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-/*
- * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
- *
- * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
- * Jerremy Koot (jkoot@snes9x.com)
- *
- * Super FX C emulator code
- * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
- * Gary Henderson.
- * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
- *
- * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
- * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
- * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
- *
- * DOS port code contains the works of other authors. See headers in
- * individual files.
- *
- * Snes9x homepage: http://www.snes9x.com
- *
- * Permission to use, copy, modify and distribute Snes9x in both binary and
- * source form, for non-commercial purposes, is hereby granted without fee,
- * providing that this license information and copyright notice appear with
- * all copies and any derived work.
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event shall the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Snes9x is freeware for PERSONAL USE only. Commercial users should
- * seek permission of the copyright holders first. Commercial use includes
- * charging money for Snes9x or software derived from Snes9x.
- *
- * The copyright holders request that bug fixes and improvements to the code
- * should be forwarded to them so everyone can benefit from the modifications
- * in future versions.
- *
- * Super NES and Super Nintendo Entertainment System are trademarks of
- * Nintendo Co., Limited and its subsidiary companies.
- */
-#ifndef _3D_H_
-#define _3D_H_
-
-#if defined(USE_OPENGL)
-#include <GL/gl.h>
-#include <GL/glu.h>
-
-#ifdef __linux__
-//#include <GL/glx.h>
-#endif
-
-typedef struct
-{
- bool8 packed_pixels_extension_present;
- bool8 draw_cube;
- uint32 version;
- // Texture format
- GLint internal_format;
- GLint format;
- GLint type;
-
- GLint max_texture_size;// 256 or 512
- GLint texture_size;
- uint32 num_textures; // 1 if max_texture_size == 256, 2 otherwise
- GLuint textures [2];
-} OpenGLData;
-
-extern OpenGLData OpenGL;
-
-bool8 S9xOpenGLInit ();
-bool8 S9xOpenGLInit2 ();
-void S9xOpenGLPutImage (int width, int height);
-void S9xOpenGLDeinit ();
-
-#endif
-
-#ifdef USE_GLIDE
-//#include <glide.h>
-
-typedef struct
-{
- bool8 voodoo_present;
- GrVertex sq[4];
- GrTexInfo texture;
- int32 texture_mem_size;
- int32 texture_mem_start;
- float x_offset, y_offset;
- float x_scale, y_scale;
- float voodoo_width;
- float voodoo_height;
-} GlideData;
-
-extern GlideData Glide;
-bool8 S9xGlideEnable (bool8 enable);
-void S9xGlideDeinit ();
-bool8 S9xGlideInit ();
-bool8 S9xVoodooInitialise ();
-#endif
-
-#endif