Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-05 | Port the input lag fix already present in the other snes9x cores. With this ↵ | Mikael Brunnhede | |
fix active, the main loop exit occurs right after generating the finished frame, but before reading the input. This means each new frame begins with reading input, then running game logic, ensuring the input used is as fresh as possible. | |||
2018-12-28 | More work on making code C89-compliant | twinaphex | |
2018-04-20 | Use retro_inline.h | twinaphex | |
2016-10-15 | Adding copyright notices since certain predatory scumbags think | twinaphex | |
they can play games and demoralize open source creators with their hustling tactics (NO MEANS NO BTW - DON'T BOTHER EVER SENDING E-MAILS ASKING TO GIVE RIGHTS FOR MONEY!!!!! This goes out to you Nostalgames!) | |||
2016-08-08 | Get rid of register keywords, and try to get it compiling for Gamecube | twinaphex | |
2016-08-08 | Remove ZeroMemory | twinaphex | |
2016-08-08 | Cleanups | twinaphex | |
2016-08-06 | Remove unused SaveSRAM | twinaphex | |
2016-01-19 | Change some for loop initial declarations | twinaphex | |
2015-11-14 | Cut down on some warnings and unnecessary functions | twinaphex | |
2015-11-13 | fix gfx for non ARM targets. | aliaspider | |
2015-11-13 | add missing include. | aliaspider | |
2015-11-13 | can be built and run for non arm platforms, gfx not working. | aliaspider | |
2015-11-10 | Use MSB_FIRST | twinaphex | |
2015-11-09 | reindent all files. | aliaspider | |
2015-11-09 | C++ --> C99 | aliaspider | |