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2020-10-19Backport colour operations from Snes9x 1.60jdgleaver
2019-05-05Port the input lag fix already present in the other snes9x cores. With this ↵Mikael Brunnhede
fix active, the main loop exit occurs right after generating the finished frame, but before reading the input. This means each new frame begins with reading input, then running game logic, ensuring the input used is as fresh as possible.
2018-12-28More work on making code C89-complianttwinaphex
2018-04-20Use retro_inline.htwinaphex
2016-10-15Adding copyright notices since certain predatory scumbags thinktwinaphex
they can play games and demoralize open source creators with their hustling tactics (NO MEANS NO BTW - DON'T BOTHER EVER SENDING E-MAILS ASKING TO GIVE RIGHTS FOR MONEY!!!!! This goes out to you Nostalgames!)
2016-08-08Get rid of register keywords, and try to get it compiling for Gamecubetwinaphex
2016-08-08Remove ZeroMemorytwinaphex
2016-08-08Cleanupstwinaphex
2016-08-06Remove unused SaveSRAMtwinaphex
2016-01-19Change some for loop initial declarationstwinaphex
2015-11-14Cut down on some warnings and unnecessary functionstwinaphex
2015-11-13fix gfx for non ARM targets.aliaspider
2015-11-13add missing include.aliaspider
2015-11-13can be built and run for non arm platforms, gfx not working.aliaspider
2015-11-10Use MSB_FIRSTtwinaphex
2015-11-09reindent all files.aliaspider
2015-11-09C++ --> C99aliaspider