\o}/g;
$text =~ s/ł/{\\l}/g;
$text =~ s/ä/\\"a/g;
$text =~ s/ö/\\"o/g;
$text =~ s/ü/\\"u/g;
$text =~ s/&/\\&/g;
return $text;
}
#
# Small reference of the RTF commands used here:
#
# \fs28 switches to 14 point font (28 = 2 * 14)
# \pard reset to default paragraph properties
#
# \ql left-aligned text
# \qr right-aligned text
# \qc centered text
# \qj justified text
#
# \b turn on bold
# \b0 turn off bold
#
# For more information: <http://latex2rtf.sourceforge.net/rtfspec.html>
#
sub begin_credits {
my $title = shift;
if ($mode eq "TEXT") {
#print html_entities_to_ascii($title)."\n";
} elsif ($mode eq "TEX") {
print "% This file was generated by credits.pl. Do not edit by hand!\n";
print '\section{Credits}' . "\n";
print '\begin{trivlist}' . "\n";
} elsif ($mode eq "RTF") {
print '{\rtf1\mac\ansicpg10000' . "\n";
print '{\fonttbl\f0\fswiss\fcharset77 Helvetica-Bold;\f1\fswiss\fcharset77 Helvetica;}' . "\n";
print '{\colortbl;\red255\green255\blue255;\red0\green128\blue0;\red128\green128\blue128;}' . "\n";
print '\vieww6920\viewh15480\viewkind0' . "\n";
print "\n";
} elsif ($mode eq "CPP") {
print "// This file was generated by credits.pl. Do not edit by hand!\n";
print "static const char *credits[] = {\n";
} elsif ($mode eq "XML") {
print "<!-- This file was generated by credits.pl. Do not edit by hand! -->\n";
print "<appendix>\n";
print " <title>" . $title . "</title>\n";
print " <informaltable frame='none'>\n";
print " <tgroup cols='3' align='left' colsep='0' rowsep='0'>\n";
print " <colspec colname='start' colwidth='0.5cm'/>\n";
print " <colspec colname='name' colwidth='4cm'/>\n";
print " <colspec colname='job'/>\n";
print " <tbody>\n";
} elsif ($mode eq "HTML") {
print "<!-- This file was generated by credits.pl. Do not edit by hand! -->\n";
}
}
sub end_credits {
if ($mode eq "TEXT") {
} elsif ($mode eq "TEX") {
print '\end{trivlist}' . "\n";
print "\n";
} elsif ($mode eq "RTF") {
print "}\n";
} elsif ($mode eq "CPP") {
print "};\n";
} elsif ($mode eq "XML") {
print " </tbody>\n";
print " </tgroup>\n";
print " </informaltable>\n";
print "</appendix>\n";
} elsif ($mode eq "HTML") {
print "\n";
}
}
sub begin_section {
my $title = shift;
if ($mode eq "TEXT") {
$title = html_entities_to_ascii($title);
if ($section_level >= 2) {
$title .= ":"
}
print " " x $section_level . $title."\n";
if ($section_level eq 0) {
print " " x $section_level . "*" x (length $title)."\n";
} elsif ($section_level eq 1) {
print " " x $section_level . "-" x (length $title)."\n";
}
} elsif ($mode eq "TEX") {
print '\item \textbf{';
if ($section_level eq 0) {
print '\LARGE';
} elsif ($section_level eq 1) {
print '\large';
}
print " " . html_entities_to_tex($title) . "}\n";
print '\begin{list}{}{\setlength{\leftmargin}{0.2cm}}' . "\n";
} elsif ($mode eq "RTF") {
$title = html_entities_to_rtf($title);
# Center text
print '\pard\qc' . "\n";
print '\f0\b';
if ($section_level eq 0) {
print '\fs40 ';
} elsif ($section_level eq 1) {
print '\fs32 ';
}
# Insert an empty line before this section header, *unless*
# this is the very first section header in the file.
if ($section_level > 0 || @section_count[0] > 0) {
print "\\\n";
}
print '\cf2 ' . $title . "\n";
print '\f1\b0\fs24 \cf0 \\' . "\n";
