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AgeCommit message (Collapse)Author
2019-05-05Port the input lag fix already present in the other snes9x cores. With this ↵Mikael Brunnhede
fix active, the main loop exit occurs right after generating the finished frame, but before reading the input. This means each new frame begins with reading input, then running game logic, ensuring the input used is as fresh as possible.
2018-12-28Start significantly refactoring this codebase so we can get ittwinaphex
to work with MSVC
2016-10-15Adding copyright notices since certain predatory scumbags thinktwinaphex
they can play games and demoralize open source creators with their hustling tactics (NO MEANS NO BTW - DON'T BOTHER EVER SENDING E-MAILS ASKING TO GIVE RIGHTS FOR MONEY!!!!! This goes out to you Nostalgames!)
2016-08-05(vita) Prevent conflicting typestwinaphex
2016-08-05Remove unused definetwinaphex
2015-11-14Old dusty x86 32bit-only ASM isn't going to work in the modern eratwinaphex
2015-11-10Use MSB_FIRSTtwinaphex
2015-11-09reindent all files.aliaspider
2015-11-09C++ --> C99aliaspider