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authoraliaspider2015-11-09 19:55:28 +0100
committeraliaspider2015-11-09 19:55:28 +0100
commit7a7857f47b33f1b63fb585d2dc6c60d87c3e928f (patch)
treea4c271ae26c4b5ec9566f37062168e6d2c8c1bbc /src/cpuexec.cpp
parent5339c79ebd36afa759541d0c2fbdadac6dd26ed2 (diff)
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C++ --> C99
Diffstat (limited to 'src/cpuexec.cpp')
-rw-r--r--src/cpuexec.cpp541
1 files changed, 0 insertions, 541 deletions
diff --git a/src/cpuexec.cpp b/src/cpuexec.cpp
deleted file mode 100644
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--- a/src/cpuexec.cpp
+++ /dev/null
@@ -1,541 +0,0 @@
-/*
- * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
- *
- * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
- * Jerremy Koot (jkoot@snes9x.com)
- *
- * Super FX C emulator code
- * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
- * Gary Henderson.
- * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
- *
- * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
- * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
- * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
- *
- * DOS port code contains the works of other authors. See headers in
- * individual files.
- *
- * Snes9x homepage: http://www.snes9x.com
- *
- * Permission to use, copy, modify and distribute Snes9x in both binary and
- * source form, for non-commercial purposes, is hereby granted without fee,
- * providing that this license information and copyright notice appear with
- * all copies and any derived work.
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event shall the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Snes9x is freeware for PERSONAL USE only. Commercial users should
- * seek permission of the copyright holders first. Commercial use includes
- * charging money for Snes9x or software derived from Snes9x.
- *
- * The copyright holders request that bug fixes and improvements to the code
- * should be forwarded to them so everyone can benefit from the modifications
- * in future versions.
- *
- * Super NES and Super Nintendo Entertainment System are trademarks of
- * Nintendo Co., Limited and its subsidiary companies.
- */
-
-
-
-#include "snes9x.h"
-
-#include "memmap.h"
-#include "cpuops.h"
-#include "ppu.h"
-#include "cpuexec.h"
-#include "snapshot.h"
-#include "gfx.h"
-#include "missing.h"
-#include "apu.h"
-#include "dma.h"
-#include "fxemu.h"
-#ifdef USE_SA1
-#include "sa1.h"
-#endif
-
-#include "os9x_asm_cpu.h"
-
-
-void (*S9x_Current_HBlank_Event)();
-
-
-#ifndef ASMCPU
- #ifdef USE_SA1
-void S9xMainLoop_SA1_APU (void)
-{
- for (;;)
- {
- asm_APU_EXECUTE(1);
- if (CPU.Flags)
- {
- if (CPU.Flags & NMI_FLAG)
- {
- if (--CPU.NMICycleCount == 0)
- {
- CPU.Flags &= ~NMI_FLAG;
- if (CPU.WaitingForInterrupt)
- {
- CPU.WaitingForInterrupt = FALSE;
- ++CPU.PC;
- }
- S9xOpcode_NMI ();
- }
- }
-
- if (CPU.Flags & IRQ_PENDING_FLAG)
- {