} elsif ($mode eq "CPP") {
if ($section_level eq 0) {
# TODO: Would be nice to have a 'fat' or 'large' mode for
# headlines...
$title = html_entities_to_cpp($title);
print '"\\\\C\\\\c1""'.$title.'",' . "\n";
print '"\\\\C\\\\c0""",' . "\n";
} else {
$title = html_entities_to_cpp($title);
print '"\\\\C\\\\c1""'.$title.'",' . "\n";
}
} elsif ($mode eq "XML") {
print " <row><entry namest='start' nameend='job'>";
print "<emphasis role='bold'>" . $title . ":</emphasis>";
print "</entry></row>\n";
} elsif ($mode eq "HTML") {
if ($section_level eq 0) {
print "<div class='par-item'><div class='par-head'>$title</div><div class='par-content'> \n";
} elsif ($section_level eq 1) {
print "<div class='par-subhead'>$title</div>\n";
print "<div class='par-subhead-dots'> </div>\n";
print "<div class='par-subhead-content'>\n"
} else {
print "<span style='font-weight: bold'>$title:</span>\n";
}
}
# Implicit start of person list on section level 2
if ($section_level >= 2) {
begin_persons();
}
@section_count[$section_level]++;
$section_level++;
@section_count[$section_level] = 0;
}
sub end_section {
$section_level--;
# Implicit end of person list on section level 2
if ($section_level >= 2) {
end_persons();
}
if ($mode eq "TEXT") {
# nothing
} elsif ($mode eq "TEX") {
print '\end{list}' . "\n";
} elsif ($mode eq "RTF") {
# nothing
} elsif ($mode eq "CPP") {
print '"\\\\C\\\\c0""",' . "\n";
} elsif ($mode eq "XML") {
print " <row><entry namest='start' nameend='job'> </entry></row>\n\n";
} elsif ($mode eq "HTML") {
if ($section_level eq 0) {
print "</div></div>\n";
} elsif ($section_level eq 1) {
print "</div>\n";
}
}
}
sub begin_persons {
if ($mode eq "HTML") {
print "<table style='margin-left:2em; margin-bottom: 1em'>\n";
} elsif ($mode eq "TEX") {
print '\item \begin{tabular}[h]{p{0.3\linewidth}p{0.6\linewidth}}' . "\n";
}
}
sub end_persons {
if ($mode eq "TEXT") {
print "\n";
} elsif ($mode eq "TEX") {
print ' \end{tabular}' . "\n";
} elsif ($mode eq "RTF") {
# nothing
} elsif ($mode eq "HTML") {
print "</table>\n";
}
}
sub add_person {
my $name = shift;
my $nick = shift;
my $desc = shift;
my $tab;
if ($mode eq "TEXT") {
$name = $nick if $name eq "";
$name = html_entities_to_ascii($name);
$desc = html_entities_to_ascii($desc);
$tab = " " x ($section_level * 2 + 1);
printf $tab."%-".$max_name_width.".".$max_name_width."s", $name;
# Print desc wrapped
if (length $desc > 0) {
my $inner_indent = ($section_level * 2 + 1) + $max_name_width + 3;
my $multitab = " " x $inner_indent;
print " - " . substr(wrap($multitab, $multitab, $desc), $inner_indent);
}
print "\n";
} elsif ($mode eq "TEX") {
$name = $nick if $name eq "";
$name = html_entities_to_tex($name);
$desc = html_entities_to_tex($desc);
print " $name & \\textit{$desc}\\\\\n";
} elsif ($mode eq "RTF") {
$name = $nick if $name eq "";
$name = html_entities_to_rtf($name);
# Center text
print '\pard\qc' . "\n";
# Activate 1.5 line spacing mode
print '\sl360\slmult1';
# The name
print $name . "\\\n";
# Description using italics
if (length $desc > 0) {
$desc = html_entities_to_rtf($desc);
print '\pard\qc' . "\n";
print "\\cf3\\i " . $desc . "\\i0\\cf0\\\n";
}
} elsif ($mode eq "CPP") {
$name = $nick if $name eq "";
$name = html_entities_to_cpp($name);
print '"\\\\C\\\\c0""'.$name.'",' . "\n";
# Print desc wrapped
if (length $desc > 0) {
$desc = html_entities_to_cpp($desc);
print '"\\\\C\\\\c2""'.$desc.'",' . "\n";
}
} elsif ($mode eq "XML") {
$name = $nick if $name eq "";
print " <row><entry namest='name'>" . $name . "</entry>";
print "<entry>" . $desc . "</entry></row>\n";
} elsif ($mode eq "HTML") {
$name = "???" if $name eq "";
print "<tr>";
print "<td style='width:13em; padding:2px;'>".$name."</td>";
if ($nick ne "") {
print "<td style='width:10em; text-align: left;' class='news-author'>".$nick."</td>";
} else {
print "<td></td>";
}
print "<td>".$desc."</td>\n";
}
}
sub add_paragraph {
my $text = shift;
my $tab;
if ($mode eq "TEXT") {
$tab = " " x ($section_level * 2 + 1);
print wrap($tab, $tab, html_entities_to_ascii($text))."\n";
print "\n";
} elsif ($mode eq "TEX") {
print '\item' . "\n";
print $text;
print "\n";
} elsif ($mode eq "RTF") {
# Center text
print '\pard\qc' . "\n";
print "\\\n";
print $text . "\\\n";
} elsif ($mode eq "CPP") {
my $line_start = '"\\\\C\\\\c0""';
my $line_end = '",';
print $line_start . $text . $line_end . "\n";
print $line_start . $line_end . "\n";
} elsif ($mode eq "XML") {
print " <row><entry namest='start' nameend='job'>" . $text . "</entry></row>\n";
print " <row><entry namest='start' nameend='job'> </entry></row>\n\n";
} elsif ($mode eq "HTML") {
print "<p style='margin-left:2em; margin-bottom: 1em'>";
print $text;
print "</p>\n";
