Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-05 | Port the input lag fix already present in the other snes9x cores. With this ↵ | Mikael Brunnhede | |
fix active, the main loop exit occurs right after generating the finished frame, but before reading the input. This means each new frame begins with reading input, then running game logic, ensuring the input used is as fresh as possible. | |||
2018-12-28 | Start significantly refactoring this codebase so we can get it | twinaphex | |
to work with MSVC | |||
2016-10-15 | Adding copyright notices since certain predatory scumbags think | twinaphex | |
they can play games and demoralize open source creators with their hustling tactics (NO MEANS NO BTW - DON'T BOTHER EVER SENDING E-MAILS ASKING TO GIVE RIGHTS FOR MONEY!!!!! This goes out to you Nostalgames!) | |||
2016-08-05 | (vita) Prevent conflicting types | twinaphex | |
2016-08-05 | Remove unused define | twinaphex | |
2015-11-14 | Old dusty x86 32bit-only ASM isn't going to work in the modern era | twinaphex | |
2015-11-10 | Use MSB_FIRST | twinaphex | |
2015-11-09 | reindent all files. | aliaspider | |
2015-11-09 | C++ --> C99 | aliaspider | |