- if (CPU.IRQCycleCount == 0)
- {
- if (CPU.WaitingForInterrupt)
- {
- CPU.WaitingForInterrupt = FALSE;
- CPU.PC++;
- }
- if (CPU.IRQActive && !Settings.DisableIRQ)
- {
- if (!CheckFlag (IRQ))
- S9xOpcode_IRQ ();
- }
- else
- CPU.Flags &= ~IRQ_PENDING_FLAG;
- }
- else
- CPU.IRQCycleCount--;
- }
- if (CPU.Flags & SCAN_KEYS_FLAG)
- break;
- }
-
-#ifdef CPU_SHUTDOWN
- CPU.PCAtOpcodeStart = CPU.PC;
-#endif
-#ifdef VAR_CYCLES
- CPU.Cycles += CPU.MemSpeed;
-#else
- CPU.Cycles += ICPU.Speed [*CPU.PC];
-#endif
- (*ICPU.S9xOpcodes[*CPU.PC++].S9xOpcode) ();
-
-
- //S9xUpdateAPUTimer ();
-
-
- if (SA1.Executing)
- S9xSA1MainLoop ();
- DO_HBLANK_CHECK ();
-
- }
-}
-
-void S9xMainLoop_SA1_NoAPU (void)
-{
- for (;;)
- {
- if (CPU.Flags)
- {
- if (CPU.Flags & NMI_FLAG)
- {
- if (--CPU.NMICycleCount == 0)
- {
- CPU.Flags &= ~NMI_FLAG;
- if (CPU.WaitingForInterrupt)
- {
- CPU.WaitingForInterrupt = FALSE;
- ++CPU.PC;
- }
- S9xOpcode_NMI ();
- }
- }
-
- if (CPU.Flags & IRQ_PENDING_FLAG)
- {
- if (CPU.IRQCycleCount == 0)
- {
- if (CPU.WaitingForInterrupt)
- {
- CPU.WaitingForInterrupt = FALSE;
- CPU.PC++;
- }
- if (CPU.IRQActive && !Settings.DisableIRQ)
- {
- if (!CheckFlag (IRQ))
- S9xOpcode_IRQ ();
- }
- else
- CPU.Flags &= ~IRQ_PENDING_FLAG;
- }
- else
- CPU.IRQCycleCount--;
- }
- if (CPU.Flags & SCAN_KEYS_FLAG)
- break;
- }
-
-#ifdef CPU_SHUTDOWN
- CPU.PCAtOpcodeStart = CPU.PC;
-#endif
-#ifdef VAR_CYCLES
- CPU.Cycles += CPU.MemSpeed;
-#else
- CPU.Cycles += ICPU.Speed [*CPU.PC];
-#endif
- (*ICPU.S9xOpcodes[*CPU.PC++].S9xOpcode) ();
-
-
- //S9xUpdateAPUTimer ();
-
-
- if (SA1.Executing)
- S9xSA1MainLoop ();
- DO_HBLANK_CHECK ();
-
- }
-}
- // USE_SA1
- #endif
-
-void S9xMainLoop_NoSA1_APU (void)
-{
- for (;;)
- {
- asm_APU_EXECUTE(1);
- if (CPU.Flags)
- {
- if (CPU.Flags & NMI_FLAG)
- {
- if (--CPU.NMICycleCount == 0)
- {
- CPU.Flags &= ~NMI_FLAG;
- if (CPU.WaitingForInterrupt)
- {
- CPU.WaitingForInterrupt = FALSE;
- ++CPU.PC;
- }
- S9xOpcode_NMI ();
- }
- }
-
- if (CPU.Flags & IRQ_PENDING_FLAG)
- {
- if (CPU.IRQCycleCount == 0)
- {
- if (CPU.WaitingForInterrupt)
- {
- CPU.WaitingForInterrupt = FALSE;
- CPU.PC++;
- }
- if (CPU.IRQActive && !Settings.DisableIRQ)
- {
- if (!CheckFlag (IRQ))
- S9xOpcode_IRQ ();
- }
- else
- CPU.Flags &= ~IRQ_PENDING_FLAG;
- }
- else
- CPU.IRQCycleCount--;
- }
- if (CPU.Flags & SCAN_KEYS_FLAG)
- break;
- }
-
-#ifdef CPU_SHUTDOWN
- CPU.PCAtOpcodeStart = CPU.PC;
-#endif
-#ifdef VAR_CYCLES
- CPU.Cycles += CPU.MemSpeed;
-#else
- CPU.Cycles += ICPU.Speed [*CPU.PC];
-#endif
- (*ICPU.S9xOpcodes[*CPU.PC++].S9xOpcode) ();
-
-
- //S9xUpdateAPUTimer ();
-
- DO_HBLANK_CHECK ();
- }
-}
-
-void S9xMainLoop_NoSA1_NoAPU (void)
-{
- for (;;)
- {
- if (CPU.Flags)
- {
- if (CPU.Flags & NMI_FLAG)
- {
- if (--CPU.NMICycleCount == 0)
- {
- CPU.Flags &= ~NMI_FLAG;
- if (CPU.WaitingForInterrupt)
- {
- CPU.WaitingForInterrupt = FALSE;
- ++CPU.PC;
- }
- S9xOpcode_NMI ();
- }
- }
-
- if (CPU.Flags & IRQ_PENDING_FLAG)
- {
