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-rw-r--r--shell/video/sdl/video_blit.c111
1 files changed, 111 insertions, 0 deletions
diff --git a/shell/video/sdl/video_blit.c b/shell/video/sdl/video_blit.c
new file mode 100644
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--- /dev/null
+++ b/shell/video/sdl/video_blit.c
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+/* Cygne
+ *
+ * Copyright notice for this file:
+ * Copyright (C) 2002 Dox dox@space.pl
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdint.h>
+#include <SDL/SDL.h>
+#include <sys/time.h>
+#include <sys/types.h>
+#include "main.h"
+#include "snes9x.h"
+#include "soundux.h"
+#include "memmap.h"
+#include "apu.h"
+#include "cheats.h"
+#include "display.h"
+#include "gfx.h"
+#include "cpuexec.h"
+#include "srtc.h"
+#include "sa1.h"
+#include "scaler.h"
+
+#include "video_blit.h"
+#include "scaler.h"
+#include "config.h"
+
+
+SDL_Surface *sdl_screen, *backbuffer;
+
+uint32_t width_of_surface;
+uint32_t* Draw_to_Virtual_Screen;
+
+void Init_Video()
+{
+ SDL_Init( SDL_INIT_VIDEO );
+
+ SDL_ShowCursor(0);
+
+ sdl_screen = SDL_SetVideoMode(320, 240, 16, SDL_HWSURFACE | SDL_DOUBLEBUF);
+
+ backbuffer = SDL_CreateRGBSurface(SDL_SWSURFACE, 320, 240, 16, 0,0,0,0);
+
+ Set_Video_InGame();
+}
+
+void Set_Video_Menu()
+{
+}
+
+void Set_Video_InGame()
+{
+}
+
+void Video_Close()
+{
+ if (sdl_screen) SDL_FreeSurface(sdl_screen);
+ if (backbuffer) SDL_FreeSurface(backbuffer);
+ SDL_Quit();
+}
+
+void Update_Video_Menu()
+{
+ SDL_SoftStretch(backbuffer, NULL, sdl_screen, NULL);
+ SDL_Flip(sdl_screen);
+}
+
+void Update_Video_Ingame(int width, int height)
+{
+ uint16_t *s, *d;
+ uint32_t h, w;
+ uint8_t PAL = !!(Memory.FillRAM[0x2133] & 4);
+
+ SDL_LockSurface(sdl_screen);
+
+ switch(option.fullscreen)
+ {
+ case 0:
+ s = (uint16_t*) GFX.Screen;
+ d = (uint16_t*) sdl_screen->pixels + ((sdl_screen->w - width)/2 + (sdl_screen->h - height) * 160) - (PAL ? 0 : 2*320);
+ for(uint8_t y = 0; y < height; y++, s += GFX_PITCH / 2, d += sdl_screen->w) memmove(d, s, width * 2);
+ break;
+ case 1:
+ upscale_256xXXX_to_320x240((uint32_t*) sdl_screen->pixels, (uint32_t*) GFX.Screen, GFX_PITCH / 2, PAL ? 240 : 224);
+ break;
+ case 2:
+ if (height == 240) upscale_256x240_to_320x240_bilinearish((uint32_t*) sdl_screen->pixels, (uint32_t*) GFX.Screen, GFX_PITCH / 2, 239);
+ else upscale_256x240_to_320x240_bilinearish((uint32_t*) sdl_screen->pixels + (160*8), (uint32_t*) GFX.Screen, GFX_PITCH / 2, 224);
+ break;
+ }
+ //bitmap_scale(0, 0, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, sdl_screen->w, sdl_screen->h, SNES_WIDTH*2, 0, GFX.Screen, sdl_screen->pixels);
+
+ SDL_UnlockSurface(sdl_screen);
+ SDL_Flip(sdl_screen);
+}