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2019-05-05Port the input lag fix already present in the other snes9x cores. With this ↵Mikael Brunnhede
fix active, the main loop exit occurs right after generating the finished frame, but before reading the input. This means each new frame begins with reading input, then running game logic, ensuring the input used is as fresh as possible.
2018-04-20Use retro_inline.htwinaphex
2016-10-15Adding copyright notices since certain predatory scumbags thinktwinaphex
they can play games and demoralize open source creators with their hustling tactics (NO MEANS NO BTW - DON'T BOTHER EVER SENDING E-MAILS ASKING TO GIVE RIGHTS FOR MONEY!!!!! This goes out to you Nostalgames!)
2016-08-08Remove CHECK_SOUNDtwinaphex
2016-08-08Take out register keywordtwinaphex
2016-08-08Remove ZeroMemorytwinaphex
2016-08-06Remove unused SaveSRAMtwinaphex
2015-11-13buildfix for __OLD_RASTER_FX__aliaspider
2015-11-10another one.aliaspider
2015-11-10dirty fix for unaligned access.aliaspider
2015-11-10Use MSB_FIRSTtwinaphex
2015-11-10Remove some unused variablestwinaphex
2015-11-09reindent all files.aliaspider
2015-11-09solve 'for' loop initial declarations build errors.aliaspider
remove --std=c99
2015-11-09C++ --> C99aliaspider