- if (CPU.IRQCycleCount == 0)
- {
- if (CPU.WaitingForInterrupt)
- {
- CPU.WaitingForInterrupt = FALSE;
- CPU.PC++;
- }
- if (CPU.IRQActive && !Settings.DisableIRQ)
- {
- if (!CheckFlag (IRQ))
- S9xOpcode_IRQ ();
- }
- else
- CPU.Flags &= ~IRQ_PENDING_FLAG;
- }
- else
- CPU.IRQCycleCount--;
- }
- if (CPU.Flags & SCAN_KEYS_FLAG)
- break;
- }
-
-#ifdef CPU_SHUTDOWN
- CPU.PCAtOpcodeStart = CPU.PC;
-#endif
-#ifdef VAR_CYCLES
- CPU.Cycles += CPU.MemSpeed;
-#else
- CPU.Cycles += ICPU.Speed [*CPU.PC];
-#endif
- (*ICPU.S9xOpcodes[*CPU.PC++].S9xOpcode) ();
-
-
- //S9xUpdateAPUTimer ();
-
-
- DO_HBLANK_CHECK ();
-
- }
-}
-#endif
-
-
-void
-S9xMainLoop (void)
-{
-#ifndef ASMCPU
- if (Settings.APUEnabled == 1) {
- #ifdef USE_SA1
- if (Settings.SA1) S9xMainLoop_SA1_APU();
- else
- #endif
- S9xMainLoop_NoSA1_APU();
- } else {
- #ifdef USE_SA1
- if (Settings.SA1) S9xMainLoop_SA1_NoAPU();
- else S9xMainLoop_NoSA1_NoAPU();
- #endif
-
- }
-#else
- if (Settings.asmspc700) asmMainLoop_spcAsm(&CPU);
- else asmMainLoop_spcC(&CPU);
-#endif
- Registers.PC = CPU.PC - CPU.PCBase;
-
-#ifndef ASMCPU
- S9xPackStatus ();
-#endif
-
- S9xAPUPackStatus ();
-
-
- //if (CPU.Flags & SCAN_KEYS_FLAG)
- // {
- CPU.Flags &= ~SCAN_KEYS_FLAG;
- //}
-
- if (CPU.BRKTriggered && Settings.SuperFX && !CPU.TriedInterleavedMode2)
- {
- CPU.TriedInterleavedMode2 = TRUE;
- CPU.BRKTriggered = FALSE;
- S9xDeinterleaveMode2 ();
- }
-}
-
-void S9xSetIRQ (uint32 source)
-{
- CPU.IRQActive |= source;
- CPU.Flags |= IRQ_PENDING_FLAG;
- CPU.IRQCycleCount = 3;
- if (CPU.WaitingForInterrupt)
- {
- // Force IRQ to trigger immediately after WAI -
- // Final Fantasy Mystic Quest crashes without this.
- CPU.IRQCycleCount = 0;
- CPU.WaitingForInterrupt = FALSE;
- CPU.PC++;
- }
-}
-
-void S9xClearIRQ (uint32 source)
-{
- CLEAR_IRQ_SOURCE (source);
-}
-
-void S9xDoHBlankProcessing ()
-{
-#ifdef CPU_SHUTDOWN
- CPU.WaitCounter++;
-#endif
-
- switch (CPU.WhichEvent)
- {
- case HBLANK_START_EVENT:
- if (IPPU.HDMA && CPU.V_Counter <= PPU.ScreenHeight)
- IPPU.HDMA = S9xDoHDMA (IPPU.HDMA);
- break;
-
- case HBLANK_END_EVENT:
- asm_APU_EXECUTE(3); // notaz: run spc700 in sound 'speed hack' mode
- if(Settings.SuperFX)
- S9xSuperFXExec ();
-
- CPU.Cycles -= Settings.H_Max;
- if (/*IAPU.APUExecuting*/CPU.APU_APUExecuting)
- CPU.APU_Cycles -= Settings.H_Max;
- else
- CPU.APU_Cycles = 0;
-
- CPU.NextEvent = -1;
- ICPU.Scanline++;
-
- if (++CPU.V_Counter >= (Settings.PAL ? SNES_MAX_PAL_VCOUNTER : SNES_MAX_NTSC_VCOUNTER))
- {
- CPU.V_Counter = 0;
- CPU.NMIActive = FALSE;
- ICPU.Frame++;
- PPU.HVBeamCounterLatched = 0;
- CPU.Flags |= SCAN_KEYS_FLAG;
- S9xStartHDMA ();
- }
-
- if (PPU.VTimerEnabled && !PPU.HTimerEnabled &&
- CPU.V_Counter == PPU.IRQVBeamPos)
- {
- S9xSetIRQ (PPU_V_BEAM_IRQ_SOURCE);
- }
-
- if (CPU.V_Counter == PPU.ScreenHeight + FIRST_VISIBLE_LINE)
- {
- // Start of V-blank
- S9xEndScreenRefresh ();
- IPPU.HDMA = 0;
- // Bits 7 and 6 of $4212 are computed when read in S9xGetPPU.