}
}
#
# Now follows the actual credits data! The format should be clear, I hope.
# Note that people are sorted by their last name in most cases; in the
# 'Team' section, they are first grouped by category (Engine; porter; misc).
#
begin_credits("Credits");
begin_section("ScummVM Team");
begin_section("Project Leaders");
begin_persons();
add_person("James Brown", "ender", "");
add_person("Max Horn", "Fingolfin", "");
add_person("Eugene Sandulenko", "sev", "");
end_persons();
end_section();
begin_section("Engine Teams");
begin_section("SCUMM");
add_person("Torbjörn Andersson", "eriktorbjorn", "");
add_person("James Brown", "ender", "");
add_person("Jonathan Gray", "khalek", "");
add_person("Max Horn", "Fingolfin", "");
add_person("Travis Howell", "Kirben", "");
add_person("Paweł Kołodziejski", "aquadran", "Codecs, iMUSE, Smush, etc.");
add_person("Eugene Sandulenko", "sev", "FT INSANE, MM NES, MM C64, game detection, Herc/CGA");
end_section();
begin_section("HE");
add_person("Jonathan Gray", "khalek", "");
add_person("Travis Howell", "Kirben", "");
add_person("Gregory Montoir", "cyx", "");
add_person("Eugene Sandulenko", "sev", "");
end_section();
begin_section("AGI");
add_person("Paweł Kołodziejski", "aquadran", "");
add_person("Eugene Sandulenko", "sev", "");
add_person("David Symonds", "dsymonds", "");
end_section();
begin_section("AGOS");
add_person("Torbjörn Andersson", "eriktorbjorn", "");
add_person("Travis Howell", "Kirben", "");
add_person("Oliver Kiehl", "olki", "");
end_section();
begin_section("BASS"); # Beneath a Steel Sky
add_person("Robert Göffringmann", "lavosspawn", "");
add_person("Oliver Kiehl", "olki", "");
add_person("Joost Peters", "joostp", "");
end_section();
begin_section("Broken Sword 1");
add_person("Robert Göffringmann", "lavosspawn", "");
end_section();
begin_section("Broken Sword 2");
add_person("Torbjörn Andersson", "eriktorbjorn", "");
add_person("Jonathan Gray", "khalek", "");
end_section();
begin_section("Cinematique evo 1");
add_person("Paweł Kołodziejski", "aquadran", "");
add_person("Gregory Montoir", "cyx", "");
add_person("Eugene Sandulenko", "sev", "");
end_section();
begin_section("FOTAQ"); # Flight of the Amazon Queen
add_person("David Eriksson", "twogood", "");
add_person("Gregory Montoir", "cyx", "");
add_person("Joost Peters", "joostp", "");
end_section();
begin_section("Gob");
add_person("Torbjörn Andersson", "eriktorbjorn", "");
add_person("Sven Hesse", "DrMcCoy", "");
add_person("Willem Jan Palenstijn", "wjp", "");
add_person("Eugene Sandulenko", "sev", "");
end_section();
begin_section("Kyra");
add_person("Torbjörn Andersson", "eriktorbjorn", "VQA Player");
add_person("Oystein Eftevaag", "vinterstum", "");
add_person("Gregory Montoir", "cyx", "");
add_person("Johannes Schickel", "LordHoto", "");
end_section();
begin_section("Lure");
add_person("Paul Gilbert", "dreammaster", "");
end_section();
begin_section("SAGA");
add_person("Torbjörn Andersson", "eriktorbjorn", "");
add_person("Andrew Kurushin", "ajax16384", "");
add_person("Eugene Sandulenko", "sev", "");
end_section();
begin_section("Touché");
add_person("Gregory Montoir", "cyx", "");
end_section();
end_section();
begin_section("Backend Teams");
begin_section("Dreamcast");
add_person("Marcus Comstedt", "", "");
end_section();
begin_section("GP2X");
add_person("John Willis", "DJWillis", "");
end_section();
begin_section("GP32");
add_person("Won Star", "wonst719", "");
end_section();
begin_section("Nintendo DS");
add_person("Neil Millstone", "agent-q", "");
end_section();
begin_section("PalmOS");
add_person("Chris Apers", "chrilith ", "");
end_section();
begin_section("PocketPC / WinCE");
add_person("Nicolas Bacca", "arisme", "");
add_person("Kostas Nakos", "knakos", "");
end_section();
begin_section("PlayStation 2");
add_person("Robert Göffringmann", "lavosspawn", "");
end_section();
