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-rw-r--r--src/tile16.cpp179
1 files changed, 0 insertions, 179 deletions
diff --git a/src/tile16.cpp b/src/tile16.cpp
index d923eec..3dc6e2a 100644
--- a/src/tile16.cpp
+++ b/src/tile16.cpp
@@ -1691,186 +1691,7 @@ if (Tile & V_FLIP){
#undef C
}
-/*
-void DrawClippedTile16 (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Width,
- uint32 StartLine, uint32 LineCount)
-{
-if (Width == 0) return;
-
-if (Width == 8) {
- DrawTile16 (Tile, Offset, StartLine, LineCount);
- return;
- }
-
- TILE_PREAMBLE
-Offset += StartPixel;
-// sizeof(FN) = 32 bytes
-#define SIZEOF_FN (8 * 4)
-#define FN(p) \
- " ldrb r8, [%[depth], #" #p "] \n"\
- " ldrb r9, [%[bp], #" #p "] \n"\
- " cmp %[gfx_z1], r8 \n"\
- " bls 3f \n"\
- " movs r9, r9, lsl #2 \n"\
- " ldrne r9, [%[colors], r9] \n"\
- " strneb %[gfx_z2], [%[depth], #" #p "] \n"\
- " strneh r9, [%[screen], #(" #p " * 2)] \n"\
- "3: \n"
-// sizeof(FN1) = 32 bytes
-#define SIZEOF_FN1 (8 * 4)
-#define FN1(p) \
- " ldrb r8, [%[depth], #" #p "] \n"\
- " ldrb r9, [%[bp], #(7 - " #p ")] \n"\
- " cmp %[gfx_z1], r8 \n"\
- " bls 3f \n"\
- " movs r9, r9, lsl #2 \n"\
- " ldrne r9, [%[colors], r9] \n"\
- " strneb %[gfx_z2], [%[depth], #" #p "] \n"\
- " strneh r9, [%[screen], #(" #p " * 2)] \n"\
- "3: \n"\
-
-if (Tile & V_FLIP){
- if (!(Tile & H_FLIP)){
- asm volatile (
- " add %[width], %[width], pc \n"
- " bx %[width] \n"
- "2: \n"
- FN(6)
- FN(5)
- FN(4)
- FN(3)
- FN(2)
- FN(1)
- FN(0)
-
- // Loop
- "1: \n"
- " sub %[bp], %[bp], #8 \n"
- " add %[screen], %[screen], #640 \n"
- " add %[depth], %[depth], #320 \n"
- " subs %[lcount], %[lcount], #1 \n"
- " bxne %[width] \n"
- // output
- : // none
- // input
- : [lcount] "r" (LineCount),
- [gfx_z1] "r" (GFX.Z1),
- [gfx_z2] "r" (GFX.Z2),
- [screen] "r" ((uint16 *) GFX.S + Offset),
- [colors] "r" (GFX.ScreenColors),
- [depth] "r" (GFX.DB + Offset),
- [width] "r" ((7 - Width) * SIZEOF_FN),
- [bp] "r" (pCache + 56 - StartLine + StartPixel)
- // clobbered
- : "r8", "r9", "cc" // r8, r9 & flags
- );
- } else {
- asm volatile (
- " add %[width], %[width], pc \n"
- " bx %[width] \n"
- "2: \n"
- FN1(6)
- FN1(5)
- FN1(4)
- FN1(3)
- FN1(2)
- FN1(1)
- FN1(0)
- // Loop
- "1: \n"
- " sub %[bp], %[bp], #8 \n"
- " add %[screen], %[screen], #640 \n"
- " add %[depth], %[depth], #320 \n"
- " subs %[lcount], %[lcount], #1 \n"
- " bxne %[width] \n"
- // output
- : // none
- // input
- : [lcount] "r" (LineCount),
- [gfx_z1] "r" (GFX.Z1),
- [gfx_z2] "r" (GFX.Z2),
- [screen] "r" ((uint16 *) GFX.S + Offset),
- [colors] "r" (GFX.ScreenColors),
- [depth] "r" (GFX.DB + Offset),
- [width] "r" ((7 - Width) * SIZEOF_FN1),
- [bp] "r" (pCache + 56 - StartLine - StartPixel)
- // clobbered
- : "r8", "r9", "cc" // r8, r9 & flags
- );
- }
-} else {
- if (!(Tile & H_FLIP)){
- asm volatile (
- " add %[width], %[width], pc \n"
- " bx %[width] \n"
- "2: \n"
- FN(6)
- FN(5)
- FN(4)
- FN(3)
- FN(2)
- FN(1)
- FN(0)
- // Loop
- "1: \n"
- " add %[bp], %[bp], #8 \n"
- " add %[screen], %[screen], #640 \n"
- " add %[depth], %[depth], #320 \n"
- " subs %[lcount], %[lcount], #1 \n"
- " bxne %[width] \n"
- // output
- : // none
- // input
- : [lcount] "r" (LineCount),
- [gfx_z1] "r" (GFX.Z1),
- [gfx_z2] "r" (GFX.Z2),
- [screen] "r" ((uint16 *) GFX.S + Offset),
- [colors] "r" (GFX.ScreenColors),
- [depth] "r" (GFX.DB + Offset),
- [width] "r" ((7 - Width) * SIZEOF_FN),
- [bp] "r" (pCache + StartLine + StartPixel)
- // clobbered
- : "r8", "r9", "cc" // r8, r9 & flags
- );
- } else {
- asm volatile (
- " add %[width], %[width], pc \n"
- " bx %[width] \n"
- "2: \n"
- FN1(6)
- FN1(5)
- FN1(4)
- FN1(3)
- FN1(2)
- FN1(1)
- FN1(0)
- // Loop
- "1: \n"
- " add %[bp], %[bp], #8 \n"
- " add %[screen], %[screen], #640 \n"
- " add %[depth], %[depth], #320 \n"
- " subs %[lcount], %[lcount], #1 \n"
- " bxne %[width] \n"
- // output
- : // none
- // input
- : [lcount] "r" (LineCount),
- [gfx_z1] "r" (GFX.Z1),
- [gfx_z2] "r" (GFX.Z2),
- [screen] "r" ((uint16 *) GFX.S + Offset),
- [colors] "r" (GFX.ScreenColors),
- [depth] "r" (GFX.DB + Offset),
- [width] "r" ((7 - Width) * SIZEOF_FN1),
- [bp] "r" (pCache + StartLine - StartPixel)
- // clobbered
- : "r8", "r9", "cc" // r8, r9 & flags
- );
- }
- }
-}
-*/
void DrawTile16x2 (uint32 Tile, uint32 Offset, uint32 StartLine,
uint32 LineCount)
{