- missing.dma_this_frame = 0;
- IPPU.MaxBrightness = PPU.Brightness;
- PPU.ForcedBlanking = (Memory.FillRAM [0x2100] >> 7) & 1;
-
- if(!PPU.ForcedBlanking){
- PPU.OAMAddr = PPU.SavedOAMAddr;
- PPU.OAMFlip = 0;
- PPU.FirstSprite = 0;
- if(PPU.OAMPriorityRotation)
- PPU.FirstSprite = PPU.OAMAddr>>1;
- }
-
- Memory.FillRAM[0x4210] = 0x80;
- if (Memory.FillRAM[0x4200] & 0x80)
- {
- CPU.NMIActive = TRUE;
- CPU.Flags |= NMI_FLAG;
- CPU.NMICycleCount = CPU.NMITriggerPoint;
- }
-
- }
-
- if (CPU.V_Counter == PPU.ScreenHeight + 3)
- S9xUpdateJoypads ();
-
- if (CPU.V_Counter == FIRST_VISIBLE_LINE)
- {
- Memory.FillRAM[0x4210] = 0;
- CPU.Flags &= ~NMI_FLAG;
- S9xStartScreenRefresh ();
- }
- if (CPU.V_Counter >= FIRST_VISIBLE_LINE &&
- CPU.V_Counter < PPU.ScreenHeight + FIRST_VISIBLE_LINE)
- {
- RenderLine (CPU.V_Counter - FIRST_VISIBLE_LINE);
- }
- // Use TimerErrorCounter to skip update of SPC700 timers once
- // every 128 updates. Needed because this section of code is called
- // once every emulated 63.5 microseconds, which coresponds to
- // 15.750KHz, but the SPC700 timers need to be updated at multiples
- // of 8KHz, hence the error correction.
- // IAPU.TimerErrorCounter++;
- // if (IAPU.TimerErrorCounter >= )
- // IAPU.TimerErrorCounter = 0;
- // else
- {
- if (APU.TimerEnabled [2])
- {
- APU.Timer [2] += 4;
- while (APU.Timer [2] >= APU.TimerTarget [2])
- {
- IAPU.RAM [0xff] = (IAPU.RAM [0xff] + 1) & 0xf;
- APU.Timer [2] -= APU.TimerTarget [2];
-#ifdef SPC700_SHUTDOWN
- IAPU.WaitCounter++;
- /*IAPU.APUExecuting*/CPU.APU_APUExecuting= TRUE;
-#endif
- }
- }
- if (CPU.V_Counter & 1)
- {
- if (APU.TimerEnabled [0])
- {
- APU.Timer [0]++;
- if (APU.Timer [0] >= APU.TimerTarget [0])
- {
- IAPU.RAM [0xfd] = (IAPU.RAM [0xfd] + 1) & 0xf;
- APU.Timer [0] = 0;
-#ifdef SPC700_SHUTDOWN
- IAPU.WaitCounter++;
- /*IAPU.APUExecuting*/CPU.APU_APUExecuting = TRUE;
-#endif
- }
- }
- if (APU.TimerEnabled [1])
- {
- APU.Timer [1]++;
- if (APU.Timer [1] >= APU.TimerTarget [1])
- {
- IAPU.RAM [0xfe] = (IAPU.RAM [0xfe] + 1) & 0xf;
- APU.Timer [1] = 0;
-#ifdef SPC700_SHUTDOWN
- IAPU.WaitCounter++;
- /*IAPU.APUExecuting*/CPU.APU_APUExecuting = TRUE;
-#endif
- }
- }
- }
- }
- break;
- case HTIMER_BEFORE_EVENT:
- case HTIMER_AFTER_EVENT:
- if (PPU.HTimerEnabled &&
- (!PPU.VTimerEnabled || CPU.V_Counter == PPU.IRQVBeamPos))
- {
- S9xSetIRQ (PPU_H_BEAM_IRQ_SOURCE);
- }
- break;
- }
- S9xReschedule ();
-}
-