begin_section("PSP (PlayStation Portable)");
add_person("Joost Peters", "joostp", "");
end_section();
begin_section("SDL (Win/Linux/OS X/etc.)");
add_person("Max Horn", "Fingolfin", "");
add_person("Eugene Sandulenko", "sev", "Asm routines, GFX layers");
end_section();
begin_section("SymbianOS");
add_person("Jurgen Braam", "SumthinWicked", "");
add_person("Lars Persson", "AnotherGuest", "");
end_section();
end_section();
begin_section("Other subsystems");
begin_section("Infrastructure");
add_person("Max Horn", "Fingolfin", "Backend & Engine APIs, file API, sound mixer, audiostreams, data structures, etc.");
add_person("Eugene Sandulenko", "sev", "");
end_section();
begin_section("GUI");
add_person("Eugene Sandulenko", "sev", "");
add_person("Johannes Schickel", "LordHoto", "");
end_section();
begin_section("Miscellaneous");
add_person("Jerome Fisher", "KingGuppy", "MT-32 emulator");
add_person("Jochen Hoenicke", "hoenicke", "Speaker & PCjr sound support, Adlib work");
end_section();
end_section();
begin_section("Website (content)");
add_paragraph("All active team members");
end_section();
begin_section("Documentation");
begin_persons();
add_person("Joachim Eberhard", "joachimeberhard", "Documentation manager");
add_person("Matthew Hoops", "clone2727", "Wiki editor");
end_persons();
end_section();
begin_section("Retired Team Members");
begin_persons();
add_person("Tore Anderson", "tore", "Former Debian GNU/Linux maintainer");
add_person("Ralph Brorsen", "painelf", "Help with GUI implementation");
add_person("Jamieson Christian", "jamieson630", "iMUSE, MIDI, all things musical");
add_person("Vincent Hamm", "yazoo", "Co-Founder, original CinE engine author");
add_person("Rüdiger Hanke", "", "Port: MorphOS");
add_person("Felix Jakschitsch", "yot", "Zak256 reverse engineering");
add_person("Mutwin Kraus", "mutle", "Original MacOS porter");
add_person("Peter Moraliyski", "ph0x", "Port: GP32");
add_person("Jeremy Newman", "laxdragon", "Former webmaster");
add_person("Ludvig Strigeus", "ludde", "Original ScummVM and SimonVM author");
add_person("Lionel Ulmer", "bbrox", "Port: X11");
end_persons();
end_section();
end_section();
begin_section("Other contributions");
begin_section("Packages");
begin_section("AmigaOS 4");
add_person("Hans-Jörg Frieden", "", "");
add_person("Juha Niemimäki", "", "");
end_section();
begin_section("Atari/FreeMiNT");
add_person("Keith Scroggins", "KeithS", "");
end_section();
begin_section("BeOS");
add_person("Stefan Parviainen", "", "");
end_section();
begin_section("Debian GNU/Linux");
add_person("David Weinehall", "tao", "");
end_section();
begin_section("Fedora / RedHat");
add_person("Willem Jan Palenstijn", "wjp", "");
end_section();
begin_section("Mac OS X");
add_person("Max Horn", "Fingolfin", "");
add_person("Oystein Eftevaag", "vinterstum", "");
end_section();
begin_section("Mandriva");
add_person("Dominik Scherer", "", "");
end_section();
begin_section("MorphOS");
add_person("Fabien Coeurjoly", "", "");
end_section();
begin_section("OS/2");
add_person("Paul Smedley", "Creeping", "");
end_section();
begin_section("SlackWare");
add_person("Robert Kelsen", "", "");
end_section();
begin_section("Solaris x86");
add_person("Laurent Blume", "laurent", "");
end_section();
begin_section("Solaris SPARC");
add_person("Markus Strangl", "WooShell", "");
end_section();
begin_section("Win32");
add_person("Travis Howell", "Kirben", "");
end_section();
begin_section("Win64");
add_person("Chris Gray", "Psychoid", "");
end_section();
end_section();
begin_section("Websites (design)");
begin_persons();
add_person("Dobó Balázs", "draven", "Website design");
add_person("Yaroslav Fedevych", "jafd", "HTML/CSS for the website");
add_person("David Jensen", "Tyst", "SVG logo conversion");
add_person("Jean Marc", "", "ScummVM logo");
add_person("", "Raina", "ScummVM forum buttons");
