Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-05 | Port the input lag fix already present in the other snes9x cores. With this ↵ | Mikael Brunnhede | |
fix active, the main loop exit occurs right after generating the finished frame, but before reading the input. This means each new frame begins with reading input, then running game logic, ensuring the input used is as fresh as possible. | |||
2018-04-20 | Use retro_inline.h | twinaphex | |
2016-10-15 | Adding copyright notices since certain predatory scumbags think | twinaphex | |
they can play games and demoralize open source creators with their hustling tactics (NO MEANS NO BTW - DON'T BOTHER EVER SENDING E-MAILS ASKING TO GIVE RIGHTS FOR MONEY!!!!! This goes out to you Nostalgames!) | |||
2016-08-08 | Remove CHECK_SOUND | twinaphex | |
2016-08-08 | Take out register keyword | twinaphex | |
2016-08-08 | Remove ZeroMemory | twinaphex | |
2016-08-06 | Remove unused SaveSRAM | twinaphex | |
2015-11-13 | buildfix for __OLD_RASTER_FX__ | aliaspider | |
2015-11-10 | another one. | aliaspider | |
2015-11-10 | dirty fix for unaligned access. | aliaspider | |
2015-11-10 | Use MSB_FIRST | twinaphex | |
2015-11-10 | Remove some unused variables | twinaphex | |
2015-11-09 | reindent all files. | aliaspider | |
2015-11-09 | solve 'for' loop initial declarations build errors. | aliaspider | |
remove --std=c99 | |||
2015-11-09 | C++ --> C99 | aliaspider | |