diff options
Diffstat (limited to 'src/gfx16.c')
-rw-r--r-- | src/gfx16.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/gfx16.c b/src/gfx16.c index 38da4d7..68d832d 100644 --- a/src/gfx16.c +++ b/src/gfx16.c @@ -246,8 +246,8 @@ void DrawHiResTile16(uint32 Tile, uint32 Offset, bool8_32 S9xGraphicsInit() { - register uint32 PixelOdd = 1; - register uint32 PixelEven = 2; + uint32 PixelOdd = 1; + uint32 PixelEven = 2; #ifdef GFX_MULTI_FORMAT if (GFX.BuildPixel == NULL) @@ -257,11 +257,11 @@ bool8_32 S9xGraphicsInit() uint8 bitshift; for (bitshift = 0; bitshift < 4; bitshift++) { - register int i; + int i; for (i = 0; i < 16; i++) { - register uint32 h = 0; - register uint32 l = 0; + uint32 h = 0; + uint32 l = 0; #if defined(MSB_FIRST) if (i & 8) @@ -1982,7 +1982,7 @@ void DrawBackground_8(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2) if (Count > Width) Count = Width; s -= Offset; //uint32 Tile = READ_2BYTES(t); - register uint32 Tile = *(t++); + uint32 Tile = *(t++); if (Tile != TileBlank) { GFX.Z1 = GFX.Z2 = depths [(Tile & 0x2000) >> 13]; @@ -2001,7 +2001,7 @@ void DrawBackground_8(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2) for (C = Count >> 3; C > 0; s += 8, Quot++, C--) { //uint32 Tile = READ_2BYTES(t); - register uint32 Tile = *(t++); + uint32 Tile = *(t++); if (Tile != TileBlank) { GFX.Z1 = GFX.Z2 = depths [(Tile & 0x2000) >> 13]; @@ -2017,7 +2017,7 @@ void DrawBackground_8(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2) if (Count & 7) { //uint32 Tile = READ_2BYTES(t); - register uint32 Tile = *t; + uint32 Tile = *t; if (Tile != TileBlank) { GFX.Z1 = GFX.Z2 = depths [(Tile & 0x2000) >> 13]; @@ -2157,7 +2157,7 @@ void DrawBackground_16(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2) uint32 Width = Right - Left; - register uint32 Tile; + uint32 Tile; if (Quot & 1) { Tile = *(t++); @@ -3042,7 +3042,7 @@ _ROP_##rop##half \ { //if (IPPU.Clip [0].Right [c][5] > IPPU.Clip [0].Left [c][5]) //{ - register int width = IPPU.Clip [0].Right [c][5] - IPPU.Clip [0].Left [c][5]; + int width = IPPU.Clip [0].Right [c][5] - IPPU.Clip [0].Left [c][5]; if (width <= 0) continue; __asm__ volatile( @@ -3116,7 +3116,7 @@ static void S9xUpdateScreenNoTransparency() // ~30-50ms! (called from FLUSH_RED uint32 black = BLACK | (BLACK << 16); // get back colour to be used in clearing the screen - register uint32 back; + uint32 back; if (!(GFX.r2131 & 0x80) && (GFX.r2131 & 0x20) && (PPU.FixedColourRed || PPU.FixedColourGreen || PPU.FixedColourBlue)) { @@ -3138,7 +3138,7 @@ static void S9xUpdateScreenNoTransparency() // ~30-50ms! (called from FLUSH_RED } // now clear all graphics lines which are being updated using the back colour - register uint32 y; + uint32 y; for (y = starty; y <= endy; y++) { memset32((uint32_t*)(GFX.Screen + y * GFX_PITCH), back, |