add_person("Clemens Steinhuber", "", "ScummVM forum theme");
end_persons();
end_section();
begin_section("Code contributions");
begin_persons();
add_person("Ori Avtalion", "salty-horse", "Subtitle control options in the GUI; BASS GUI fixes");
add_person("Stuart Caie", "", "Decoders for Simon 1 Amiga data files");
add_person("Paolo Costabel", "", "PSP port contributions");
add_person("Thierry Crozat", "criezy", "Support for Broken Sword 1 Macintosh version");
add_person("Thomas Fach-Pedersen", "madmoose", "ProTracker module player");
add_person("Benjamin Haisch", "", "Heavily improved de-/encoder for DXA videos");
add_person("Janne Huttunen", "", "V3 actor mask support, Dig/FT SMUSH audio");
add_person("Kovács Endre János", "", "Several fixes for Simon1");
add_person("Jeroen Janssen", "", "Numerous readability and bugfix patches");
add_person("Andreas Karlsson", "Sprawl", "Initial port for EPOC/SymbianOS");
add_person("Claudio Matsuoka", "", "Daily Linux builds");
add_person("Thomas Mayer", "", "PSP port contributions");
add_person("Mikesch Nepomuk", "", "MI1 VGA floppy patches");
add_person("Nicolas Noble", "pixels", "Config file and ALSA support");
add_person("", "Quietust", "Sound support for Amiga SCUMM V2/V3 games, MM NES support");
add_person("Andreas Röver", "", "Broken Sword 1/2 MPEG2 cutscene support");
add_person("Edward Rudd", "", "Fixes for playing MP3 versions of MI1/Loom audio");
add_person("Daniel Schepler", "", "Final MI1 CD music support, initial Ogg Vorbis support");
add_person("André Souza", "", "SDL-based OpenGL renderer");
add_person("Tim Phillips", "realmz", "Initial MI1 CD music support");
end_persons();
end_section();
add_paragraph("And to all the contributors, users, and beta testers we've missed. Thanks!");
end_section();
# HACK!
$max_name_width = 16;
begin_section("Special thanks to");
begin_persons();
add_person("Sander Buskens", "", "For his work on the initial reversing of Monkey2");
add_person("", "Canadacow", "For the original MT-32 emulator");
add_person("Kevin Carnes", "", "For Scumm16, the basis of ScummVM's older gfx codecs");
add_person("Patrick Combet", "Dorian Gray", "For the original Gobliiins ADL player");
add_person("Ivan Dubrov", "", "For contributing the initial version of the Gobliiins engine");
add_person("", "Jezar", "For his freeverb filter implementation");
add_person("Jim Leiterman", "", "Various info on his FM-TOWNS/Marty SCUMM ports");
add_person("", "lloyd", "For deep tech details about C64 Zak & MM");
add_person("Sarien Team", "", "Original AGI engine code");
add_person("Jimmi Thøgersen", "", "For ScummRev, and much obscure code/documentation");
add_person("", "Tristan", "For additional work on the original MT-32 emulator");
end_persons();
add_paragraph(
"Tony Warriner and everyone at Revolution Software Ltd. for sharing ".
"with us the source of some of their brilliant games, allowing us to ".
"release Beneath a Steel Sky as freeware... and generally being ".
"supportive above and beyond the call of duty.");
add_paragraph(
"John Passfield and Steve Stamatiadis for sharing the source of their ".
"classic title, Flight of the Amazon Queen and also being incredibly ".
"supportive.");
add_paragraph(
"Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source ".
"of their famous title Inherit the Earth and always prompt replies to ".
"our questions.");
add_paragraph(
"Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at ".
"LucasFilm/LucasArts who made SCUMM the insane mess to reimplement ".
"that it is today. Feel free to drop us a line and tell us what you ".
"think, guys!");
add_paragraph(
"Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for ".
"sharing the source code of The Feeble Files and Simon the Sorcerer's ".
"Puzzle Pack with us.");
end_section();
end_credits();
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